Attempted fix for AknLayout.lag appearing twice in the same location, but with different cases. This is a bit experimental as I'm doing it on a windows machine (case insensitive), so we'll see how we go.
/*
* Copyright (c) 2005-2006 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Shortcut plug-in engine extension
*
*/
#include "caiscutextdata.h"
#include <fbs.h>
#include <gulicon.h>
// ======== LOCAL DEFINITIONS ========
namespace
{
}
// ======== MEMBER FUNCTIONS ========
// ---------------------------------------------------------------------------
//
// ---------------------------------------------------------------------------
//
CAiScutExtData* CAiScutExtData::NewL( const TDesC& aTargetDefinition )
{
CAiScutExtData* self = CAiScutExtData::NewLC( aTargetDefinition );
CleanupStack::Pop( self );
return self;
}
CAiScutExtData* CAiScutExtData::NewLC( const TDesC& aTargetDefinition )
{
CAiScutExtData* self = new( ELeave ) CAiScutExtData;
CleanupStack::PushL( self );
self->ConstructL( aTargetDefinition );
return self;
}
// ---------------------------------------------------------------------------
//
// ---------------------------------------------------------------------------
//
CAiScutExtData::~CAiScutExtData()
{
delete iIcon;
delete iPopupLineArray;
delete iTargetDefinition;
}
// ---------------------------------------------------------------------------
//
// ---------------------------------------------------------------------------
//
CAiScutExtData::CAiScutExtData()
{
}
// ---------------------------------------------------------------------------
//
// ---------------------------------------------------------------------------
//
void CAiScutExtData::ConstructL( const TDesC& aTargetDefinition )
{
iTargetDefinition = aTargetDefinition.AllocL();
}
// ---------------------------------------------------------------------------
//
// ---------------------------------------------------------------------------
//
const TDesC& CAiScutExtData::TargetDefinition() const
{
return *iTargetDefinition;
}
// ---------------------------------------------------------------------------
//
// ---------------------------------------------------------------------------
//
void CAiScutExtData::SwitchPopupLineArray( CDesCArray* aPopupLineArray )
{
delete iPopupLineArray;
iPopupLineArray = aPopupLineArray;
}
// ---------------------------------------------------------------------------
//
// ---------------------------------------------------------------------------
//
void CAiScutExtData::ResetPopupLineArray()
{
delete iPopupLineArray;
iPopupLineArray = NULL;
}
// ---------------------------------------------------------------------------
//
// ---------------------------------------------------------------------------
//
void CAiScutExtData::SwitchIcon( CGulIcon* aIcon )
{
delete iIcon;
iIcon = aIcon;
}
// ---------------------------------------------------------------------------
//
// ---------------------------------------------------------------------------
//
void CAiScutExtData::ResetIcon()
{
delete iIcon;
iIcon = NULL;
}
// ---------------------------------------------------------------------------
//
// ---------------------------------------------------------------------------
//
const MDesCArray* CAiScutExtData::PopupLineArray() const
{
return iPopupLineArray;
}
// ---------------------------------------------------------------------------
//
// ---------------------------------------------------------------------------
//
const CGulIcon* CAiScutExtData::Icon() const
{
return iIcon;
}
// ---------------------------------------------------------------------------
//
// ---------------------------------------------------------------------------
//
/*
CGulIcon* CAiScutExtData::DuplicateIconL() const
{
if( !iIcon )
{
return NULL;
}
CGulIcon* newIcon = CGulIcon::NewLC();
CFbsBitmap* iconBitmap = iIcon->Bitmap();
if( iconBitmap && iconBitmap->Handle() != 0 )
{
CFbsBitmap* newBitmap = new( ELeave ) CFbsBitmap();
CleanupStack::PushL( newBitmap );
User::LeaveIfError( newBitmap->Duplicate( iconBitmap->Handle() ) );
CleanupStack::Pop( newBitmap );
newIcon->SetBitmap( newBitmap );
}
CFbsBitmap* iconMask = iIcon->Mask();
if( iconMask && iconMask->Handle() != 0 )
{
CFbsBitmap* newMask = new( ELeave ) CFbsBitmap();
CleanupStack::PushL( newMask );
User::LeaveIfError( newMask->Duplicate( iconMask->Handle() ) );
CleanupStack::Pop( newMask );
newIcon->SetMask( newMask );
}
CleanupStack::Pop( newIcon );
return newIcon;
}
*/
// End of File.