Many of the components were not compilingm,because bld.inf had undefined flag #ifdef RD_CUSTOMIZABLE_AI. All the flags removed now. Components do not compile right away. E.g. many icons are missing and need to be copied from Symbian3. See example from MCSPlugin. Shortcut plugin does not need to be compiled as MCSPlugin replaces it.
/*
* Copyright (c) 2005-2006 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Plugin state main class
*
*/
#ifndef M_AIPLUGINSTATE_H
#define M_AIPLUGINSTATE_H
#include "aipluginstatemachine.h"
/**
* Plugin state interface.
*
* @lib aifw_hs
* @since S60 3.2
*/
class MAiPluginState
{
public:
/**
* This method is called when state is entered.
*
* @param aStateMachine reference to the owning state machine.
* @param aStateChange the system state variable change that caused this
* state change.
*/
virtual void Enter( MAiPluginStateMachine& aStateMachine,
TAiStateChanges aStateChange ) = 0;
/**
* This method handles system state variable state changes
* handles events in the current state.
*
* @param aStateMachine reference to the owning state machine.
* @param aStateChange the system state variable change that is the cause
* of this event.
* @return TBool did the state handle the event.
*/
virtual TBool HandleEvent( MAiPluginStateMachine& aStateMachine,
TAiStateChanges aStateChange ) = 0;
/**
* This method is called when state is exited.
*
* @param aStateMachine reference to the owning state machine.
* @param aStateChange the system state variable change that caused this
* state change.
*/
virtual void Exit( MAiPluginStateMachine& aStateMachine,
TAiStateChanges aStateChange ) = 0;
protected:
~MAiPluginState()
{
};
};
#endif // M_AIPLUGINSTATE_H