src/hbfeedback/player/hbcontinuousfeedback.cpp
author Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
Fri, 11 Jun 2010 13:58:22 +0300
changeset 5 627c4a0fd0e7
parent 2 06ff229162e9
child 7 923ff622b8b9
permissions -rw-r--r--
Revision: 201021 Kit: 2010123

/****************************************************************************
**
** Copyright (C) 2008-2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (developer.feedback@nokia.com)
**
** This file is part of the HbFeedback module of the UI Extensions for Mobile.
**
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this file.
** Please review the following information to ensure the GNU Lesser General
** Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights.  These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at developer.feedback@nokia.com.
**
****************************************************************************/

#include "hbcontinuousfeedback.h"
#include "hbfeedbackplayer_p.h"

#include <QGraphicsItem>
#include <QGraphicsView>
#include <QDebug>

class HbContinuousFeedbackPrivate
{
public:
    HbContinuousFeedbackPrivate() : cEffect(HbFeedback::ContinuousSmooth),
        cFeedbackId(-1),
        cTimeout(HbFeedback::StandardFeedbackTimeout),
        cIntensity(HbFeedback::IntensityFull)
    {
    };

    ~HbContinuousFeedbackPrivate() {};

public:
    HbFeedback::ContinuousEffect cEffect;
    int cFeedbackId;
    int cTimeout;
    int cIntensity;
};

/*!
    @beta
    @hbfeedback

    \class HbContinuousFeedback

    \brief Class for continuous feedback effects.

    Continuous feedbacks are feedback effects that last as long as the user is touching the screen,
    for example when dragging a slider handle. Continuous feedback effects need to be started, updated 
    and stopped using methods HbFeedbackPlayer::startContinuousFeedback(), HbFeedbackPlayer::updateContinuousFeedback()
    and HbFeedbackPlayer::cancelContinuousFeedback(). The effect intensity can be varied during the feedback.
*/

#define UPDATE_IF_ONGOING \
HbFeedbackPlayer *player = HbFeedbackPlayer::instance(); \
if(player && player->continuousFeedbackOngoing(d->cFeedbackId)) { \
    player->updateContinuousFeedback(d->cFeedbackId,*this); \
}


/*!
    \fn void HbContinuousFeedback::setContinuousEffect(HbFeedback::ContinuousEffect effect)

    Sets the continuous feedback effect that determines what kind of continuous effects will
    be played when calling HbFeedbackPlayer::startContinuousFeedback().
*/

void HbContinuousFeedback::setContinuousEffect(HbFeedback::ContinuousEffect effect)
{
    d->cEffect = effect;
    UPDATE_IF_ONGOING;
}

/*!
    \fn void HbFeedback::ContinuousEffect HbContinuousFeedback::continuousEffect() const

    Returns the continuous effect of the continuous feedback object. Continuous effect represents the continuous
    feedback effect that will be played when calling HbFeedbackPlayer::startContinuousFeedback().
*/

HbFeedback::ContinuousEffect HbContinuousFeedback::continuousEffect() const
{
    return d->cEffect;
}

/*!
    \fn int HbContinuousFeedback::timeout() const

    The timeout value of the feedback in milliseconds. Continuous feedback is
    automatically stopped if previously started continuous feedback has not been
    updated within the timeout.
*/

int HbContinuousFeedback::timeout() const {
    return d->cTimeout;
}

/*!
    \fn int HbContinuousFeedback::intensity() const

    The intensity of the continuous feedback effect. Intensity can be varied between 
    values HbFeedback::IntensityZero and HbFeedback::IntensityFull.
*/

int HbContinuousFeedback::intensity() const {
    return d->cIntensity;
}

/*!
    \fn HbFeedback::Type HbContinuousFeedback::type() const

    Returns HbFeedback::TypeContinuous.
*/

/*!
    Constructor.
*/
HbContinuousFeedback::HbContinuousFeedback() :d(new HbContinuousFeedbackPrivate)
{
}

/*!
    Constructor.

    \param effect continuous feedback to be played
    \param widget used to determine the window where continuous feedback is active.
           There can only be one ongoing continuous feedback per application window.
*/
HbContinuousFeedback::HbContinuousFeedback(HbFeedback::ContinuousEffect effect, const QWidget *widget) : d(new HbContinuousFeedbackPrivate)
{
    d->cEffect = effect;
    setOwningWindow(widget);
}

/*!
    Destructor.
*/
HbContinuousFeedback::~HbContinuousFeedback()
{
    delete d;
}

/*!
    Sets the timeout value in milliseconds. Continuous feedback is automatically stopped
    if the continuous feedback has not been updated within the timeout.
*/
void HbContinuousFeedback::setTimeout(int msecTimeout)
{
    if (msecTimeout > 0) {
        d->cTimeout = msecTimeout;
        UPDATE_IF_ONGOING;
    }
}

/*!
    Sets the intensity of the continuous feedback effect. The intensity can be varied between 
    HbFeedback::IntensityZero and HbFeedback::IntensityFull.
*/
void HbContinuousFeedback::setIntensity(int intensity)
{
    if (intensity >= 0 && intensity <= HbFeedback::IntensityFull) {
        d->cIntensity = intensity;
        UPDATE_IF_ONGOING;
    }
}

/*!
    Plays the continuous feedback.
*/
void HbContinuousFeedback::play()
{
    HbFeedbackPlayer* feedbackPlayer = HbFeedbackPlayer::instance();

    if (feedbackPlayer) {
        d->cFeedbackId = feedbackPlayer->startContinuousFeedback(*this);
    }
}

/*!
    Stops the continous feedback.
*/
void HbContinuousFeedback::stop()
{
    HbFeedbackPlayer* feedbackPlayer = HbFeedbackPlayer::instance();

    if (feedbackPlayer) {
        feedbackPlayer->cancelContinuousFeedback(d->cFeedbackId);
    }
}


/*!
    Returns true if the continuous feedback is being played.
*/
bool HbContinuousFeedback::isPlaying()
{
    bool feedbackOngoing = false;
    HbFeedbackPlayer* feedbackPlayer = HbFeedbackPlayer::instance();

    if (feedbackPlayer) {
        feedbackOngoing = feedbackPlayer->continuousFeedbackOngoing(d->cFeedbackId);
    }

    return feedbackOngoing;
}


/*!
    Continuous feedback is valid if the feedback effect is not set to HbFeedback::ContinuousNone
    and if the owning window has been defined. There can only be one ongoing continuous feedback effect
    per one application window.
*/
bool HbContinuousFeedback::isValid() const
{
    return d->cEffect != HbFeedback::ContinuousNone && window();
};

/*!
    Assigns a copy of the feedback \a feedback to this feedback, and returns a
    reference to it.
*/
HbContinuousFeedback &HbContinuousFeedback::operator=(const HbContinuousFeedback &feedback)
{
    HbAbstractFeedback::operator =(feedback);
    setContinuousEffect(feedback.continuousEffect());
    setTimeout(feedback.timeout());
    setIntensity(feedback.intensity());
    return *this;
}

/*!
    Returns true if the continuous feedbacks have the same parent window,
    area rect, continuous effect, timeout and intensity.
*/
bool HbContinuousFeedback::operator==(const HbContinuousFeedback &feedback) const
{
    return (rect() == feedback.rect()
            && window() == feedback.window()
            && d->cEffect == feedback.continuousEffect()
            && d->cTimeout == feedback.timeout()
            && d->cIntensity == feedback.intensity());
}

/*!
    Returns true if the continuous feedbacks have different parent window,
    area rect, continuous effect, timeout or intensity.
*/
bool HbContinuousFeedback::operator!=(const HbContinuousFeedback &feedback) const
{
    return !(*this == feedback);
}