/****************************************************************************
**
** Copyright (C) 2008-2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (developer.feedback@nokia.com)
**
** This file is part of the HbCore module of the UI Extensions for Mobile.
**
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this file.
** Please review the following information to ensure the GNU Lesser General
** Public License version 2.1 requirements will be met:
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****************************************************************************/
#include <hbfeedbacknamespace.h>
/*!
@hbcore
\namespace HbFeedback
\brief The HbFeedback namespace defines the feedback effects supported
by the current feedback framework.
As a widget developer, you may want to give feedback to the user
corresponding to how the user interacts with the device. Feedback can
be given using different modalities supported on the device, such as
tactile, audio, or visual. Tactile feedback is feedback that is 'felt'
by the user, for example vibration of the device. Extra visual feedback,
in addition to the user interface changes on the screen, can be flashing
the screen or switching extra lights on the device on or off. The feedback
mechanism of the device can be further extended by implementing other
modality plug-ins (see HbFeedbackEffectPlugin).
*/
/*!
\enum HbFeedback::Type
The supported feedback types.
*/
/*!
\var HbFeedback::Type HbFeedback::TypeInstant
Instant feedback.
*/
/*!
\var HbFeedback::Type HbFeedback::TypeContinuous
Continuous feedback.
*/
/*!
\enum HbFeedback::InstantEffect
Instant feedback is a fire-and-forget type of feedback which initiates a short
tactile and/or sound feedback effect. Each enumeration value corresponds
to a certain instant feedback effect.
For many standard instant effects, there is both a 'basic' and 'sensitive'
version. The sensitive feedback effect is for situations where the triggering
action is not important, or where there can be a large number of feedback
instances within a short time. An example of a less important touch event is
when the focus is changed in a list, while an example of a situation where
lots of events could be triggered is when the device user selects text and
feedback is given for every character selected.
\sa HbInstantFeedback
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::None
No valid instant effect defined.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::Basic
Basic generic instant feedback for custom widget interaction.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::Sensitive
Sensitive generic instant feedback for custom widget interaction.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::BasicButton
Basic instant feedback for button interaction.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::SensitiveButton
Sensitive instant feedback for button interaction.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::BasicKeypad
Basic instant feedback for keypad interaction.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::SensitiveKeypad
Sensitive instant feedback for keypad interaction.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::BasicSlider
Basic instant feedback for moving the slider.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::SensitiveSlider
Sensitive instant feedback for moving the slider.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::BasicItem
Basic instant feedback for interacting with an item view item
(for example, a list or grid view item).
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::SensitiveItem
Sensitive instant feedback for interacting with an item view item
(for example, a list or grid view item).
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::ItemScroll
Instant feedback for scrolling an item view.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::ItemPick
Instant feedback for picking an item in an arrange mode.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::ItemDrop
Instant feedback for dropping an item in an arrange mode.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::ItemMoveOver
Instant feedback for moving an item in an arrange mode.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::BounceEffect
Instant feedback for a bounce effect.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::Checkbox
Instant feedback for selecting a checkbox item.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::MultipleCheckbox
Instant feedback for selecting multiple checkbox items.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::Editor
Instant feedback for generic editor interaction, for example
when the editor gets focus.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::TextSelection
Instant feedback for selecting text.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::BlankSelection
Instant feedback for a blank selection.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::LineSelection
Instant feedback for selecting a line.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::EmptyLineSelection
Instant feedback for selecting an empty line.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::PopUp
Instant feedback for a generic popup interaction.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::PopupOpen
Instant feedback for opening a popup.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::PopupClose
Instant feedback for closing a popup.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::Flick
Instant feedback at the start of a flick (swipe) gesture.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::StopFlick
Instant feedback when the user stops a flick (swipe) gesture
by tapping the scroll item view.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::AdvancedGestureActivate
Instant feedback when a touch gesture with more than one finger is activated:
a second touch point is detected and a pinch gesture (for example zooming)
is likely to follow.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::RotateStep
Instant feedback for a rotation step.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::LongPress
Instant feedback for a long press (tap-and-hold) gesture.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::PositiveTacticon
Instant feedback for a notification of a successful action.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::NeutralTacticon
Instant feedback for a notification.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::NegativeTacticon
Instant feedback for a notification of a failed action.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::NumberOfInstantFeedbacks
Used by the internal framework to keep track of the number of
standard instant effects.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::InstantUser
Start value for the range of custom instant effects.
*/
/*!
\var HbFeedback::InstantEffect HbFeedback::InstantMaxUser
End value for the range of custom instant effects.
*/
/*!
\enum HbFeedback::ContinuousEffect
Continuous feedback is a feedback type that you can use to provide
ongoing feedback in situations where the user is performing some
longer duration touch interaction, such as dragging a slider handle
to change the slider value. You need to explicitly start and stop
a continuous feedback effect. You can update continuous feedback intensity
during the playback between values 0 and 100 with HbContinuousFeedback::setIntensity().
The feedback framework uses HbFeedback::ContinuousEffect for its
internal purposes as well, and it will also stop any continuous feedback
playback when a timeout occurs.
\sa HbContinuousFeedback
*/
/*!
\var HbFeedback::ContinuousEffect HbFeedback::ContinuousNone
No valid continuous effect defined.
*/
/*!
\var HbFeedback::ContinuousEffect HbFeedback::ContinuousSmooth
Generic continuous feedback for custom widget interaction.
*/
/*!
\var HbFeedback::ContinuousEffect HbFeedback::ContinuousSlider
Continuous feedback for dragging the slider.
*/
/*!
\var HbFeedback::ContinuousEffect HbFeedback::ContinuousPopup
Continuous feedback for popup interaction.
*/
/*!
\var HbFeedback::ContinuousEffect HbFeedback::ContinuousInput
Continuous feedback for giving input.
*/
/*!
\var HbFeedback::ContinuousEffect HbFeedback::ContinuousPinch
Continuous feedback for a pinch gesture.
*/
/*!
\var HbFeedback::ContinuousEffect HbFeedback::NumberOfContinuousFeedbacks
Used by the internal framework to keep track of the number of
standard continuous effects.
*/
/*!
\var HbFeedback::ContinuousEffect HbFeedback::ContinuousUser
Start value for the range of custom continuous effects.
*/
/*!
\var HbFeedback::ContinuousEffect HbFeedback::ContinuousMaxUser
End value for the range of custom continuous effects.
*/
/*!
\enum HbFeedback::IntensityLevel
A set of predefined values for continuous feedback intensity.
\sa HbContinuousFeedback
*/
/*!
\var HbFeedback::IntensityLevel HbFeedback::IntensityZero
Minimum intensity, 0.
*/
/*!
\var HbFeedback::IntensityLevel HbFeedback::IntensitySmooth
Medium intensity, 50.
*/
/*!
\var HbFeedback::IntensityLevel HbFeedback::IntensityFull
Maximum intensity, 100.
*/
/*!
\enum HbFeedback::Modality
The available modalities for feedback effects. The currently supported
modalities are audio and tactile. Effects can be played using both
modalities or only one of them.
\sa HbAbstractFeedback
*/
/*!
\var HbFeedback::Modality HbFeedback::All
All available modalities.
*/
/*!
\var HbFeedback::Modality HbFeedback::Audio
Audio modality.
*/
/*!
\var HbFeedback::Modality HbFeedback::Tactile
Tactile modality.
*/
/*!
HbFeedback::StandardFeedbackTimeout
A timeout value has to be defined for each continuous feedback to avoid
situations where the continuous feedback is never stopped and unintentionally
continues to play indefinitely.
The recommended standard value is 300 milliseconds.
\sa HbContinuousFeedback
*/