idlefw/src/framework/aistatealive.cpp
branchRCL_3
changeset 9 d0529222e3f0
parent 4 1a2a00e78665
child 10 5ef93ea513cb
child 18 bd874ee5e5e2
--- a/idlefw/src/framework/aistatealive.cpp	Tue Feb 02 00:23:10 2010 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,387 +0,0 @@
-/*
-* Copyright (c) 2005-2006 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description:  State class for alive states
-*
-*/
-
-
-#include "aistatealive.h"
-#include "aipluginstatemachine.h"
-#include "debug.h"
-
-
-// ======== MEMBER FUNCTIONS ========
-
-// ----------------------------------------------------------------------------
-// TAiStateAliveActive::TAiStateAliveActive()
-// ----------------------------------------------------------------------------
-//
-TAiStateAliveActive::TAiStateAliveActive()
-    {
-    }
-
-// ----------------------------------------------------------------------------
-// TAiStateAliveActive::Enter()
-// ----------------------------------------------------------------------------
-//
-void TAiStateAliveActive::Enter( MAiPluginStateMachine& aStateMachine,
-    TAiStateChanges aStateChange )
-    {
-    __PRINTS( "XAI: Enter Alive active" );
-    
-    const TAiTransitionReason reason( 
-            aStateMachine.TranslateReason( aStateChange ) );
-    
-    aStateMachine.ChangePluginState( reason, CAiContentPublisher::Resume );                                    
-    }
-    
-// ----------------------------------------------------------------------------
-// TAiStateAliveActive::HandleEvent()
-// ----------------------------------------------------------------------------
-//
-TBool TAiStateAliveActive::HandleEvent( MAiPluginStateMachine& aStateMachine,
-    TAiStateChanges aStateChange )
-    {
-    __PRINTS( "XAI: Alive active handles event" );
-    switch( aStateChange )
-        {
-        case ESMAIBacklightOff:
-            {
-            aStateMachine.SwitchToState( EAiAliveInactive, aStateChange );
-            return ETrue;
-            }
-        default:
-            {
-            return EFalse;
-            }
-        }
-    }
-    
-// ----------------------------------------------------------------------------
-// TAiStateAliveActive::Exit()
-// ----------------------------------------------------------------------------
-//
-void TAiStateAliveActive::Exit( MAiPluginStateMachine& /*aStateMachine*/,
-    TAiStateChanges /*aStateChange*/ )
-    {
-    __PRINTS( "XAI: Exit alive active" );
-    }
-
-// ======== MEMBER FUNCTIONS ========
-
-// ----------------------------------------------------------------------------
-// TAiStateAliveInactive::TAiStateAliveInactive()
-// ----------------------------------------------------------------------------
-//
-TAiStateAliveInactive::TAiStateAliveInactive()
-    {
-    }
-
-// ----------------------------------------------------------------------------
-// TAiStateAliveInactive::Enter()
-// ----------------------------------------------------------------------------
-//
-void TAiStateAliveInactive::Enter( MAiPluginStateMachine& aStateMachine,
-    TAiStateChanges aStateChange )
-    {
-    __PRINTS( "XAI: Enter alive inactive" );
-    const TAiTransitionReason reason( 
-            aStateMachine.TranslateReason( aStateChange ) );
-    
-    aStateMachine.ChangePluginState( reason, CAiContentPublisher::Resume );
-                                         
-    aStateMachine.RestartSuspendTimer();
-    }
-
-// ----------------------------------------------------------------------------
-// TAiStateAliveInactive::HandleEvent()
-// ----------------------------------------------------------------------------
-//
-TBool TAiStateAliveInactive::HandleEvent( MAiPluginStateMachine& aStateMachine,
-    TAiStateChanges aStateChange )
-    {
-    __PRINTS( "XAI: alive inactive handles event" );
-    switch( aStateChange )
-        {
-        case ESMAIIdleForeground:
-        case ESMAIBacklightOn:
-            {
-            aStateMachine.SwitchToState( EAiAliveActive, aStateChange );
-            return ETrue;
-            }
-        case ESMAIT1Timeout:
-            {
-            aStateMachine.SwitchToState( EAiSuspended, aStateChange );
-            return ETrue;
-            }
-        default:
-            {
-            return EFalse;
-            }
-        }
-    }
-
-// ----------------------------------------------------------------------------
-// TAiStateAliveInactive::Exit()
-// ----------------------------------------------------------------------------
-//
-void TAiStateAliveInactive::Exit( MAiPluginStateMachine& /*aStateMachine*/,
-    TAiStateChanges /*aStateChange*/ )
-    {
-    __PRINTS( "XAI: Exit alive inactive" );
-    }
-
-
-// ======== MEMBER FUNCTIONS ========
-
-// ----------------------------------------------------------------------------
-// TAiStateAliveIncall::TAiStateAliveIncall()
-// ----------------------------------------------------------------------------
-//
-TAiStateAliveIncall::TAiStateAliveIncall()
-    {
-    }
-
-// ----------------------------------------------------------------------------
-// TAiStateAliveIncall::Enter()
-// ----------------------------------------------------------------------------
-//
-void TAiStateAliveIncall::Enter( MAiPluginStateMachine& aStateMachine,
-    TAiStateChanges aStateChange )
-    {
-    __PRINTS( "XAI: Enter alive incall" );
-    
-    const TAiTransitionReason reason( 
-            aStateMachine.TranslateReason( aStateChange ) );
-    
-    aStateMachine.ChangePluginState( reason, CAiContentPublisher::Resume );                                    
-    }
-
-// ----------------------------------------------------------------------------
-// TAiStateAliveIncall::HandleEvent()
-// ----------------------------------------------------------------------------
-//
-TBool TAiStateAliveIncall::HandleEvent( MAiPluginStateMachine& aStateMachine,
-    TAiStateChanges aStateChange )
-    {
-    __PRINTS( "XAI: alive incall handles event" );
-    switch( aStateChange )
-        {
-        case ESMAINoCall:
-            {
-            // To alive switch
-            aStateMachine.SwitchToState( EAiAlive, aStateChange );
-            return ETrue;
-            }
-        case ESMAIInCall:
-            {
-            // prevent master state from handling this
-            return ETrue;
-            }
-        default:
-            {
-            return EFalse;
-            }
-        }
-    }
-
-// ----------------------------------------------------------------------------
-// TAiStateAliveIncall::Exit()
-// ----------------------------------------------------------------------------
-//
-void TAiStateAliveIncall::Exit( MAiPluginStateMachine& /*aStateMachine*/,
-    TAiStateChanges /*aStateChange*/ )
-    {
-    __PRINTS( "XAI: Exit alive incall" );
-    }
-   
-// ======== MEMBER FUNCTIONS ========
-
-// ----------------------------------------------------------------------------
-// TAiStateAlive::TAiStateAlive()
-// ----------------------------------------------------------------------------
-//
-TAiStateAlive::TAiStateAlive( MAiPluginStateMachine& aParentStateMachine )
-  : iCurrentState( &iStateAliveInactive ),
-    iParentStateMachine( &aParentStateMachine )
-    {
-    }
-
-// ----------------------------------------------------------------------------
-// TAiStateAlive::SwitchToState()
-// ----------------------------------------------------------------------------
-//
-void TAiStateAlive::SwitchToState( TAiState aState,
-    TAiStateChanges aStateChange )
-    {
-    switch( aState )
-        {
-        case EAiAliveInactive:
-            {
-            iCurrentState = &iStateAliveInactive;
-            break;
-            }
-        case EAiAliveActive:
-            {
-            iCurrentState = &iStateAliveActive;
-            break;
-            }
-        case EAiAliveIncall:
-            {
-            iCurrentState = &iStateAliveIncall;
-            break;
-            }
-        default:
-            {
-            iParentStateMachine->SwitchToState( aState, aStateChange );
-            return;
-            }
-        }   
-    iCurrentState->Enter( *this, aStateChange );
-    }
-
-// ----------------------------------------------------------------------------
-// TAiStateAlive::StateVariable()
-// ----------------------------------------------------------------------------
-//
-TBool TAiStateAlive::StateVariable( TAiStateVariable aStateVariable )
-    {
-    return iParentStateMachine->StateVariable( aStateVariable );
-    }
-
-// ----------------------------------------------------------------------------
-// TAiStateAlive::Plugin()
-// ----------------------------------------------------------------------------
-//
-CAiContentPublisher& TAiStateAlive::Plugin() const
-    {
-    return iParentStateMachine->Plugin();
-    }
-
-// ----------------------------------------------------------------------------
-// TAiStateAlive::TranslateReason()
-// ----------------------------------------------------------------------------
-//
-TAiTransitionReason TAiStateAlive::TranslateReason( 
-    TAiStateChanges aStateChange )
-    {
-    return iParentStateMachine->TranslateReason( aStateChange );
-    }
-
-// ----------------------------------------------------------------------------
-// TAiStateAlive::RestartSuspendTimer()
-// ----------------------------------------------------------------------------
-//
-void TAiStateAlive::RestartSuspendTimer()
-    {
-    iParentStateMachine->RestartSuspendTimer();
-    }
-
-// ----------------------------------------------------------------------------
-// TAiStateAlive::Enter()
-// ----------------------------------------------------------------------------
-//
-void TAiStateAlive::Enter( MAiPluginStateMachine& aStateMachine,
-    TAiStateChanges aStateChange )
-    {
-    __PRINTS( "XAI: Alive switch - enter" );
-    if( aStateMachine.StateVariable( ESMAICallStatus ) )
-        {
-        // If call is ongoing enter alive in call
-        iCurrentState = &iStateAliveIncall;
-        }
-    else if( !aStateMachine.StateVariable( ESMAILightStatus ) )
-        {
-        // If light is off enter alive inactive
-        iCurrentState = &iStateAliveInactive;
-        }
-    else
-        {
-        // Otherwise alive active
-        iCurrentState = &iStateAliveActive;
-        }
-    // finally call the Enter() method
-    iCurrentState->Enter( *this, aStateChange );
-    }
- 
-// ----------------------------------------------------------------------------
-// TAiStateAlive::HandleEvent()
-// ----------------------------------------------------------------------------
-//
-TBool TAiStateAlive::HandleEvent( MAiPluginStateMachine& /*aStateMachine*/,
-    TAiStateChanges aStateChange )
-    {
-    __PRINTS( "XAI: Alive switch handle event" );
-
-    if( !iCurrentState->HandleEvent( *this, aStateChange ) )
-        {
-        // Only master state machine handles the "backup/restore on" and
-        // screen layout changed cases.
-        // Other event are forwarded to the currently active sub state.
-        // Other common events may be added here in the future also.
-        switch( aStateChange )
-            {
-            case ESMAIOffLine:
-            case ESMAIOnLine:
-            case ESMAIKeylockEnabled:
-            case ESMAIKeylockDisabled:
-            case ESMAIRelayoutScreen:
-            case ESMAIIdleForeground:
-            case ESMAIIdleBackground:
-            case ESMAIPageSwitch:
-            case ESMAIGeneralThemeChanged: // fallthrough
-                {
-                iCurrentState->Enter( *this, aStateChange );
-                // Handled the event ok
-                break;
-                }
-            case ESMAIInCall:
-                {
-                SwitchToState( EAiAliveIncall, aStateChange );
-                // Handled the event ok
-                break;
-                }
-            default:
-                {
-                // Neither current state or master handled this event
-                return EFalse;
-                }
-            }
-        }
-    // Current state handled the event
-    return ETrue;
-    }
-
-// ----------------------------------------------------------------------------
-// TAiStateAlive::Exit()
-// ----------------------------------------------------------------------------
-//
-void TAiStateAlive::Exit( MAiPluginStateMachine& /*aStateMachine*/,
-    TAiStateChanges aStateChange )
-    {
-    __PRINTS( "XAI: Alive switch exit" );
-    iCurrentState->Exit( *this, aStateChange );
-    }
-
-// ----------------------------------------------------------------------------
-// TAiStateAlive::ChangePluginState()
-// ----------------------------------------------------------------------------
-//
-void TAiStateAlive::ChangePluginState( TAiTransitionReason aReason,       
-    void (CAiContentPublisher::*aStateChangeMethod)(TAiTransitionReason) )
-    {
-    iParentStateMachine->ChangePluginState( aReason, aStateChangeMethod );
-    }
-   
-// End of file