contentcontrolsrv/hscontentinfo/group/hscontentinfo.mmp
author jake
Tue, 13 Apr 2010 15:07:27 +0300
branchv5backport
changeset 56 7b5c31fac191
parent 0 79c6a41cd166
permissions -rw-r--r--
Many of the components were not compilingm,because bld.inf had undefined flag #ifdef RD_CUSTOMIZABLE_AI. All the flags removed now. Components do not compile right away. E.g. many icons are missing and need to be copied from Symbian3. See example from MCSPlugin. Shortcut plugin does not need to be compiled as MCSPlugin replaces it.

/*
* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:  project file
*
*/

#include <platform_paths.hrh>
 
TARGET            hscontentinfo.dll
TARGETTYPE        dll

UID               0x1000008d 0x200286de

CAPABILITY        CAP_GENERAL_DLL
VENDORID          VID_DEFAULT

MW_LAYER_SYSTEMINCLUDE

SOURCEPATH        ../src

SOURCE            hscontentinfo.cpp 
SOURCE            hscontentinfoarray.cpp 

//By default, the build tools look for the WINSCW def file in a BWINS directory
//(at the same level as the directory containing the mmp file), 
//the GCC ARM def file in a BMARM directory, and the ARMV5 def file in a EABI directory. 
//If def files are stored in these locations, the project files does not need to specify
//the location of the def files explicitly. If you want to store the def files in some other 
//location, you will need to specify in the project file where the .def files are using 
//the deffile keyword.

//The following commented out code shows how the build system uses the implicit
// location for defiles. To create the DEF files Choose Project > Freeze Exports from Carbide
// or run 'abld freeze' from the command-line
//#if defined (WINS)
//  DEFFILE ../bwins/hscontentcontrol.def
//#elif defined (GCC32)
//  DEFFILE ../bmarm/hscontentcontrol.def
//#else 
//  DEFFILE ../eabi/hscontentcontrol.def
//#endif

nostrictdef

LIBRARY           euser.lib
LIBRARY           estor.lib
LIBRARY           charconv.lib


#ifdef ENABLE_ABIV2_MODE
DEBUGGABLE
#endif