/*
* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#include "hgspring.h"
#include <QTimer>
#include "trace.h"
const int KTimeDelta(10);
const qreal KTimeDeltaF(0.01f);
const qreal KVelocitySnap(0.06f);
const qreal KPositionSnap(0.01f);
const int KTimerInterval(10);
HgSpring::HgSpring() :
mStartPos(QPointF(0,0)),
mPos(QPointF(0,0)),
mEndPos(QPointF(0,0)),
mEndPosOverListBoundary(QPointF(0,0)),
mVelocity(QPointF(0,0)),
mK(30.1),
mDamping(10.1),
mAccumulator(0.0),
mDoNotUpdate(false),
mEndPosOverListEdge(false)
{
mTimer = new QTimer(this);
QObject::connect( mTimer, SIGNAL( timeout() ), this, SLOT( update() ) );
}
HgSpring::~HgSpring()
{
}
void HgSpring::setK(qreal k)
{
mK = k;
}
void HgSpring::setDamping(qreal damping)
{
mDamping = damping;
}
qreal HgSpring::k() const
{
return mK;
}
qreal HgSpring::damping() const
{
return mDamping;
}
// TODO: Remove this function and use only the animateToPosAfterPanning version?
void HgSpring::animateToPos(const QPointF& pos)
{
if (mPos == pos) {
// No need to animate, we are already in correct position.
return;
}
mStartPos = mPos;
mEndPos = pos;
if (!mTimer->isActive())
{
emit started();
mTimer->start(KTimerInterval);
mPrevTime.start();
}
}
void HgSpring::animateToPosAfterPanning(const QPointF& pos, qreal worldWidth)
{
mWorldWidth = worldWidth;
mStartPos = mPos;
qreal xPos = pos.x();
if( xPos < 0.0 )
{
mEndPosOverListEdge = true;
mEndPosOverListBoundary = pos;
mEndPos = QPointF(0, 0);
}
else if( xPos > worldWidth )
{
mEndPosOverListEdge = true;
mEndPosOverListBoundary = pos;
mEndPos = QPointF(worldWidth, 0);
}
else
{
mEndPosOverListEdge = false;
mEndPos = pos;
}
emit started();
if (!mTimer->isActive())
{
mTimer->start(KTimerInterval);
mPrevTime.start();
}
}
void HgSpring::gotoPos(const QPointF& pos)
{
if (mTimer->isActive())
{
mTimer->stop();
}
mPos = pos;
mEndPos = pos;
}
void HgSpring::cancel()
{
if (mTimer->isActive()) {
mEndPosOverListEdge = false;
mEndPos = mPos;
emit ended();
mTimer->stop();
}
}
const QPointF& HgSpring::startPos() const
{
return mStartPos;
}
const QPointF& HgSpring::pos() const
{
return mPos;
}
const QPointF& HgSpring::endPos() const
{
return mEndPos;
}
const QPointF& HgSpring::velocity() const
{
return mVelocity;
}
void HgSpring::update()
{
int deltaTime = mPrevTime.elapsed();
mPrevTime.start();
mAccumulator += deltaTime;
bool stopped = false;
while (mAccumulator >= KTimeDelta)
{
QPointF delta;
if(mEndPosOverListEdge)
{
delta = mEndPosOverListBoundary - mPos;
if( mPos.x() < KPositionSnap || mPos.x() > mWorldWidth )
{
// When list's position goes past the world boundary
// we reset our mEndPosOverListEdge boolean flag
// -> the passed boundary will be used as end point,
// and the K value of this spring will be modified.
mEndPosOverListEdge = false; //reset
mEndPosOverListBoundary = QPointF(0,0); //reset
mWorldWidth = 0.0; //reset
mK = 60.0;
}
}
else
{
delta = mEndPos - mPos;
}
QPointF force = delta * mK - mVelocity * mDamping;
mVelocity += force * KTimeDeltaF;
mPos += mVelocity * KTimeDeltaF;
if ( (qAbs(mPos.x() - mEndPos.x()) < KPositionSnap &&
qAbs(mPos.y() - mEndPos.y()) < KPositionSnap)
&& qAbs(mVelocity.x()) < KVelocitySnap )
{
mPos = mEndPos;
mAccumulator = 0;
mVelocity = QPointF(0,0);
mTimer->stop();
stopped = true;
break;
}
mAccumulator -= KTimeDelta;
}
if (!mDoNotUpdate)
emit updated();
if (stopped)
emit ended();
}
bool HgSpring::isActive() const
{
return mTimer->isActive();
}
bool HgSpring::updatePositionIfNeeded()
{
if (isActive() && mPrevTime.elapsed() > KTimeDelta) {
mDoNotUpdate = true;
update();
mDoNotUpdate = false;
mTimer->stop();
mTimer->start(KTimerInterval);
return true;
}
return false;
}
void HgSpring::resetVelocity()
{
mVelocity = QPointF(0,0);
}