Many of the components were not compilingm,because bld.inf had undefined flag #ifdef RD_CUSTOMIZABLE_AI. All the flags removed now. Components do not compile right away. E.g. many icons are missing and need to be copied from Symbian3. See example from MCSPlugin. Shortcut plugin does not need to be compiled as MCSPlugin replaces it.
/*
* Copyright (c) 2002-2005 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Implementation for XCFW Tree Node
*
*/
// INCLUDE FILES
#include "xcfwnode.h"
// ============================ MEMBER FUNCTIONS ===============================
// -----------------------------------------------------------------------------
// CXCFWNode::CXCFWNode
// C++ default constructor can NOT contain any code, that
// might leave.
// -----------------------------------------------------------------------------
//
CXCFWNode::CXCFWNode()
{
}
// -----------------------------------------------------------------------------
// CXCFWNode::ConstructL
// Symbian 2nd phase constructor can leave.
// -----------------------------------------------------------------------------
//
void CXCFWNode::ConstructL(
CGECOObjectBase* aData )
{
SetData(aData);
}
// -----------------------------------------------------------------------------
// CXCFWNode::NewL
// Two-phased constructor with Node Data initializer.
// -----------------------------------------------------------------------------
//
CXCFWNode* CXCFWNode::NewL(
CGECOObjectBase* aData )
{
CXCFWNode* self = new( ELeave ) CXCFWNode;
CleanupStack::PushL( self );
self->ConstructL(aData);
CleanupStack::Pop( self );
return self;
}
// Destructor
CXCFWNode::~CXCFWNode()
{
delete iData; //delete only owned pointer. Others are not owned.
iParent = NULL;
iFirstChild = NULL;
iLastChild = NULL;
iPrevSibling = NULL;
iNextSibling = NULL;
}
// -----------------------------------------------------------------------------
// CXCFWNode::SetParent
// Assign given node to non-owned member pointer variable
// -----------------------------------------------------------------------------
//
void CXCFWNode::SetParent(
MXCFWNode* aNode )
{
iParent = aNode;
}
// -----------------------------------------------------------------------------
// CXCFWNode::SetFirstChild
// Assign given node to non-owned member pointer variable
// -----------------------------------------------------------------------------
//
void CXCFWNode::SetFirstChild(
MXCFWNode* aNode )
{
iFirstChild = aNode;
}
// -----------------------------------------------------------------------------
// CXCFWNode::SetLastChild
// Assign given node to non-owned member pointer variable
// -----------------------------------------------------------------------------
//
void CXCFWNode::SetLastChild(
MXCFWNode* aNode )
{
iLastChild = aNode;
}
// -----------------------------------------------------------------------------
// CXCFWNode::SetNextSibling
// Assign given node to non-owned member pointer variable
// -----------------------------------------------------------------------------
//
void CXCFWNode::SetNextSibling(
MXCFWNode* aNode )
{
iNextSibling = aNode;
}
// -----------------------------------------------------------------------------
// CXCFWNode::SetPrevSibling
// Assign given node to non-owned member pointer variable
// -----------------------------------------------------------------------------
//
void CXCFWNode::SetPrevSibling(
MXCFWNode* aNode )
{
iPrevSibling = aNode;
}
// -----------------------------------------------------------------------------
// CXCFWNode::SetData
// Assign given data to member data variable. Owned. User should take care that
// the previous data object is deleted.
// -----------------------------------------------------------------------------
//
void CXCFWNode::SetData(
CGECOObjectBase* aData )
{
iData = aData;
}
// -----------------------------------------------------------------------------
// CXCFWNode::Parent
// return internal pointer
// -----------------------------------------------------------------------------
//
EXPORT_C MXCFWNode* CXCFWNode::Parent()
{
return iParent;
}
// -----------------------------------------------------------------------------
// CXCFWNode::FirstChild
// return internal pointer
// -----------------------------------------------------------------------------
//
EXPORT_C MXCFWNode* CXCFWNode::FirstChild()
{
return iFirstChild;
}
// -----------------------------------------------------------------------------
// CXCFWNode::LastChild
// return internal pointer
// -----------------------------------------------------------------------------
//
EXPORT_C MXCFWNode* CXCFWNode::LastChild()
{
return iLastChild;
}
// -----------------------------------------------------------------------------
// CXCFWNode::NextSibling
// return internal pointer
// -----------------------------------------------------------------------------
//
EXPORT_C MXCFWNode* CXCFWNode::NextSibling()
{
return iNextSibling;
}
// -----------------------------------------------------------------------------
// CXCFWNode::PrevSibling
// return internal pointer
// -----------------------------------------------------------------------------
//
EXPORT_C MXCFWNode* CXCFWNode::PrevSibling()
{
return iPrevSibling;
}
// -----------------------------------------------------------------------------
// CXCFWNode::Data
// return internal data object as CGECOObjectBase pointer. User needs to do
// appropriate casting operations to get access to object-specific functionality
// -----------------------------------------------------------------------------
//
EXPORT_C CGECOObjectBase* CXCFWNode::Data()
{
return iData;
}
// End of File