renamed dlls+exe to prevent conflicts with existing files in emulator; changelog attached.
* renamed dlls/exe:
- aifw.dll to aifw_hs.dll
- cputils to cputils_hs
- aiidleint.dll to aiidleint_hs.dll
- aiutils.dll to aiutils_hs.dll
- MenuInterface.dll to MenuInterface_hs.dll
- XCFW.dll to XCFW_hs.dll
- homescreen.exe to homescreen_hs.exe
- ailaunch.exe to ailaunch_hs.exe
* new UID for Active Idle (aifw_hs.dll, aiidleint_hs.dll and homescreen.exe):
#define AI_UID3_AIFW_COMMON 0xEDFF45C4 (was 0x102750F0 = 271012080)
* new UID for cputils_hs.dll: 0xE3E7134E (was 0x20016B7F = 536963967)
* new UID for AI Utilities Factory (aiutils_hs.dll): 0xEC55106C (was 0x10281865 = 271063141)
* new UID for MenuInterface_hs.dll: 0xEEE24485 (was 0x10210EAB = 270601899)
* new UID for XCFW_hs.dll: 0xEB12332F (was 0x10210EA0 = 270601888)
* new UID for ailaunch_hs.exe: 0xEF5A047A (was 0x200286E3 = 537036515)
/*
* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Definition of menu item attribute
*
*/
#ifndef MENUSUITE_H_
#define MENUSUITE_H_
#include <e32base.h>
class CSuiteObject;
NONSHARABLE_CLASS( RMenuSrvSuiteArray ) : public RPointerArray<CSuiteObject>
{
public:
/**
* Find suite by name.
* @param aSuiteName suite name.
* @return TInt, possition in array if attribute was found, KErrNotFound if not found.
*/
TInt FindLastSuite( const TDesC& aSuiteName );
/**
* Find suite by file name.
* @param aSuiteName suite name.
* @return TInt, possition in array if attribute was found, KErrNotFound if not found.
*/
TInt FindByFile( const TDesC& aFileName );
/*
* Chech if Suite exists
* */
TBool Exist( const TDesC& aSuiteName );
/**
* Remove attributes by suite name.
* @param aId Id.
*/
void RemoveByFileName( const TDesC& aFileName );
/**
* Append new item.
*/
TInt Append(const CSuiteObject* anEntry);
};
/**
* Push a ResetAndDestroy() on the cleanup stack.
* @param aArray Array.
*/
void CleanupResetAndDestroyPushL( RMenuSrvSuiteArray& aArray );
#endif /* MENUSUITE_H_ */