src/hbcore/svgext/hbnvgdecoder/hbnvgutil_p.h
author Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
Mon, 03 May 2010 12:48:33 +0300
changeset 1 f7ac710697a9
parent 0 16d8024aca5e
child 5 627c4a0fd0e7
permissions -rw-r--r--
Revision: 201015 Kit: 201018

/****************************************************************************
**
** Copyright (C) 2008-2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (developer.feedback@nokia.com)
**
** This file is part of the HbCore module of the UI Extensions for Mobile.
**
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this file.
** Please review the following information to ensure the GNU Lesser General
** Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights.  These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at developer.feedback@nokia.com.
**
****************************************************************************/

#ifndef HB_NVGUTIL_P_H
#define HB_NVGUTIL_P_H

#include <VG/openvg.h>

#ifndef HB_NVG_DEBUG
#define NVG_DEBUGP1(x1)
#define NVG_DEBUGP2(x1, x2)
#define NVG_DEBUGP3(x1, x2, x3)
#define NVG_DEBUGP4(x1, x2, x3, x4)
#define NVG_DEBUGP5(x1, x2, x3, x4, x5)
#define NVG_DEBUGP6(x1, x2, x3, x4, x5, x6)
#define NVG_DEBUGP7(x1, x2, x3, x4, x5, x6, x7)
#define NVG_DEBUGP8(x1, x2, x3, x4, x5, x6, x7, x8)
#define NVG_DEBUGP9(x1, x2, x3, x4, x5, x6, x7, x8, x9)

#define NVG_DEBUGSTMT(x1)

#define VGCREATEPAINT()     vgCreatePaint()
#define VGDESTROYPAINT(h)   vgDestroyPaint(h)

#define VGCREATEPATH(a1, a2, a3, a4, a5, a6, a7)  vgCreatePath(a1, a2, a3, a4, a5, a6, a7)
#define VGDESTROYPATH(h)     vgDestroyPath(h)

#define VGCREATEIMAGE(a1, a2, a3, a4) vgCreateImage(a1, a2, a3, a4)
#define VGDESTROYIMAGE(h)     vgDestroyImage(h)

#define VGDESTROYPAINT(h)   vgDestroyPaint(h)
#define DECLARE_HANDLECHECKER_GLOBAL()
#define DECLARE_HANDLECHECKER()
#define INIT_HANDLECHECKER()
#define ASSERT_HANDLE_COUNT()

#else

#define NVG_DEBUGP1(x1)                                 qDebug(x1)
#define NVG_DEBUGP2(x1, x2)                             qDebug(x1, x2)
#define NVG_DEBUGP3(x1, x2, x3)                         qDebug(x1, x2, x3)
#define NVG_DEBUGP4(x1, x2, x3, x4)                     qDebug(x1, x2, x3, x4)
#define NVG_DEBUGP5(x1, x2, x3, x4, x5)                 qDebug(x1, x2, x3, x4, x5)
#define NVG_DEBUGP6(x1, x2, x3, x4, x5, x6)             qDebug(x1, x2, x3, x4, x5, x6)
#define NVG_DEBUGP7(x1, x2, x3, x4, x5, x6, x7)         qDebug(x1, x2, x3, x4, x5, x6, x7)
#define NVG_DEBUGP8(x1, x2, x3, x4, x5, x6, x7, x8)     qDebug(x1, x2, x3, x4, x5, x6, x7, x8)
#define NVG_DEBUGP9(x1, x2, x3, x4, x5, x6, x7, x8, x9) qDebug(x1, x2, x3, x4, x5, x6, x7, x8, x9)

#define NVG_DEBUGSTMT(x1)                             do { x1; } while (0)

struct HbHandleCounter {
    qint32    paintHC;
    qint32    pathHC;
    qint32    imageHC;
    HbHandleCounter() : paintHC(0), pathHC(0), imageHC(0) {}
};

inline void incrementPaintHandleCountL(HbHandleCounter * handleCounter)
{
    if (handleCounter) {
        handleCounter->paintHC++;
    }
}

inline void decrementPaintHandleCountL(HbHandleCounter * handleCounter)
{
    if (handleCounter) {
        handleCounter->paintHC--;
    }
}

inline void decrementImageHandleCountL(HbHandleCounter * handleCounter)
{
    if (handleCounter) {
        handleCounter->imageHC--;
    }
}

inline void decrementPathHandleCountL(HbHandleCounter * handleCounter)
{
    if (handleCounter) {
        handleCounter->pathHC--;
    }
}

inline void incrementPathHandleCountL(HbHandleCounter * handleCounter)
{
    if (handleCounter) {
        handleCounter->pathHC++;
    }
}

inline void incrementImageHandleCountL(HbHandleCounter * handleCounter)
{
    if (handleCounter) {
        handleCounter->imageHC++;
    }
}

inline void checkHandleCout(HbHandleCounter * handleCounter)
{
    if (handleCounter) {
        if (handleCounter->paintHC != 0) {
            // @TODO, throw panic.
            //User::Panic(_L("Paint Handle Deallocation Not Matching"), 1);
        }

        if (handleCounter->pathHC != 0) {
            // @TODO , throw panic
            //User::Panic(_L("Path Handle Deallocation Not Matching"), 1);
        }

        if (handleCounter->imageHC != 0) {
            // @TODO , throw panic
            //User::Panic(_L("Image Handle Deallocation Not Matching"), 1);
        }
    }

    delete handleCounter;
    handleCounter = 0;
}

inline VGHandle vgCreatePaintWrapper(HbHandleCounter * handleCounter)
{
    VGPaint pH = vgCreatePaint();
    if (pH) {
        incrementPaintHandleCountL(handleCounter);
    }
    return pH;
}

inline void vgDestroyPaintWrapper(HbHandleCounter * handleCounter, VGHandle h)
{
    if (h) {
        vgDestroyPaint(h);
        decrementPaintHandleCountL(handleCounter);
    }
}


inline VGHandle vgCreatePathWrapper(HbHandleCounter * handleCounter, VGint a1,
                                    VGPathDatatype a2,
                                    VGfloat a3, VGfloat a4,
                                    VGint a5,
                                    VGint a6,
                                    VGbitfield a7)
{
    VGPath pH = vgCreatePath(a1, a2, a3, a4, a5, a6, a7);
    if (pH) {
        incrementPathHandleCountL(handleCounter);
    }
    return pH;
}

inline void vgDestroyPathWrapper(HbHandleCounter * handleCounter, VGHandle h)
{
    if (h) {
        vgDestroyPath(h);
        decrementPathHandleCountL(handleCounter);
    }
}

inline VGHandle vgCreateImageWrapper(HbHandleCounter * handleCounter, VGImageFormat a1,
                                     VGint a2, VGint a3,
                                     VGbitfield a4)
{
    VGImage iH = vgCreateImage(a1, a2, a3, a4);
    if (iH) {
        incrementImageHandleCountL(handleCounter);
    }
    return iH;
}

inline void vgDestroyImageWrapper(HbHandleCounter * handleCounter, VGHandle h)
{
    if (h) {
        vgDestroyImage(h);
        decrementImageHandleCountL(handleCounter);
    }
}

#define DECLARE_HANDLECHECKER_GLOBAL()  HbHandleCounter * __handleCounter;
#define DECLARE_HANDLECHECKER()  private:  HbHandleCounter * __handleCounter;
#define INIT_HANDLECHECKER()  __handleCounter = new HbHandleCounter;
#define ASSERT_HANDLE_COUNT() checkHandleCout(__handleCounter);

#define VGCREATEPAINT()     (NVG_DEBUGP3("/*vgCreatePaint() %s:%d*/", __FILE__, __LINE__), vgCreatePaintWrapper(__handleCounter))
#define VGDESTROYPAINT(h)   (NVG_DEBUGP3("/*vgDestroyPaint() %s:%d*/", __FILE__, __LINE__), vgDestroyPaintWrapper(__handleCounter, h))

#define VGCREATEPATH(a1, a2, a3, a4, a5, a6, a7)  (NVG_DEBUGP3("/*vgCreatePath() %s:%d*/", __FILE__, __LINE__), vgCreatePathWrapper(__handleCounter, a1, a2, a3, a4, a5, a6, a7))
#define VGDESTROYPATH(h)     (NVG_DEBUGP3("/*vgDestroyPath() %s:%d*/", __FILE__, __LINE__), vgDestroyPathWrapper(__handleCounter, h))

#define VGCREATEIMAGE(a1, a2, a3, a4) (NVG_DEBUGP3("/*vgCreateImage() %s:%d*/", __FILE__, __LINE__), vgCreateImageWrapper(__handleCounter, a1, a2, a3, a4))
#define VGDESTROYIMAGE(h)     (NVG_DEBUGP3("/*vgDestroyImage() %s:%d*/", __FILE__, __LINE__), vgDestroyImageWrapper(__handleCounter, h))

#endif

#ifdef OPENVG_OBJECT_CACHING
// first one is for openVG object caching, the macro is used for testing purpose
#define COND_COM_OC(obj, s1, s2)       if (obj) { s1; } else { s2; }

// if object caching is enabled take the first one, which is for object caching,
// else the second one
#define COND_COM_OC_NOC(s1, s2)        s1

// if object caching is enabled take the first one, which is for object caching
// else don't do anything
#define COND_COM_OC_OOC(s1)            s1

#else

// first one is for openVG object caching, the macro is used for testing purpose
#define COND_COM_OC(obj, s1, s2)       s2

// if object caching is enabled take the first one, which is for object caching,
// else the second one
#define COND_COM_OC_NOC(s1, s2)        s2

// if object caching is enabled take the first one, which is for object caching
// else don't do anything
// if object caching is enabled take the first one, which is for object caching
// else don't do anything
#define COND_COM_OC_OOC(s1)

// if object caching is enabled take the first one, which is for object caching
// else don't do anything
#endif

/*
 * There is an Align4 function in symbian which does the alignement
 * this is just to check whether the given pointer is aligned or not
 */
template <class T>
inline bool isAligned4(T aValue)
{
    return !((quint32)aValue & (sizeof(quint32) - 1));
}

/*
 * There is an Align2 function which does the alignement
 * this is just to check whether the given pointer is aligned or not
 */
template <class T>
inline bool isAligned2(T aValue)
{
    return !((quint16)aValue & (sizeof(quint16) - 1));
}

#endif /* HBNVGUTIL_H*/