/****************************************************************************
**
** Copyright (C) 2008-2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (developer.feedback@nokia.com)
**
** This file is part of the HbCore module of the UI Extensions for Mobile.
**
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this file.
** Please review the following information to ensure the GNU Lesser General
** Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at developer.feedback@nokia.com.
**
****************************************************************************/
#include "hbvgchainedeffect_p.h"
#include "hbvgchainedeffect_p_p.h"
#include <QPainter>
/*!
* \class HbVgChainedEffect
*
* \brief A container effect that delegates the drawing to a number of
* other effects.
*
* \internal
*
* A chained effect contains one or more other effects. When drawing,
* all of these effects will be executed one by one, using the
* original source pixmap as the input, in the order in which they
* were added to the chained effect.
*
* Due to the fact that all the effects operate on the original source
* many effect combinations do not make sense as the result of the
* earlier ones may not be visible at all. However a chained effect
* can be very useful when combining an outline or drop shadow with
* something else.
*
* For the sake of simplicity the opacity and caching properties of
* ChainedEffect instances is ignored, use the property of the
* individual effects instead.
*
* Software-based mask effects in the chain are handled specially. If
* such an effect is present at any position, it will be applied first
* and the other effects will get its output as their source pixmap.
* (this works only in hw mode)
*/
/*!
* Constructs a new chained effect instance.
*/
HbVgChainedEffect::HbVgChainedEffect(QObject *parent)
: HbVgEffect(*new HbVgChainedEffectPrivate, parent)
{
}
HbVgChainedEffect::HbVgChainedEffect(HbVgChainedEffectPrivate &dd, QObject *parent)
: HbVgEffect(dd, parent)
{
}
HbVgChainedEffect::~HbVgChainedEffect()
{
Q_D(HbVgChainedEffect);
qDeleteAll(d->effects);
}
/*!
* Adds a new effect to the end of the chain.
*
* If \a effect has any parent set then it is removed because the
* ChainedEffect instance will take ownership.
*/
void HbVgChainedEffect::add(HbVgEffect *effect)
{
Q_D(HbVgChainedEffect);
d->effects.append(effect);
effect->setParent(0);
effect->setChainRoot(this);
updateBoundingRect();
emit effectAdded(effect);
}
/*!
* Removes the given \a effect from the chain. As the chain owns the
* effect, it is deleted upon a successful removal.
*/
void HbVgChainedEffect::remove(HbVgEffect *effect)
{
Q_D(HbVgChainedEffect);
int idx = d->effects.indexOf(effect);
if (idx != -1) {
d->effects.remove(idx);
updateBoundingRect();
emit effectRemoved(effect);
delete effect;
}
}
/*!
* Checks if the given \a effect is present in the chain.
*/
bool HbVgChainedEffect::contains(HbVgEffect *effect) const
{
Q_D(const HbVgChainedEffect);
return d->effects.contains(effect);
}
/*!
* Returns the number of effects in the chain.
*/
int HbVgChainedEffect::count() const
{
Q_D(const HbVgChainedEffect);
return d->effects.count();
}
/*!
* Returns the effect at the given \a index.
*/
const HbVgEffect *HbVgChainedEffect::at(int index) const
{
Q_D(const HbVgChainedEffect);
return d->effects.at(index);
}
/*!
* Returns the effect at the given \a index.
*/
HbVgEffect *HbVgChainedEffect::at(int index)
{
Q_D(HbVgChainedEffect);
return d->effects.at(index);
}
/*!
* Returns all effects in a list and removes them from the chain
* without destroying them.
*/
QList<HbVgEffect *> HbVgChainedEffect::takeAll()
{
Q_D(HbVgChainedEffect);
QList<HbVgEffect *> result = d->effects.toList();
d->effects.clear();
return result;
}
/*!
* \reimp
*/
QRectF HbVgChainedEffect::boundingRectFor(const QRectF &rect) const
{
Q_D(const HbVgChainedEffect);
if (d->effects.empty()) {
return rect;
}
// find out the bounding rect that covers all the effects
QRectF result;
foreach(HbVgEffect * effect, d->effects) {
QRectF br = effect->boundingRectFor(rect);
if (result.isNull()) {
result = br;
} else {
if (br.left() < result.left()) {
result.setLeft(br.left());
}
if (br.top() < result.top()) {
result.setTop(br.top());
}
if (br.right() > result.right()) {
result.setRight(br.right());
}
if (br.bottom() > result.bottom()) {
result.setBottom(br.bottom());
}
}
}
return result;
}
/*!
* \reimp
*/
void HbVgChainedEffect::performEffect(QPainter *painter,
const QPointF &offset,
const QVariant &vgImage,
const QSize &vgImageSize)
{
#ifdef HB_EFFECTS_OPENVG
Q_D(HbVgChainedEffect);
// If some effect wants to be the source then have it rendered
// into a pixmap first (works only for sw-based effects).
QPixmap src = d->srcPixmap;
QVariant srcVgImage = vgImage;
QSize srcVgImageSize = vgImageSize;
QPointF srcOffset = offset;
foreach(HbVgEffect * effect, d->effects) {
if (effect->chainBehavior() == ChainBehavAsSource) {
// Restore the world transform temporarily because the sw
// version has slightly different semantics.
painter->setWorldTransform(d->worldTransform);
effect->performEffectSw(painter, &src, &srcOffset);
painter->setWorldTransform(QTransform());
srcVgImage = QVariant::fromValue<VGImage>(qPixmapToVGImage(src));
srcVgImageSize = src.size();
break;
}
}
bool hadNormalEffects = false;
foreach(HbVgEffect * effect, d->effects) {
if (effect->chainBehavior() == ChainBehavAsSource) {
continue;
}
// Set up srcPixmap and others for the individual effects
// because the base class does it only for us, not for the
// contained ones.
HbVgEffectPrivate *effD = HbVgEffectPrivate::d_ptr(effect);
effD->srcPixmap = src;
effD->worldTransform = d->worldTransform;
// Draw.
effect->performEffect(painter, srcOffset, srcVgImage, srcVgImageSize);
// The flags must be cleared manually for the contained effects.
effD->paramsChanged = effD->cacheInvalidated = false;
hadNormalEffects = true;
}
// If there are no effects in the chain then just draw the source.
if (d->effects.isEmpty() || !hadNormalEffects) {
painter->drawPixmap(srcOffset, src);
}
#else
Q_UNUSED(painter);
Q_UNUSED(offset);
Q_UNUSED(vgImage);
Q_UNUSED(vgImageSize);
#endif
}
/*!
* \reimp
*
* Sw-mode for a chained effect does not make much sense and will
* usually not have any good results because typically the only
* sw-based effect is the mask effect and that would need special
* handling which is impossible to provide here.
*/
void HbVgChainedEffect::performEffectSw(QPainter *devicePainter,
QPixmap *result,
QPointF *resultPos)
{
Q_D(HbVgChainedEffect);
foreach(HbVgEffect * effect, d->effects) {
effect->performEffectSw(devicePainter, result, resultPos);
HbVgEffectPrivate *effD = HbVgEffectPrivate::d_ptr(effect);
effD->paramsChanged = effD->cacheInvalidated = false;
}
if (d->effects.isEmpty()) {
drawSource(devicePainter);
}
}
/*!
\reimp
*/
void HbVgChainedEffectPrivate::notifyCacheInvalidated()
{
// Distribute the new value of cacheInvalidated to all the
// contained effects.
foreach(HbVgEffect * effect, effects) {
HbVgEffectPrivate *effD = HbVgEffectPrivate::d_ptr(effect);
effD->cacheInvalidated = true;
effD->notifyCacheInvalidated();
}
}