/****************************************************************************
**
** Copyright (C) 2008-2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (developer.feedback@nokia.com)
**
** This file is part of the HbCore module of the UI Extensions for Mobile.
**
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this file.
** Please review the following information to ensure the GNU Lesser General
** Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at developer.feedback@nokia.com.
**
****************************************************************************/
#ifndef HB_INPUT_MODE_PROPERTIES_H
#define HB_INPUT_MODE_PROPERTIES_H
#include <hbinputdef.h>
#include <hbinputlanguage.h>
/*!
@alpha
@hbcore
\class HbInputModeProperties
\brief Binds together all the properties that define an input mode.
This class is needed when the framework resolves input state handler. An input method
plugin reports a set of implemented input modes as an array of HbInputModeProperties
coverted to strings.
This class is not needed in application code.
\sa HbInputState
\sa HbInputMethod
*/
class HbInputModeProperties
{
public:
HbInputModeProperties()
{
}
HbInputModeProperties(HbInputModeType mode, const HbInputLanguage &language, HbKeyboardType keyboard)
: iMode(mode), iLanguage(language), iKeyboard(keyboard)
{
}
HbInputModeProperties& operator=(const HbInputModeProperties& other) {
iMode = other.iMode;
iLanguage = other.iLanguage;
iKeyboard = other.iKeyboard;
return *this;
}
bool operator==(const HbInputModeProperties& other) const {
if (iMode == other.iMode
&& iLanguage == other.iLanguage
&& iKeyboard == other.iKeyboard) {
return true;
}
return false;
}
bool operator!=(const HbInputModeProperties& other) const {
if (iMode != other.iMode
|| iLanguage != other.iLanguage
|| iKeyboard != other.iKeyboard) {
return true;
}
return false;
}
/*!
Returns input mode.
*/
HbInputModeType inputMode() const { return iMode; }
/*!
Sets input mode.
*/
void setInputMode(HbInputModeType newInputMode) { iMode = newInputMode; }
/*!
Return language.
*/
HbInputLanguage language() const { return HbInputLanguage(iLanguage); }
/*!
Sets language.
*/
void setLanguage(const HbInputLanguage &newLanguage) { iLanguage = newLanguage; }
/*!
Returns keyboard type.
*/
HbKeyboardType keyboard() const { return iKeyboard; }
/*!
Sets keyboard type.
*/
void setKeyboard(HbKeyboardType newKeyboard) { iKeyboard = newKeyboard; }
/*!
Returns mode properties in string format. This is used for input method resolving and
only needed by input method developers.
*/
QString asString() const {
return iLanguage.asString() + QString(" ") + QString::number(iMode) + QString(" ") + QString::number(iKeyboard);
}
private:
HbInputModeType iMode;
HbInputLanguage iLanguage;
HbKeyboardType iKeyboard;
};
#endif // HB_INPUT_MODE_PROPERTIES_H
// End of file