ganeswidgets/src/hgtransformedquad.cpp
changeset 2 49c70dcc3f17
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1:e48454f237ca 2:49c70dcc3f17
       
     1 /*
       
     2 * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:    
       
    15 *
       
    16 */
       
    17 
       
    18 #include "hgtransformedquad.h"
       
    19 #include "hgquad.h"
       
    20 #include "trace.h"
       
    21 #include <qvector2d>
       
    22 #include <qpolygon>
       
    23 #include <qmatrix4x4>
       
    24 #include <qpainter>
       
    25 
       
    26     HgTransformedQuad::HgTransformedQuad(qreal yDir) : mYDir(yDir)
       
    27     {
       
    28         
       
    29     }
       
    30 
       
    31     HgTransformedQuad::~HgTransformedQuad()
       
    32     {
       
    33         
       
    34     }
       
    35 
       
    36     int HgTransformedQuad::index() const
       
    37         {
       
    38         return mIndex;
       
    39         }
       
    40 
       
    41     bool HgTransformedQuad::isPointInside(const QPointF& point) const
       
    42     {    
       
    43         QPolygonF poly;
       
    44         getTransformedPoints(poly);
       
    45         QRectF rect = poly.boundingRect();
       
    46         if (rect.contains(point))
       
    47         {
       
    48             return true;
       
    49         }
       
    50         return false;
       
    51     }
       
    52 
       
    53     void HgTransformedQuad::transformQuad(int index, const QMatrix4x4& projView, HgQuad* quad, 
       
    54         qreal mirroringPlaneY, const QVector2D& translate, const QPointF& center, 
       
    55         const QSizeF& windowSize)
       
    56     {
       
    57         mIndex = index;
       
    58         mQuad = quad;
       
    59             
       
    60         QMatrix4x4 tm;
       
    61         tm.setToIdentity();
       
    62         tm.rotate(quad->outerRotation());
       
    63 
       
    64         if (mQuad->mirrorImageEnabled())
       
    65         {
       
    66             computeMirroredPoints(tm, projView, mirroringPlaneY, translate, center, windowSize);
       
    67         }
       
    68         
       
    69         tm.translate(quad->position());    
       
    70         tm.rotate(quad->rotation());    
       
    71         tm.scale(quad->scale().x(), quad->scale().y());
       
    72 
       
    73         tm = projView * tm;         
       
    74         
       
    75         perspectiveTransformPoints(mTransformedPoints, tm, center, windowSize);
       
    76         
       
    77         for (int i = 0; i < 4; i++)
       
    78             mTransformedPoints[i] += translate;
       
    79         
       
    80     }
       
    81     
       
    82     void HgTransformedQuad::getTransformedPoints(QPolygonF& poly) const
       
    83     {
       
    84         poly.clear();
       
    85         poly.append(mTransformedPoints[0].toPointF());
       
    86         poly.append(mTransformedPoints[1].toPointF());
       
    87         poly.append(mTransformedPoints[2].toPointF());
       
    88         poly.append(mTransformedPoints[3].toPointF());    
       
    89     }
       
    90 
       
    91     bool HgTransformedQuad::quadSorter(HgTransformedQuad* a, HgTransformedQuad* b)
       
    92     {
       
    93         return a->mQuad->position().z() < b->mQuad->position().z();
       
    94     }
       
    95 
       
    96     HgQuad* HgTransformedQuad::quad() const
       
    97     {
       
    98         return mQuad;
       
    99     }
       
   100     
       
   101     void HgTransformedQuad::computeMirroredPoints(const QMatrix4x4& trans, const QMatrix4x4& projView, 
       
   102         qreal mirroringPlaneY, const QVector2D& translate, const QPointF& center, 
       
   103         const QSizeF& windowSize)
       
   104     {
       
   105         HgQuad* quad = mQuad;
       
   106 
       
   107         QMatrix4x4 mirror = trans;
       
   108 
       
   109         qreal distToPlane = qAbs(quad->position().y() - mirroringPlaneY);
       
   110         
       
   111         mirror.translate(quad->position().x(), mirroringPlaneY - distToPlane/1, quad->position().z());
       
   112         mirror.scale(quad->scale().x(), -quad->scale().y()/1);
       
   113         mirror.rotate(quad->rotation());
       
   114             
       
   115         QMatrix4x4 modelViewProjMatrix = projView * mirror;
       
   116         
       
   117         perspectiveTransformPoints(mMirroredPoints, modelViewProjMatrix, center, windowSize);    
       
   118         
       
   119         for (int i = 0; i < 4; i++)
       
   120             mMirroredPoints[i] += translate;
       
   121 
       
   122     }
       
   123 
       
   124     void HgTransformedQuad::perspectiveTransformPoints(QVector2D* outPoints, const QMatrix4x4& matrix, 
       
   125         const QPointF& center, const QSizeF& windowSize)
       
   126     {
       
   127         const QVector4D points[] = 
       
   128         {
       
   129             QVector4D(-0.5f, -0.5f, 0.0f, 1.0f),
       
   130             QVector4D( 0.5f, -0.5f, 0.0f, 1.0f),
       
   131             QVector4D( 0.5f,  0.5f, 0.0f, 1.0f),
       
   132             QVector4D(-0.5f,  0.5f, 0.0f, 1.0f)
       
   133         };
       
   134 
       
   135         qreal hw = windowSize.width() * 0.5f;
       
   136         qreal hh = windowSize.height() * 0.5f;
       
   137         
       
   138         for (int i = 0; i < 4; i++)
       
   139         {
       
   140             QVector4D temp = matrix * points[i];
       
   141                                 
       
   142             outPoints[i] = QVector2D(
       
   143                 center.x() + temp.x() / temp.w() * hw, 
       
   144                 center.y() + (temp.y() / temp.w() * hh) * mYDir);
       
   145 
       
   146         }
       
   147         
       
   148     }
       
   149