renamed dlls+exe to prevent conflicts with existing files in emulator; changelog attached.
* renamed dlls/exe:
- aifw.dll to aifw_hs.dll
- cputils to cputils_hs
- aiidleint.dll to aiidleint_hs.dll
- aiutils.dll to aiutils_hs.dll
- MenuInterface.dll to MenuInterface_hs.dll
- XCFW.dll to XCFW_hs.dll
- homescreen.exe to homescreen_hs.exe
- ailaunch.exe to ailaunch_hs.exe
* new UID for Active Idle (aifw_hs.dll, aiidleint_hs.dll and homescreen.exe):
#define AI_UID3_AIFW_COMMON 0xEDFF45C4 (was 0x102750F0 = 271012080)
* new UID for cputils_hs.dll: 0xE3E7134E (was 0x20016B7F = 536963967)
* new UID for AI Utilities Factory (aiutils_hs.dll): 0xEC55106C (was 0x10281865 = 271063141)
* new UID for MenuInterface_hs.dll: 0xEEE24485 (was 0x10210EAB = 270601899)
* new UID for XCFW_hs.dll: 0xEB12332F (was 0x10210EA0 = 270601888)
* new UID for ailaunch_hs.exe: 0xEF5A047A (was 0x200286E3 = 537036515)
#
# Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
# All rights reserved.
# This component and the accompanying materials are made available
# under the terms of "Eclipse Public License v1.0"
# which accompanies this distribution, and is available
# at the URL "http://www.eclipse.org/legal/epl-v10.html".
#
# Initial Contributors:
# Nokia Corporation - initial contribution.
#
# Contributors:
#
# Description:
#
# Check if $CFG variable has been defined, if not, then it is always udeb
# This is needed because some build operations are not urel/udeb specific, but
# Mifconv must always have one specific, because in WINSCW we need to know the
# correct target directory
ifeq ($(strip $(CFG)),)
CFG:=udeb
endif
# Parallel builds may cause 'overriding commands for target...' warnings.
# This is caused by multiple configurations having same targets.
# To avoid those warnings, let's take the initial configuration and build
# dependencies only for it.
ifeq ($(strip $(INIT_CFG)),)
INIT_CFG:=$(PLATFORM)$(CFG)
endif
# Icon BMP bitmap depth mask additional name parts:
MASK_OPTION_1:=_mask
MASK_OPTION_8:=_mask_soft
# Binary conversion tools:
SVGTBINENCODE:=$(EPOCROOT)epoc32$/tools$/svgtbinencode
MIFCONV:=$(EPOCROOT)epoc32$/tools$/mifconv-s3
# SVG and BMP icon bitmap searching directories, depends on a platform:
VECTORSOURCEDIR:=$(EPOCROOT)epoc32$/s60$/icons
BITMAPSOURCEDIR:=$(EPOCROOT)epoc32$/s60$/bitmaps
# Default target directories:
WINS_TARGETDIR:=$(EPOCROOT)epoc32$/release$/wins$/$(CFG)$/z$/resource$/apps
WINSCW_TARGETDIR:=$(EPOCROOT)epoc32$/release$/winscw$/$(CFG)$/z$/resource$/apps
TARGETDIR:=$(EPOCROOT)epoc32$/data$/z$/resource$/apps
HEADERDIR:=$(EPOCROOT)epoc32$/include