/****************************************************************************
**
** Copyright (C) 2008-2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (developer.feedback@nokia.com)
**
** This file is part of the HbCore module of the UI Extensions for Mobile.
**
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this file.
** Please review the following information to ensure the GNU Lesser General
** Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at developer.feedback@nokia.com.
**
****************************************************************************/
#include <hbglobal.h>
#ifdef HB_FILTER_EFFECTS
#include "hbeffectgroup_p.h"
#include "hbeffectdef_p.h"
#include "hbeffectdropshadow_p.h"
#include "hbeffectfilter_p.h"
#include "hbvgchainedeffect_p.h"
#include "hbvgshadoweffect_p.h"
#include "hbvgoutlineeffect_p.h"
#include <QGraphicsItem>
#include <QtDebug>
// -----------------------------------------------------------------------------
// HbEffectDropShadow
HbEffectDropShadow::HbEffectDropShadow(
const HbEffectFxmlFilterData &data,
QGraphicsItem *item,
HbEffectGroup *group) :
HbEffectFilter(0, item, group),
mAnimationO(0),
mAnimationS(0),
mAnimationOutlineX(0),
mAnimationOutlineY(0),
mAnimationOffsetX(0),
mAnimationOffsetY(0),
mAnimationC(0),
mVgOutline(0),
mType(HbEffectDropShadow::outline)
{
// Default values from FXML spec
qreal opacity_start = 1;
qreal opacity_end = 1;
qreal steepness_start = 20.0f;
qreal steepness_end = 20.0f;
qreal outline_x_start = 1.0f;
qreal outline_x_end = 1.0f;
qreal outline_y_start = 1.0f;
qreal outline_y_end = 1.0f;
qreal offset_x_start = 0.0f;
qreal offset_x_end = 0.0f;
qreal offset_y_start = 0.0f;
qreal offset_y_end = 0.0f;
QColor color_start(0, 0, 0);
QColor color_end(0, 0, 0);
QList<HbEffectFxmlParamData> params = data.paramData();
// Handle FXML parameters
Q_FOREACH(const HbEffectFxmlParamData ¶m, params) {
if (param.name() == FXML_KEYWORD_DROP_SHADOW_OPACITY) {
mAnimationO = createAnimation(param, opacity_start, opacity_end, group);
}
else if (param.name() == FXML_KEYWORD_DROP_SHADOW_COLOR) {
mAnimationC = createAnimation(param, color_start, color_end, group);
}
else if (param.name() == FXML_KEYWORD_DROP_SHADOW_OFFSET_X) {
mAnimationOffsetX = createAnimation(param, offset_x_start, offset_x_end, group);
// If offset parameters are used, it is a drop shadow effect.
mType = dropShadow;
}
else if (param.name() == FXML_KEYWORD_DROP_SHADOW_OFFSET_Y) {
mAnimationOffsetY = createAnimation(param, offset_y_start, offset_y_end, group);
// If offset parameters are used, it is a drop shadow effect.
mType = dropShadow;
}
else if (param.name() == FXML_KEYWORD_DROP_SHADOW_STEEPNESS) {
mAnimationS = createAnimation(param, steepness_start, steepness_end, group);
}
else if (param.name() == FXML_KEYWORD_DROP_SHADOW_OUTLINE_X) {
mAnimationOutlineX = createAnimation(param, outline_x_start, outline_x_end, group);
}
else if (param.name() == FXML_KEYWORD_DROP_SHADOW_OUTLINE_Y) {
mAnimationOutlineY = createAnimation(param, outline_y_start, outline_y_end, group);
}
}
// Create VG effect if there were effect parameters defined
if (mEffectDefined) {
// Add effect to the filter effect chain in the effect group
HbVgChainedEffect *chain = HbEffectAbstract::group()->vgEffect();
if (mType == dropShadow) {
mVgOutline = new HbVgShadowEffect();
} else {
mVgOutline = new HbVgOutlineEffect();
}
mVgOutline->setCaching(true);
chain->add(mVgOutline);
// Set initial values for the effect
mVgOutline->setOpacity(opacity_start);
mVgOutline->setOutline(outline_x_start, outline_y_start);
mVgOutline->setColor(color_start);
mVgOutline->setSteepness(steepness_start);
mVgOutline->setOffset(offset_x_start, offset_y_start);
}
}
HbEffectDropShadow::~HbEffectDropShadow()
{
}
QString HbEffectDropShadow::name() const
{
return mType == dropShadow ? HB_EFFECT_NAME_DROP_SHADOW : HB_EFFECT_NAME_OUTLINE;
}
void HbEffectDropShadow::updateFilterEffect()
{
// Only update the graphics effect if the effect is running
if (group()->isRunning()) {
QPointF outline = mVgOutline->outline();
QPointF offset = mVgOutline->offset();
if (mAnimationOutlineX) {
outline.setX(qVariantValue<qreal>(mAnimationOutlineX->currentValue()));
}
if (mAnimationOutlineY) {
outline.setY(qVariantValue<qreal>(mAnimationOutlineY->currentValue()));
}
if (mAnimationOffsetX) {
offset.setX(qVariantValue<qreal>(mAnimationOffsetX->currentValue()));
}
if (mAnimationOffsetY) {
offset.setY(qVariantValue<qreal>(mAnimationOffsetY->currentValue()));
}
mVgOutline->setOutline(outline);
mVgOutline->setOffset(offset);
if (mAnimationS) {
mVgOutline->setSteepness(qVariantValue<qreal>(mAnimationS->currentValue()));
}
if (mAnimationC) {
mVgOutline->setColor(qVariantValue<QColor>(mAnimationC->currentValue()));
}
if (mAnimationO) {
mVgOutline->setOpacity(qVariantValue<qreal>(mAnimationO->currentValue()));
}
}
}
#endif