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1 /* |
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2 * Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: ?Description |
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15 * |
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16 */ |
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17 |
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18 #ifndef AKNSEFFECTANIM_H |
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19 #define AKNSEFFECTANIM_H |
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20 |
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21 // INCLUDE FILES |
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22 #include <gdi.h> // For TDisplayMode |
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23 |
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24 // CONSTANTS |
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25 enum TAknsAnimState |
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26 { |
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27 EAknsAnimStateStopped = 0, |
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28 EAknsAnimStateRunning = 1, |
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29 EAknsAnimStatePaused = 2, |
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30 EAknsAnimStateFinished = 3 |
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31 }; |
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32 |
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33 // In milliseconds |
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34 const TInt KAknsEffectAnimDefaultIdleInterval = 333; |
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35 |
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36 // FORWARD DECLARATIONS |
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37 class CFbsBitGc; |
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38 class CWindowGc; |
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39 class CBitmapContext; |
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40 class CFbsBitmap; |
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41 class TAknsItemID; |
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42 |
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43 class CAknsAlAnimatorBmp; |
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44 |
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45 // CLASS DECLARATION |
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46 /** |
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47 * Animation user must implement this interface to receive notification when a |
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48 * new animation frame is ready to be drawn. |
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49 * |
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50 * @since 3.0 |
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51 */ |
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52 class MAknsEffectAnimObserver |
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53 { |
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54 public: |
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55 /** |
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56 * Animation frame is ready to be drawn. |
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57 * |
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58 * @param aError KErrNone if frame has been succesfully created and is |
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59 * available for drawing. If !KErrNone the animation has internally |
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60 * failed. |
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61 * @param aAnimId Reserved for future use |
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62 */ |
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63 virtual void AnimFrameReady( TInt aError, TInt aAnimId ) = 0; |
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64 }; |
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65 |
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66 // CLASS DECLARATION |
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67 /** |
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68 * Animation controller for using effect animations. |
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69 * |
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70 * @since 3.0 |
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71 */ |
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72 class CAknsEffectAnim: public CBase |
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73 { |
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74 public: // Constructors |
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75 /** |
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76 * Creates a new animation controller. Full construction requires a call to |
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77 * ConstructFromSkinL. Leaves with KErrNotSupported if highlight animations |
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78 * have been disabled, see AknsUtils::SetAvkonHighlightAnimationEnabledL. |
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79 * |
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80 * @param aObserver Must be non-NULL |
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81 */ |
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82 IMPORT_C static CAknsEffectAnim* NewL( MAknsEffectAnimObserver* aObserver ); |
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83 IMPORT_C virtual ~CAknsEffectAnim(); |
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84 |
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85 /** |
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86 * Constructs animation from skin item. Leaves if animation construction |
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87 * fails. |
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88 * @param aItemID Animation skin item ID |
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89 * @return ETrue if the animation was found from the skin, EFalse if it was |
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90 * not found. |
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91 */ |
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92 IMPORT_C TBool ConstructFromSkinL( const TAknsItemID& aItemID ); |
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93 |
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94 private: |
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95 CAknsEffectAnim(); |
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96 void ConstructL( MAknsEffectAnimObserver* aObserver ); |
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97 |
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98 public: // Interface for using the animation |
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99 /** |
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100 * Starts the animation from the very beginning. |
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101 * |
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102 * @return Error code, KErrNone if operation was succesfull. If returned |
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103 * error code != KErrNone the operation has failed (OOM, internal |
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104 * misconfiguration etc). Recommended action is to delete the animation |
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105 * and fall back to normal rendering. Returns KErrNotReady if input layers |
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106 * have not been configured. |
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107 */ |
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108 IMPORT_C TInt Start(); |
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109 |
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110 /** |
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111 * Stops the animation. Input layers are released, output layer is kept. |
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112 * |
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113 * @return Error code, KErrNone if operation was succesfull. If returned |
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114 * error code != KErrNone the operation has failed (OOM, internal |
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115 * misconfiguration etc). Recommended action is to delete the animation |
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116 * and fall back to normal rendering. |
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117 */ |
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118 IMPORT_C TInt Stop(); |
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119 |
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120 /** |
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121 * Pauses the animation. Input layers are not released. |
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122 * |
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123 * @return Error code, KErrNone if operation was succesfull. If returned |
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124 * error code != KErrNone the operation has failed (OOM, internal |
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125 * misconfiguration etc). Recommended action is to delete the animation |
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126 * and fall back to normal rendering. |
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127 */ |
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128 IMPORT_C TInt Pause(); |
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129 |
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130 /** |
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131 * Continues the animation from the state where it was paused. |
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132 * |
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133 * @return Error code, KErrNone if operation was succesfull. If returned |
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134 * error code != KErrNone the operation has failed (OOM, internal |
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135 * misconfiguration etc). Recommended action is to delete the animation |
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136 * and fall back to normal rendering. |
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137 */ |
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138 IMPORT_C TInt Continue(); |
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139 |
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140 /** |
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141 * @return The current state of animation. Possible state values are |
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142 * described in TAknsAnimState. |
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143 */ |
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144 IMPORT_C TInt State(); |
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145 |
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146 /** |
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147 * Renders the current animation frame with the provided graphics context. |
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148 * The animation may have an output mask. The output mask will be used in |
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149 * the rendering if it exists. Otherwise nonmasked renderig will be used. |
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150 * Rendering will use BitBlt. For more specialized rendering use the exposed |
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151 * output bitmaps. |
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152 * |
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153 * @param aGc The graphics context used for rendering. |
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154 * @param aGcRect The frame is blit to this rectangle on the graphics |
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155 * context target. |
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156 * @return ETrue if rendering was successfull, EFalse otherwise. |
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157 */ |
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158 IMPORT_C TBool Render( CFbsBitGc& aGc, const TRect& aGcRect ) const; |
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159 |
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160 /** |
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161 * Similar to the other Render, this version is just for the window graphics |
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162 * context. |
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163 */ |
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164 IMPORT_C TBool Render( CWindowGc& aGc, const TRect& aGcRect ) const; |
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165 |
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166 /** |
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167 * Similar to the other renders, this version is just for the bitmap |
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168 * graphics context. |
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169 * |
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170 * @since 3.1 |
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171 */ |
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172 IMPORT_C TBool Render( CBitmapContext& aGc, const TRect& aGcRect ) const; |
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173 |
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174 /** |
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175 * @return The current animation output frame. Can be NULL if e.g. called |
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176 * before configuring animation layers. |
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177 */ |
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178 IMPORT_C const CFbsBitmap* OutputRgb() const; |
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179 |
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180 /** |
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181 * @return The current animation output frame mask. Output mask is optional |
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182 * --> can be NULL at any given time. |
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183 */ |
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184 IMPORT_C const CFbsBitmap* OutputAlpha() const; |
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185 |
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186 /** |
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187 * @return The minimum allowed size of animation. |
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188 */ |
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189 IMPORT_C TSize MinimumSize() const; |
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190 |
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191 /** |
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192 * @return The current size of animation. |
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193 */ |
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194 IMPORT_C TSize Size() const; |
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195 |
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196 /** |
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197 * @return ETrue if input layer is required for correct rendering but it is |
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198 * not currently present. |
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199 */ |
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200 IMPORT_C TBool NeedsInputLayer() const; |
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201 |
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202 /** |
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203 * Starts configuring input layers, should be called prior to Begin() and |
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204 * Continue() to restore input layers to animation. Configure sequence is as |
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205 * follows: |
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206 * 1. Call BeginConfigLayers to start configuration |
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207 * 2. Use InputRgbGc and InputAlphaGc to prepare input layers |
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208 * 3. Call EndConfigLayers to end configuration |
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209 * |
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210 * @param aNewSize The layer size, must be larger than or equal to minimum |
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211 * size. Providing size smaller than minimum size will lead to leave with |
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212 * KErrArgument. |
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213 * @param aAboutToStart If animation is about to be started or continued |
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214 * after layer configuration this should be set to ETrue (to keep input |
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215 * layers). Otherwise EFalse should be used. |
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216 */ |
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217 IMPORT_C void BeginConfigInputLayersL( const TSize& aNewSize, |
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218 TBool aAboutToStart ); |
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219 |
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220 /** |
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221 * Graphics context for drawing the input layer RGB. Can be NULL, in this |
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222 * case animation is not expecting input layer. |
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223 */ |
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224 IMPORT_C CFbsBitGc* InputRgbGc() const; |
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225 |
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226 /** |
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227 * Graphics context for drawing the input layer alpha. Can be NULL, in this |
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228 * case animation is not expecting input layer alpha. |
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229 */ |
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230 IMPORT_C CFbsBitGc* InputAlphaGc() const; |
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231 |
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232 /** |
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233 * Ends layer configuration. |
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234 */ |
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235 IMPORT_C void EndConfigInputLayersL(); |
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236 |
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237 /** |
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238 * Renders the output layer once without notifying the animation observer. |
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239 * Doesn't set animator error state if fails. |
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240 * @return The status of rendering, if KErrNone rendering was ok, if |
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241 * !KErrNone either rendering failed or animator is already in |
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242 * error state. |
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243 */ |
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244 IMPORT_C TInt UpdateOutput(); |
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245 |
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246 /** |
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247 * When animation is idling it won't update the actual animation. Observer |
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248 * AnimFrameReady will be called when idle timer timeouts. Animation |
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249 * observer should check there whether or not animation is idling and ignore |
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250 * redraw calls caused by idling. |
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251 * |
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252 * Only animations in state EAknsAnimStateRunning can be set idling. Setting |
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253 * idling causes the animation to go in paused state. Trying to idle |
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254 * animation in any other state will be silently ignored. Also, idling is |
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255 * interrupted when animation is started, stoppped, paused or continued. |
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256 * Idling is not interrupted if the animation is resized when being idled. |
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257 * Idling can be reset, e.g. calling SetIdling multiple times is ok. |
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258 * |
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259 * @param aInterval Idling interval in milliseconds. Using the default value |
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260 * KAknsEffectAnimDefaultIdleInterval is recommended. |
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261 */ |
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262 IMPORT_C void SetIdling( TInt aIntervalMs ); |
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263 |
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264 /** |
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265 * @return ETrue if animation is idling, EFalse otherwise. |
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266 */ |
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267 IMPORT_C TBool IsIdling() const; |
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268 |
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269 private: |
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270 CAknsAlAnimatorBmp* iAnim; |
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271 TInt iAboutToStart; |
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272 }; |
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273 |
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274 #endif // AKNSEFFECTANIM_H |