homescreenpluginsrv/hspsdom/src/hspsdomdepthiterator.cpp
author jake
Tue, 13 Apr 2010 15:07:27 +0300
branchv5backport
changeset 56 7b5c31fac191
parent 0 79c6a41cd166
permissions -rw-r--r--
Many of the components were not compilingm,because bld.inf had undefined flag #ifdef RD_CUSTOMIZABLE_AI. All the flags removed now. Components do not compile right away. E.g. many icons are missing and need to be copied from Symbian3. See example from MCSPlugin. Shortcut plugin does not need to be compiled as MCSPlugin replaces it.

/*
* Copyright (c) 2005,2006 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:  Depth iterator walks the dom tree using depth first principle.
*
*/



// INCLUDE FILES
#include    "hspsdomdepthiterator.h"
#include    "hspsdomlist.h"
#include    "hspsdomnode.h"

// ============================ LOCAL FUNCTIONS ===============================
 

// ============================ MEMBER FUNCTIONS ===============================

// -----------------------------------------------------------------------------
// ChspsDomDepthIterator::ChspsDomDepthIterator
// C++ default constructor can NOT contain any code, that
// might leave.
// -----------------------------------------------------------------------------
//
ChspsDomDepthIterator::ChspsDomDepthIterator( ChspsDomNode& aRootNode  ):
    iFirst(&aRootNode), iCurrent(&aRootNode)
    {
    }

// -----------------------------------------------------------------------------
// ChspsDomDepthIterator::ConstructL
// Symbian 2nd phase constructor can leave.
// -----------------------------------------------------------------------------
//
void ChspsDomDepthIterator::ConstructL()
    {
    }

// -----------------------------------------------------------------------------
// ChspsDomDepthIterator::NewL
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
EXPORT_C ChspsDomDepthIterator* ChspsDomDepthIterator::NewL( ChspsDomNode& aRootNode )
    {
    ChspsDomDepthIterator* self = new( ELeave ) ChspsDomDepthIterator( aRootNode );
    
    CleanupStack::PushL( self );
    self->ConstructL();
    CleanupStack::Pop( self );

    return self;
    }

    
// Destructor
EXPORT_C ChspsDomDepthIterator::~ChspsDomDepthIterator()
    {
    iDepthLevel.Close();
    }

// -----------------------------------------------------------------------------
// ChspsDomDepthIterator::First
// -----------------------------------------------------------------------------
//
EXPORT_C ChspsDomNode* ChspsDomDepthIterator::First()
    {
    return iFirst;
    }
    
// -----------------------------------------------------------------------------
// ChspsDomDepthIterator::Next
// -----------------------------------------------------------------------------
//
EXPORT_C ChspsDomNode* ChspsDomDepthIterator::NextL()
    {
    ChspsDomNode* sibling = NULL; 
    ChspsDomNode* firstChild = NULL;     
    
    //Initialise iCurrent if the whole tree has been walked through 
    if (!iCurrent) 
        {
        iCurrent = iFirst;
        }
        
    firstChild = static_cast<ChspsDomNode*>( iCurrent->ChildNodes().First() );
        
    // Current node has childs left
    if (firstChild)
        {
        //Keep count of depth level
        PushL( *iCurrent );
        iCurrent = firstChild;
        }
    else //If current node has siblings left
        {
        sibling = NextSibling(*iCurrent);
        if(sibling)
            {
            iCurrent = sibling;    
            }
        else //Current node don't have any childs or siblings left
            {
            // Reverse the tree by moving up in hierarchy
            // Move up one level in hierarchy and check if siblings exists or we are in a 
            // root level
            TBool stop( EFalse );
            while( !stop && iDepthLevel.Count() )  
                {
                iCurrent = Pop();                   //Reach the previous level
                sibling = NextSibling( *iCurrent ); //Check if siblings exist
                if ( sibling && iDepthLevel.Count() )
                    {
                    iCurrent = sibling;
                    stop = ETrue;
                    }
                else                                //We didn't find any siblings
                    {
                    iCurrent = NULL;
                    }
                }    
            }
        }
    return iCurrent;
    }

// -----------------------------------------------------------------------------
// NextSibling Find next sibling.
// Returns NULL if there is no siblings left or there is no parent i.e this is a
// root node
// Returns: ChspsDomNode* Pointer to the node or NULL
//          
// -----------------------------------------------------------------------------
//

EXPORT_C ChspsDomNode* ChspsDomDepthIterator::NextSibling( ChspsDomNode& aNode )
    {
    ChspsDomNode* left = NULL;
    ChspsDomNode* parent = aNode.Parent();
    if ( parent )
        {
        ChspsDomList& nodeList = parent->ChildNodes();
        TInt currentIndex( nodeList.ItemIndex( aNode ) );
        TInt nextIndex( ++currentIndex );
        TInt length( nodeList.Length() );
        if ( nextIndex < length )  
            {
            left = static_cast<ChspsDomNode*>( nodeList.Item( nextIndex ) );
            }
        }
    return left;     
    }

// -----------------------------------------------------------------------------
// ChspsDomDepthIterator::PushL
// -----------------------------------------------------------------------------
//
void ChspsDomDepthIterator::PushL( ChspsDomNode& aNode )
    {
    iDepthLevel.AppendL( &aNode );
    }

// -----------------------------------------------------------------------------
// ChspsDomDepthIterator::Pop
// -----------------------------------------------------------------------------
//
ChspsDomNode* ChspsDomDepthIterator::Pop()
    {
    ChspsDomNode* pop = NULL;
    TInt count( iDepthLevel.Count() );
    if ( count )
        {
        pop = iDepthLevel[ count-1 ];
        iDepthLevel.Remove( count-1 );
        }
    return pop;    
    }
    
//  End of File