renamed dlls+exe to prevent conflicts with existing files in emulator; changelog attached.
* renamed dlls/exe:
- aifw.dll to aifw_hs.dll
- cputils to cputils_hs
- aiidleint.dll to aiidleint_hs.dll
- aiutils.dll to aiutils_hs.dll
- MenuInterface.dll to MenuInterface_hs.dll
- XCFW.dll to XCFW_hs.dll
- homescreen.exe to homescreen_hs.exe
- ailaunch.exe to ailaunch_hs.exe
* new UID for Active Idle (aifw_hs.dll, aiidleint_hs.dll and homescreen.exe):
#define AI_UID3_AIFW_COMMON 0xEDFF45C4 (was 0x102750F0 = 271012080)
* new UID for cputils_hs.dll: 0xE3E7134E (was 0x20016B7F = 536963967)
* new UID for AI Utilities Factory (aiutils_hs.dll): 0xEC55106C (was 0x10281865 = 271063141)
* new UID for MenuInterface_hs.dll: 0xEEE24485 (was 0x10210EAB = 270601899)
* new UID for XCFW_hs.dll: 0xEB12332F (was 0x10210EA0 = 270601888)
* new UID for ailaunch_hs.exe: 0xEF5A047A (was 0x200286E3 = 537036515)
/*
* Copyright (c) 2005-2006 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: UI Framework observer for Active Idle
*
*/
#ifndef C_AIUIFRAMEWORKOBSERVERIMPL_H
#define C_AIUIFRAMEWORKOBSERVERIMPL_H
#include <e32base.h>
#include "aistatemanager.h"
#include "aiuiframeworkobserver.h"
#include "aidevicestatusobserver.h"
/**
* CAiUiFrameworkObserverImpl implements MAiUiFrameworkObserver for
* Active Idle framework. It is also a bridge between MAiUiFrameworkObserver
* and Active Idle system state manager.
*
* @lib aifw_hs.lib
* @since S60 3.2
*/
NONSHARABLE_CLASS( CAiUiFrameworkObserverImpl )
: public CBase,
public MAiUiFrameworkObserver,
public MAiDeviceStatusObserver
{
public:
static CAiUiFrameworkObserverImpl* NewL( MAiStateManager& aManager );
virtual ~CAiUiFrameworkObserverImpl();
// from base class MAiDeviceStatusObserver
TAiStateChanges Status();
private:
CAiUiFrameworkObserverImpl( MAiStateManager& aManager );
void ConstructL();
// from base class MAiUiFrameworkObserver
void HandleResourceChange( TInt aType );
void HandleForegroundEvent( TBool aForeground );
private: // data
/**
* State manager.
*/
MAiStateManager& iManager;
};
#endif // C_AIUIFRAMEWORKOBSERVERIMPL_H