idlefw/src/idleint/aistate.h
author jake
Tue, 13 Apr 2010 15:07:27 +0300
branchv5backport
changeset 56 7b5c31fac191
parent 0 79c6a41cd166
permissions -rw-r--r--
Many of the components were not compilingm,because bld.inf had undefined flag #ifdef RD_CUSTOMIZABLE_AI. All the flags removed now. Components do not compile right away. E.g. many icons are missing and need to be copied from Symbian3. See example from MCSPlugin. Shortcut plugin does not need to be compiled as MCSPlugin replaces it.

/*
* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:  
*
*/


#ifndef C_ACTIVEIDLESTATE_H
#define C_ACTIVEIDLESTATE_H

#include <e32base.h>

/**
* @ingroup group_aiidleint
*
*  Update idle state flag in system agent
*
*  @since Series 60 2.8
*/
NONSHARABLE_CLASS(CActiveIdleState) : public CBase
    {
    public:  // Constructors and destructor

        /**
        * Two-phased constructor.
        * @param aSystemAgentProxy System Agent object.
        * @return Idle state monitor object.
        */
        static CActiveIdleState* NewL();

        /**
        * Destructor.
        */
        ~CActiveIdleState();
       
    public: // new function

        /**
        * Update the Idle state 
        */
        void SetIsIdleForeground( TBool aIsForeground );

    private:

        /**
        * C++ default constructor.
        */
        CActiveIdleState( );

        /**
        * Symbian OS constructor.
        */
        void ConstructL( );

        /**
        * Update setting asynchronously.
        */
        void UpdateStateAsync();

        /**
        * Update settings in System Agent.
        */
        void UpdateActiveIdleState();

        /**
        * Callback method, updates system agent setting.
        */
        static TInt DoUpdateState( TAny* aAny );
        
    private:    // Data
        // ETrue if system is in Idle state
        TBool iIsIdleForeground;

        // Owned idle callback to update.
        CIdle* iUpdater;

    };

#endif      // C_ACTIVEIDLESTATE_H