src/hbplugins/inputmethods/hardwareinput/hbhardwareinputnumericqwertyhandler.cpp
author hgs
Mon, 18 Oct 2010 18:23:13 +0300
changeset 34 ed14f46c0e55
parent 1 f7ac710697a9
permissions -rw-r--r--
201041

/****************************************************************************
**
** Copyright (C) 2008-2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (developer.feedback@nokia.com)
**
** This file is part of the HbPlugins module of the UI Extensions for Mobile.
**
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this file.
** Please review the following information to ensure the GNU Lesser General
** Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights.  These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at developer.feedback@nokia.com.
**
****************************************************************************/
#include <hbinputmethod.h>
#include <hbinputkeymapfactory.h>

#include "hbinputnumerichandler_p.h"
#include "HbHardwareInputNumericQwertyHandler.h"
#include "hbinputabstractbase.h"

class HbHardwareInputNumericQwertyHandlerPrivate: public HbInputNumericHandlerPrivate
{
    Q_DECLARE_PUBLIC(HbHardwareInputNumericQwertyHandler)
public:
    HbHardwareInputNumericQwertyHandlerPrivate();
    ~HbHardwareInputNumericQwertyHandlerPrivate();

    void init();

    // button related operations.
    bool buttonPressed(const QKeyEvent *event);
    bool buttonReleased(const QKeyEvent *event);
};

HbHardwareInputNumericQwertyHandlerPrivate::HbHardwareInputNumericQwertyHandlerPrivate()
{
}

HbHardwareInputNumericQwertyHandlerPrivate::~HbHardwareInputNumericQwertyHandlerPrivate()
{
}

bool HbHardwareInputNumericQwertyHandlerPrivate::buttonPressed(const QKeyEvent * event)
{
    Q_UNUSED(event);
    return true;
}

bool HbHardwareInputNumericQwertyHandlerPrivate::buttonReleased(const QKeyEvent *event)
{
    Q_Q(HbHardwareInputNumericQwertyHandler);

    // let's pass event to the base class.
    if (q->HbInputNumericHandler::filterEvent(event)) {
        return true;
    }

    int buttonId = event->key();
    // currently we shift and control key are not clear as concept. So just ignoring
    // these buttons.
    if (buttonId == Qt::Key_Shift || buttonId == Qt::Key_Control) {
        return false;
    }
    
    //TODO
    HbInputFocusObject *focusObject = 0;
    focusObject = mInputMethod->focusObject();
    if (!focusObject) {
        qDebug("HbHardwareInputNumericQwertyHandler::buttonReleased : no focused editor widget!");
        return false;
    }
    int currentTextCase = focusObject->editorInterface().textCase();
    QChar newChar = QChar(buttonId);
    if (currentTextCase == HbTextCaseLower) {
        newChar = newChar.toLower();
    } else {
        newChar = newChar.toUpper();
    }
    q->commitAndUpdate(newChar);
    return true;
}

HbHardwareInputNumericQwertyHandler::HbHardwareInputNumericQwertyHandler(HbInputAbstractMethod* inputMethod)
:HbInputNumericHandler(* new HbHardwareInputNumericQwertyHandlerPrivate, inputMethod)
{
    Q_D(HbHardwareInputNumericQwertyHandler);
    d->q_ptr = this;
}

HbHardwareInputNumericQwertyHandler::~HbHardwareInputNumericQwertyHandler()
{
}

/*!
 filterEvent function key handling.
*/
bool HbHardwareInputNumericQwertyHandler::filterEvent(const QKeyEvent* event)
{
    Q_D(HbHardwareInputNumericQwertyHandler);

    if (event->type() == QEvent::KeyRelease) {
        return d->buttonReleased(event);
    } else {
        return d->buttonPressed(event);
    }
}

/*!
 Action handler
*/
bool HbHardwareInputNumericQwertyHandler::actionHandler(HbInputModeAction action)
{
    return HbInputNumericHandler::actionHandler(action);
}

//EOF