renamed dlls+exe to prevent conflicts with existing files in emulator; changelog attached.
* renamed dlls/exe:
- aifw.dll to aifw_hs.dll
- cputils to cputils_hs
- aiidleint.dll to aiidleint_hs.dll
- aiutils.dll to aiutils_hs.dll
- MenuInterface.dll to MenuInterface_hs.dll
- XCFW.dll to XCFW_hs.dll
- homescreen.exe to homescreen_hs.exe
- ailaunch.exe to ailaunch_hs.exe
* new UID for Active Idle (aifw_hs.dll, aiidleint_hs.dll and homescreen.exe):
#define AI_UID3_AIFW_COMMON 0xEDFF45C4 (was 0x102750F0 = 271012080)
* new UID for cputils_hs.dll: 0xE3E7134E (was 0x20016B7F = 536963967)
* new UID for AI Utilities Factory (aiutils_hs.dll): 0xEC55106C (was 0x10281865 = 271063141)
* new UID for MenuInterface_hs.dll: 0xEEE24485 (was 0x10210EAB = 270601899)
* new UID for XCFW_hs.dll: 0xEB12332F (was 0x10210EA0 = 270601888)
* new UID for ailaunch_hs.exe: 0xEF5A047A (was 0x200286E3 = 537036515)
/*
* Copyright (c) 2005-2006 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: UI controller manager
*
*/
#ifndef C_AIUICONTROLLERMANAGER_H
#define C_AIUICONTROLLERMANAGER_H
#include <e32base.h>
#include "aiuiframeworkobserver.h"
#include "aicontentmodel.h"
#include "aifwdefs.h"
class CAiUiController;
class CAiContentPublisher;
class MAiMainUiController;
class MAiFwEventHandler;
class CRepository;
class CCoeEnv;
/**
* @ingroup group_aifw
*
* Active Idle UI Controller manager.
*
* @since S60 3.2
*/
NONSHARABLE_CLASS( CAiUiControllerManager ) : public CBase,
public MAiUiFrameworkObserver
{
public: // Constructors and destructor
static CAiUiControllerManager* NewL();
~CAiUiControllerManager();
public: // New functions
/**
* Returns all UI controllers in an array.
*/
RPointerArray< CAiUiController >& UiControllers() const;
/**
* Calls ActivateUI() for all UI controllers.
*/
void ActivateUI();
/**
* Returns the main ui controller object.
*/
MAiMainUiController& MainUiController() const;
/**
* Returns true if aUiController is the main UI controller.
*/
TBool IsMainUiController(CAiUiController& aUiController) const;
/**
* Sets framework event handler for all UI controllers.
*/
void SetEventHandler(MAiFwEventHandler& aEventHandler);
/**
* Calls RunApplicationL for the main UI controller.
*/
void RunApplicationL();
/**
* Calls LoadUIDefinitionL for all UI controllers.
*/
void LoadUIDefinition();
/**
* Returns the main UI Controller's CONE environment object.
*/
CCoeEnv& CoeEnv() const;
/**
* Destroys all UI controllers except the main controller.
*/
void DestroySecondaryUiControllers();
/**
* Adds an UI Framework observer. No duplicates are allowed.
*/
void AddObserverL( MAiUiFrameworkObserver& aUiFwObserver );
/**
* Removes an UI Framework observer.
*/
void RemoveObserver( MAiUiFrameworkObserver& aUiFwObserver );
/**
* Removes plugin from UI.
*/
void RemovePluginFromUI( CAiContentPublisher& aPlugin );
/**
* Exits main UI controller
*/
void ExitMainController();
private: // From MAiUiFrameworkObserver
void HandleResourceChange( TInt aType );
void HandleForegroundEvent( TBool aForeground );
private: // Constructors
CAiUiControllerManager();
void ConstructL();
private: // new functions
void LoadMainControllerL(CRepository& aCenRepConfig);
void LoadSecondaryControllersL(CRepository& aCenRepConfig);
private: // data
/**
* UI controller array.
* Own.
*/
mutable RPointerArray<CAiUiController> iUiControllerArray;
/**
* Main UI controller for app session. Owned in above array.
*/
MAiMainUiController* iMainUiController;
/**
* List of UI framework observers to delegate events
*/
RPointerArray<MAiUiFrameworkObserver> iUiFrameworkObservers;
/**
* List to check for duplicated creations.
*/
RArray<TInt> iCreatedUICList;
};
#endif // C_AIUICONTROLLERMANAGER_H