diff -r 000000000000 -r 16d8024aca5e src/hbcore/image/hbeglstate_p.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/hbcore/image/hbeglstate_p.h Mon Apr 19 14:02:13 2010 +0300 @@ -0,0 +1,170 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2010 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (developer.feedback@nokia.com) +** +** This file is part of the HbCore module of the UI Extensions for Mobile. +** +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this file. +** Please review the following information to ensure the GNU Lesser General +** Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at developer.feedback@nokia.com. +** +****************************************************************************/ + +#ifndef HBEGLSTATE_P_H +#define HBEGLSTATE_P_H + +#include +#include +#include +#include + +#include "hbforegroundwatcher_p.h" +#include "hbnvgiconimpl_p.h" +#include "hbnvgenginepool_p.h" + +class HbNvgIconImpl; + +class HbEglStates: public QObject +{ + Q_OBJECT + +public: + HbEglStates( EGLDisplay d, + EGLSurface rs, + EGLSurface ds, + EGLContext c, + EGLConfig cfg = 0 ); + + HbEglStates(); + + ~HbEglStates() + { + clearImages(); + } + + void set( EGLDisplay d, + EGLSurface rs, + EGLSurface ds, + EGLContext c, + EGLConfig cfg = 0 ) + { + reset(d, rs, ds, c, cfg); + init = 1; + } + + void ref() + { + ++refCount; + } + + int initialized() const + { + return init; + } + + int isBackground() const + { + return background; + } + + void deref(HbEglStates *& instance) + { + if (instance && --(instance->refCount) == 0) { + } + } + + void removeVGImage(VGImage * image); + + void addVGImage(VGImage * image) + { + if (image) { + imageList.insert(image); + } + } + + EGLDisplay display; + EGLSurface currentReadSurface; + EGLSurface currentWriteSurface; + EGLContext eglContext; + EGLConfig eglConfig; + + static HbEglStates *global(); + +public slots: + + void handleForegroundLost(); + void handleForegroundGained(); + +private: + + void clearImages(); + + void reset( EGLDisplay d = 0, + EGLSurface rs = 0, + EGLSurface ds = 0, + EGLContext c = 0, + EGLConfig cfg = 0 ); + + int refCount; + int init; + int background; + HbForegroundWatcher * fgWatcher; + + typedef QSet ImageList; + typedef ImageList::iterator ImageListIter; + + ImageList imageList; + QMutex mutex; +}; + +/* HbEglStateRestorer + * + * Saves the EGL state passed in the constructor. + * This class will help in saving the state even in the case of exception. + */ +class HbEglStateRestorer +{ +public: + HbEglStateRestorer( EGLDisplay d, + EGLSurface rs, + EGLSurface ds, + EGLContext c ) + : display(d), + currentReadSurface(rs), + currentWriteSurface(ds), + eglContext(c) + { + restored = 0; + } + + void restore(); + + ~HbEglStateRestorer() + { + restore(); + } + +private: + EGLDisplay display; + EGLSurface currentReadSurface; + EGLSurface currentWriteSurface; + EGLContext eglContext; + EGLConfig eglConfig; + int restored; +}; + +#endif +