renamed dlls+exe to prevent conflicts with existing files in emulator; changelog attached.
* renamed dlls/exe:
- aifw.dll to aifw_hs.dll
- cputils to cputils_hs
- aiidleint.dll to aiidleint_hs.dll
- aiutils.dll to aiutils_hs.dll
- MenuInterface.dll to MenuInterface_hs.dll
- XCFW.dll to XCFW_hs.dll
- homescreen.exe to homescreen_hs.exe
- ailaunch.exe to ailaunch_hs.exe
* new UID for Active Idle (aifw_hs.dll, aiidleint_hs.dll and homescreen.exe):
#define AI_UID3_AIFW_COMMON 0xEDFF45C4 (was 0x102750F0 = 271012080)
* new UID for cputils_hs.dll: 0xE3E7134E (was 0x20016B7F = 536963967)
* new UID for AI Utilities Factory (aiutils_hs.dll): 0xEC55106C (was 0x10281865 = 271063141)
* new UID for MenuInterface_hs.dll: 0xEEE24485 (was 0x10210EAB = 270601899)
* new UID for XCFW_hs.dll: 0xEB12332F (was 0x10210EA0 = 270601888)
* new UID for ailaunch_hs.exe: 0xEF5A047A (was 0x200286E3 = 537036515)
/*
* Copyright (c) 2005-2007 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Container for Psln Active Idle settings view.
*
*/
#ifndef C_PSLNACTIVEIDLEPLUGINENGINE_H
#define C_PSLNACTIVEIDLEPLUGINENGINE_H
#include <pslnfwbasecontainer.h>
#include <mpslnfwappthemeobserver.h>
// UID of Active Idle.
// changed from 0x102750F0 to 0xEDFF45C4 for standalone app
const TUid KUidActiveIdle = { 0xEDFF45C4 };
class CPslnFWAppThemeHandler;
class CXnODT;
class CPslnActiveIdlePlugin; // for notifying MSK chech need
class CPeriodic;
/**
* CPslnActiveIdlePluginEngine container class
*
* @since S60 3.2
*/
class CPslnActiveIdlePluginEngine :
public CBase,
public MPslnFWAppThemeObserver
{
public: // Constructors and destructor
void ConstructL(const TRect& aRect);
CPslnActiveIdlePluginEngine(CPslnActiveIdlePlugin* aPlugin);
~CPslnActiveIdlePluginEngine();
// new methods
/**
* Activates currently highlighted theme.
*/
void ActivateThemeL();
// from MPslnFWAppThemeObserver
void HandleMessage(TXnServiceCompletedMessage aMessage);
void HandleMessage(
TXnServiceCompletedMessage aMessage,
CArrayPtrFlat<CXnODT>& aAppThemeList);
TInt CurrentUIController()
{
return iCurrentUIController;
};
void AddThemesToContainerL();
void ManualGetSkinsRestartL(TBool aForceStart = EFalse);
private: // new methods
/**
* Adds new theme(s) to the listbox. Multiple themes are
* only added when list updation is required (icons need
* to be updated). Otherwise latest theme info is inquired
* from XUIKON.
*/
void AddNewThemeL(TXnServiceCompletedMessage aMessage);
TInt GetExtStandbyScreenState(TInt& aValue);
/**
* Add HS items to list.
*/
void AddHomeScreenThemesL();
void CheckCurrentUIControllerL();
void CheckCurrentAi1PluginL();
void UpdateUIControllersInCenrepL(TInt aControllerId);
void UpdateStatusPaneVisibilityCenrepL(TBool aPaneHidden);
void UpdateAi1PluginLoadCenrepL(TInt aNewUid);
TInt RestartAifw();
TBool IsAiRunning();
void UiTimerRestart();
private:
static TInt RestartTimerCallback( TAny* aSelf );
static TInt UiRefreshTimerCallback( TAny* aSelf );
private: // data
/**
* Application specific skin handler.
* Own.
*/
CPslnFWAppThemeHandler* iPslnFWThemeHandler;
/**
* List of themes. Each theme is described within an ODT.
* Own.
*/
CArrayPtrFlat<CXnODT>* iMySkinList;
/**
* Indicates that skin list should be updated.
*/
TBool iThemeListUpdated;
/**
* HomeScreen items start index in iMySkinList.
*/
TInt iHSStartIndex;
/**
* HomeScreen items end index in iMySkinList.
*/
TInt iHSEndIndex;
/**
* Flag to indicate if we are avaiting the first restart event.
*/
TBool iFirstUpdateRound;
/**
* Flag to indicate if we have injected first round data.
*/
TBool iFirstUpdateRoundInjected;
/**
* Current AI2 UI Controller id.
*/
TInt iCurrentUIController;
/**
* Current AI1 plugin id.
*/
TInt iCurrentAi1Plugin;
/**
* Flag to indicate if we have injected first round data.
* Not owned.
*/
CPslnActiveIdlePlugin* iPlugin;
/**
* Restart timer. To restart AI2.
* Own.
*/
CPeriodic* iRestartTimer;
/**
* UI Refresh timer.
* Own.
*/
CPeriodic* iUiRefreshTimer;
/**
* Restart timer. To restart AI2.
* Own.
*/
TInt iRestartRetryCount;
/**
* Kepp track what has been added to list.
* Own.
*/
TInt iAddIndex;
};
#endif // C_PSLNACTIVEIDLEPLUGINENGINE_H
// End of File.