--- a/idlefw/plugins/wsplugin/src/keylockstates.cpp Mon Mar 08 21:43:47 2010 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,346 +0,0 @@
-/*
-* Copyright (c) 2005-2007 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description: Keylock states implementation for Active Idle WS Plug-in
-*
-*/
-
-
-#include "keylockstates.h"
-#include "keylockcontrol.h"
-#include "keypadsettings.h"
-#include "panic.h"
-#include "activeidle2domainpskeys.h"
-
-#include <e32event.h>
-#include <e32property.h>
-
-#include "debug.h"
-
-
-namespace AiWsPlugin {
-
-const TInt KTenMilliSecondsInu = 10 * 1000;
-
-/**
- * Helper macro for declaring internal state classes for CKeyLockHandler.
- */
-#define AI_DECLARE_KEYLOCK_STATE(StateCls) \
- class StateCls { \
- public: \
- static const TKeylockState KState; \
- static const TKeylockState& DefaultNextState(); \
- static void FocusChanged( MKeyLockHandlerControl& aControl, TBool aState ); \
- static TBool OfferRawEvent( MKeyLockHandlerControl& aControl, const TRawEvent& aRawEvent ); \
- static void TimerElapsed( MKeyLockHandlerControl& aControl ); \
- }
-
-/**
- * Inactive state class for CKeyLockHandler.
- */
-AI_DECLARE_KEYLOCK_STATE(TKeylockStateInactive);
-
-/**
- * Active state class for CKeyLockHandler.
- */
-AI_DECLARE_KEYLOCK_STATE(TKeylockStateWaitForFirstKeyDown);
-
-/**
- * Keylock sequence in progress state class for CKeyLockHandler.
- */
-AI_DECLARE_KEYLOCK_STATE(TKeylockStateWaitForSecondKeyDown);
-
-/**
- * Keylock sequence finalizer state class for CKeyLockHandler.
- */
-AI_DECLARE_KEYLOCK_STATE(TKeylockStateWaitForSecondKeyUp);
-
-/**
- * Helper macro for defining key lock state function tables.
- */
-#define AI_DEFINE_KEYLOCK_STATE_FT(StateCls) \
- const TKeylockState StateCls::KState = { \
- &StateCls::DefaultNextState, \
- &StateCls::FocusChanged, \
- &StateCls::OfferRawEvent, \
- &StateCls::TimerElapsed }
-
-/// Defines function table for key lock inactive state
-AI_DEFINE_KEYLOCK_STATE_FT(TKeylockStateInactive);
-
-/// Defines function table for key lock active state
-AI_DEFINE_KEYLOCK_STATE_FT(TKeylockStateWaitForFirstKeyDown);
-
-/// Defines function table for key lock in progress state
-AI_DEFINE_KEYLOCK_STATE_FT(TKeylockStateWaitForSecondKeyDown);
-
-/// Defines function table for key lock finalizing state
-AI_DEFINE_KEYLOCK_STATE_FT(TKeylockStateWaitForSecondKeyUp);
-
-// TKeyLockState
-const TKeylockState& TKeylockState::StartupState()
- {
- return TKeylockStateInactive::KState;
- }
-
-// TKeylockStateInactive
-const TKeylockState& TKeylockStateInactive::DefaultNextState()
- {
- return TKeylockStateWaitForFirstKeyDown::KState;
- }
-
-void TKeylockStateInactive::FocusChanged
- ( MKeyLockHandlerControl& aControl, TBool aState )
- {
- __PRINT( __DBG_FORMAT("AiWsPlugin: TKeylockStateInactive::FocusChanged(%d)"), aState );
- if ( aState )
- {
- // Gained focus, switch to active state
- aControl.ActivateNextState();
- }
- }
-
-TBool TKeylockStateInactive::OfferRawEvent
- ( MKeyLockHandlerControl& /*aControl*/, const TRawEvent& /*aRawEvent*/ )
- {
- return EFalse;
- }
-
-void TKeylockStateInactive::TimerElapsed
- ( MKeyLockHandlerControl& aControl )
- {
- // Illegal event in this state
- aControl.KeypadLockTimeout();
-#ifndef NDEBUG
- //Panic( EPanicInvalidKeylockEvent );
-#endif
- }
-
-// TKeylockStateWaitForFirstLockKeyDown
-const TKeylockState& TKeylockStateWaitForFirstKeyDown::DefaultNextState()
- {
- return TKeylockStateWaitForSecondKeyDown::KState;
- }
-
-void TKeylockStateWaitForFirstKeyDown::FocusChanged
- ( MKeyLockHandlerControl& aControl, TBool aState )
- {
- __PRINT( __DBG_FORMAT("AiWsPlugin: TKeylockStateWaitForFirstKeyDown::FocusChanged(%d)"), aState );
- if ( !aState )
- {
- if( !aControl.TimeoutTimerActive() )
- {
- // Lost focus, switch to inactive state
- aControl.SetNextState( TKeylockStateInactive::KState );
- aControl.ActivateNextState();
- }
- }
- }
-
-TBool TKeylockStateWaitForFirstKeyDown::OfferRawEvent
- ( MKeyLockHandlerControl& aControl, const TRawEvent& aRawEvent )
- {
- switch ( aRawEvent.Type() )
- {
- case TRawEvent::EKeyDown:
- {
- const TInt scanCode = aRawEvent.ScanCode();
- __PRINT( __DBG_FORMAT("AiWsPlugin: TKeylockStateWaitForFirstKeyDown::OfferRawEvent(EKeyDown,ScanCode=%d)" ), scanCode );
- if ( aControl.IsFirstLockKey( scanCode ) && aControl.HasFocus() )
- {
- // First lock key was pressed down
- aControl.SetLastLockKeyScanCode( scanCode );
- // (Re)activate the keylock timeout timer
- aControl.StartTimeoutTimer(KTenMilliSecondsInu);
- }
- }
- }
-
- // Never consume the event to enable its processing if keylock
- // is not activated within the timeout
- return EFalse;
- }
-
-void TKeylockStateWaitForFirstKeyDown::TimerElapsed
- ( MKeyLockHandlerControl& aControl )
- {
- TInt value = EPSAiNotDisplayingMenuOrDialog;
- TInt err = RProperty::Get(
- KPSUidAiInformation,
- KActiveIdlePopupState,
- value );
-
- if( value == EPSAiNotDisplayingMenuOrDialog && err == KErrNone )
- {
- // (Re)activate the keylock timeout timer
- aControl.StartTimeoutTimer();
- // Switch to wait for second lock key down (see constructor of this state)
- aControl.ActivateNextState();
- }
- else
- {
- if( aControl.HasFocus() )
- {
- aControl.StopTimeoutTimer();
- }
- else
- {
- // Lost focus, switch to inactive state
- aControl.SetNextState( TKeylockStateInactive::KState );
- aControl.ActivateNextState();
- }
- }
- // Illegal event in this state
-#ifndef NDEBUG
- //Panic( EPanicInvalidKeylockEvent );
-#endif
- }
-
-// TKeylockStateWaitForSecondKeyDown
-const TKeylockState& TKeylockStateWaitForSecondKeyDown::DefaultNextState()
- {
- // Assume the keylock sequence is cancelled
- return TKeylockStateWaitForFirstKeyDown::KState;
- }
-
-void TKeylockStateWaitForSecondKeyDown::FocusChanged
- ( MKeyLockHandlerControl& aControl, TBool aState )
- {
- __PRINT( __DBG_FORMAT("AiWsPlugin: TKeylockStateWaitForSecondKeyDown::FocusChanged(%d)"), aState );
- if ( aState )
- {
- // Gained focus: return to active state if keylock sequence is cancelled
- aControl.SetNextState( TKeylockStateWaitForFirstKeyDown::KState );
- }
- else
- {
- // Lost focus: return to inactive state if keylock sequence is cancelled
- aControl.SetNextState( TKeylockStateInactive::KState );
- }
- }
-
-TBool TKeylockStateWaitForSecondKeyDown::OfferRawEvent
- ( MKeyLockHandlerControl& aControl, const TRawEvent& aRawEvent )
- {
- TBool consumedEvent = EFalse;
-
- switch ( aRawEvent.Type() )
- {
- case TRawEvent::EKeyDown:
- {
- const TInt scanCode = aRawEvent.ScanCode();
- __PRINT( __DBG_FORMAT("AiWsPlugin: TKeylockStateWaitForSecondKeyDown::OfferRawEvent(EKeyDown,ScanCode=%d)" ), scanCode );
- if ( aControl.IsSecondLockKey( scanCode ) )
- {
- // Second lock key was pressed down. Cancel keylock timer
- // and switch to wait for key up event.
- aControl.StopTimeoutTimer();
- aControl.SetLastLockKeyScanCode( scanCode );
- aControl.SetNextState( TKeylockStateWaitForSecondKeyUp::KState );
- aControl.ActivateNextState();
- consumedEvent = ETrue;
- }
- else
- {
- // Some other key than second lock key was pressed while
- // keylock timer was running. Cancel the keylock sequence and
- // switch to previous state. (Depending on focus status,
- // see TKeylockStateWaitForFirstKeyDown::FocusChanged.)
- aControl.CancelKeypadLock();
- aControl.ActivateNextState();
- consumedEvent = EFalse;
- }
- break;
- }
- }
-
- return consumedEvent;
- }
-
-void TKeylockStateWaitForSecondKeyDown::TimerElapsed
- ( MKeyLockHandlerControl& aControl )
- {
- __PRINTS( "AiWsPlugin: TKeylockStateWaitForSecondKeyDown::TimerElapsed()" );
- aControl.KeypadLockTimeout();
- aControl.ActivateNextState();
- }
-
-// TKeylockStateWaitForSecondKeyUp
-const TKeylockState& TKeylockStateWaitForSecondKeyUp::DefaultNextState()
- {
- // Idle must currently have focus so return to active state from this state
- return TKeylockStateWaitForFirstKeyDown::KState;
- }
-
-void TKeylockStateWaitForSecondKeyUp::FocusChanged
- ( MKeyLockHandlerControl& aControl, TBool aState )
- {
- __PRINT( __DBG_FORMAT("AiWsPlugin: TKeylockStateWaitForSecondKeyUp::FocusChanged(%d)"), aState );
- if ( aState )
- {
- // Gained focus: return to active state if keylock sequence is cancelled
- aControl.SetNextState(
- TKeylockStateWaitForFirstKeyDown::KState );
- }
- else
- {
- // Lost focus: return to inactive state if keylock sequence is cancelled
- aControl.SetNextState( TKeylockStateInactive::KState );
- }
- }
-
-TBool TKeylockStateWaitForSecondKeyUp::OfferRawEvent
- ( MKeyLockHandlerControl& aControl, const TRawEvent& aRawEvent )
- {
- TBool consumedEvent = EFalse;
-
- switch ( aRawEvent.Type() )
- {
- case TRawEvent::EKeyUp:
- {
- const TInt scanCode = aRawEvent.ScanCode();
- __PRINT( __DBG_FORMAT("AiWsPlugin: TKeylockStateWaitForSecondKeyUp::OfferRawEvent(EKeyUp,ScanCode=%d)" ), scanCode );
- if ( scanCode == aControl.LastLockKeyScanCode() )
- {
- // Second lock key was released. Activate the keypad lock and
- // switch back to initial state. (Depending on focus status,
- // see TKeylockStateWaitForSecondKeyUp::FocusChanged.)
- aControl.ActivateKeypadLock();
- aControl.ActivateNextState();
- }
- // Consume all key events until the keylock sequence is finalized
- consumedEvent = ETrue;
- break;
- }
-
- case TRawEvent::EKeyDown:
- {
- // Consume all key events until the keylock sequence is finalized
- consumedEvent = ETrue;
- break;
- }
- }
-
- return consumedEvent;
- }
-
-void TKeylockStateWaitForSecondKeyUp::TimerElapsed
- ( MKeyLockHandlerControl& /*aControl*/ )
- {
- // Illegal event in this state
-#ifndef NDEBUG
- //Panic( EPanicInvalidKeylockEvent );
-#endif
- }
-
-} // namespace AiWsPlugin