/****************************************************************************
**
** Copyright (C) 2008-2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (developer.feedback@nokia.com)
**
** This file is part of the HbCore module of the UI Extensions for Mobile.
**
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this file.
** Please review the following information to ensure the GNU Lesser General
** Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at developer.feedback@nokia.com.
**
****************************************************************************/
#ifndef HB_INPUT_MODE_PROPERTIES_H
#define HB_INPUT_MODE_PROPERTIES_H
#include <hbinputdef.h>
#include <hbinputlanguage.h>
/*!
@alpha
@hbcore
\class HbInputModeProperties
\brief Binds together all the properties that define an input mode.
This class is needed when the framework resolves input state handler. An input method
plugin reports a set of implemented input modes as an array of HbInputModeProperties
converted to strings.
This class is not needed in application code.
\sa HbInputState
\sa HbInputMethod
*/
class HbInputModeProperties
{
public:
HbInputModeProperties() {
}
HbInputModeProperties(HbInputModeType mode, const HbInputLanguage &language, HbKeyboardType keyboard)
: mMode(mode), mLanguage(language), mKeyboard(keyboard) {
}
HbInputModeProperties &operator=(const HbInputModeProperties &other) {
mMode = other.mMode;
mLanguage = other.mLanguage;
mKeyboard = other.mKeyboard;
return *this;
}
bool operator==(const HbInputModeProperties &other) const {
if (mMode == other.mMode
&& mLanguage == other.mLanguage
&& mKeyboard == other.mKeyboard) {
return true;
}
return false;
}
bool operator!=(const HbInputModeProperties &other) const {
if (mMode != other.mMode
|| mLanguage != other.mLanguage
|| mKeyboard != other.mKeyboard) {
return true;
}
return false;
}
/*!
Returns input mode.
*/
HbInputModeType inputMode() const {
return mMode;
}
/*!
Sets input mode.
*/
void setInputMode(HbInputModeType newInputMode) {
mMode = newInputMode;
}
/*!
Return language.
*/
HbInputLanguage language() const {
return HbInputLanguage(mLanguage);
}
/*!
Sets language.
*/
void setLanguage(const HbInputLanguage &newLanguage) {
mLanguage = newLanguage;
}
/*!
Returns keyboard type.
*/
HbKeyboardType keyboard() const {
return mKeyboard;
}
/*!
Sets keyboard type.
*/
void setKeyboard(HbKeyboardType newKeyboard) {
mKeyboard = newKeyboard;
}
/*!
Returns mode properties in string format. This is used for input method resolving and
only needed by input method developers.
*/
QString asString() const {
return mLanguage.asString() + QString(" ") + QString::number(mMode) + QString(" ") + QString::number(mKeyboard);
}
private:
HbInputModeType mMode;
HbInputLanguage mLanguage;
HbKeyboardType mKeyboard;
};
#endif // HB_INPUT_MODE_PROPERTIES_H
// End of file