renamed dlls+exe to prevent conflicts with existing files in emulator; changelog attached.
* renamed dlls/exe:
- aifw.dll to aifw_hs.dll
- cputils to cputils_hs
- aiidleint.dll to aiidleint_hs.dll
- aiutils.dll to aiutils_hs.dll
- MenuInterface.dll to MenuInterface_hs.dll
- XCFW.dll to XCFW_hs.dll
- homescreen.exe to homescreen_hs.exe
- ailaunch.exe to ailaunch_hs.exe
* new UID for Active Idle (aifw_hs.dll, aiidleint_hs.dll and homescreen.exe):
#define AI_UID3_AIFW_COMMON 0xEDFF45C4 (was 0x102750F0 = 271012080)
* new UID for cputils_hs.dll: 0xE3E7134E (was 0x20016B7F = 536963967)
* new UID for AI Utilities Factory (aiutils_hs.dll): 0xEC55106C (was 0x10281865 = 271063141)
* new UID for MenuInterface_hs.dll: 0xEEE24485 (was 0x10210EAB = 270601899)
* new UID for XCFW_hs.dll: 0xEB12332F (was 0x10210EA0 = 270601888)
* new UID for ailaunch_hs.exe: 0xEF5A047A (was 0x200286E3 = 537036515)
/*
* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#include "aistate.h"
#include "aifwpanic.h"
#include <e32property.h>
#include <activeidle2domainpskeys.h>
#include "debug.h"
CActiveIdleState::CActiveIdleState()
{
}
void CActiveIdleState::ConstructL()
{
iUpdater =
CIdle::NewL( CActive::EPriorityStandard );
//for the sake of safe, this function is called here
UpdateStateAsync();
}
CActiveIdleState* CActiveIdleState::NewL()
{
CActiveIdleState* self =
new (ELeave) CActiveIdleState();
CleanupStack::PushL( self );
self->ConstructL();
CleanupStack::Pop(self);
return self;
}
CActiveIdleState::~CActiveIdleState()
{
delete iUpdater;
}
// -----------------------------------------------------------------------------
// CActiveIdleState::UpdateState
// -----------------------------------------------------------------------------
//
void CActiveIdleState::SetIsIdleForeground(
TBool aIsForeground )
{
__PRINT( __DBG_FORMAT("XAI: CActiveIdleState::SetIsIdleForeground(%d), iIsIdleForeground=%d"),
aIsForeground, iIsIdleForeground );
if ( iIsIdleForeground != aIsForeground )
{
iIsIdleForeground = aIsForeground;
UpdateStateAsync();
}
}
// -----------------------------------------------------------------------------
// CActiveIdleState::UpdateStateAsync
// -----------------------------------------------------------------------------
//
void CActiveIdleState::UpdateStateAsync()
{
// Asynchronous change is done only when going to idle state.
if ( iIsIdleForeground )
{
if ( !iUpdater->IsActive() )
{
iUpdater->Start(
TCallBack( DoUpdateState, this ) );
}
}
else
{
iUpdater->Cancel();
UpdateActiveIdleState();
}
}
// -----------------------------------------------------------------------------
// CActiveIdleState::UpdateActiveIdleState
// -----------------------------------------------------------------------------
//
void CActiveIdleState::UpdateActiveIdleState()
{
const EPSActiveIdleState state =
iIsIdleForeground ? EPSAiForeground : EPSAiBackground;
TInt setResult =
RProperty::Set(
KPSUidAiInformation,
KActiveIdleState,
state );
__PRINT( __DBG_FORMAT( "XAI: Set CActiveIdleState::UpdateActiveIdleState: KTelephonyIdleStatus=%d, P&S result=%d" ),
TInt(state), setResult );
}
// -----------------------------------------------------------------------------
// CActiveIdleState::DoUpdateSaSetting
// -----------------------------------------------------------------------------
//
TInt CActiveIdleState::DoUpdateState( TAny* aAny )
{
__ASSERT_DEBUG( aAny, AiFwPanic::Panic(AiFwPanic::EAiFwPanic_NullPointerReference ) );
static_cast< CActiveIdleState* >( aAny )->UpdateActiveIdleState();
return KErrNone;
}