added missing files
user: kashif.sayed
added dependencies/AknTaskList.h
added dependencies/DRMEvent.h
added dependencies/DRMEventObserver.h
added dependencies/DRMNotifier.h
added dependencies/SchemeDefs.hrh
added dependencies/SchemeHandler.h
added dependencies/SchemeHandler.inl
added dependencies/aiwcommon.hrh
added dependencies/aiwdialdata.h
added dependencies/drmrightsinfo.h
added dependencies/drmutilitytypes.h
added dependencies/javaattribute.h
added dependencies/javadomainpskeys.h
added dependencies/javaregistry.h
added dependencies/javaregistryapplicationentry.h
added dependencies/javaregistryentry.h
added dependencies/javaregistryentrytype.h
added dependencies/javaregistrypackageentry.h
added dependencies/mjavaattribute.h
added dependencies/swi/bld.inf
added dependencies/swi/sispackagetrust.h
added dependencies/swi/sisregistryentry.h
added dependencies/swi/sisregistrylog.h
added dependencies/swi/sisregistrysession.h
changed .cproject
changed dependencies/S3libs/bld.inf
changed dependencies/bld.inf
/*
* Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#include "contentprioritymap.h"
using namespace AiUtility;
// ======== MEMBER FUNCTIONS ========
CContentPriorityMap::CContentPriorityMap()
{
}
EXPORT_C CContentPriorityMap* CContentPriorityMap::NewL()
{
CContentPriorityMap* self = new( ELeave ) CContentPriorityMap;
return self;
}
CContentPriorityMap::~CContentPriorityMap()
{
iPriorityMap.ResetAndDestroy();
}
EXPORT_C TInt CContentPriorityMap::CurrentPriority( const TDesC8& aUiElementId ) const
{
// Find current priority value for aUiElementId
const TInt* currentPriority = iPriorityMap.Find( aUiElementId );
// Return current priority value or KErrNotFound if it has not been set
return currentPriority ? *currentPriority : KErrNotFound;
}
EXPORT_C TInt CContentPriorityMap::SetCurrentPriority( const TDesC8& aUiElementId,
TInt aPriority )
{
TInt error = KErrNone;
TInt* currentPriority = iPriorityMap.Find( aUiElementId );
if ( currentPriority )
{
// Update old value
*currentPriority = aPriority;
}
else
{
// Insert new <key,value> pair
TRAP( error,
{
HBufC8* key = aUiElementId.AllocLC();
TInt* value = new( ELeave ) TInt( aPriority );
CleanupStack::PushL( value );
iPriorityMap.InsertL( key, value );
CleanupStack::Pop( 2, key );
} );
}
return error;
}
EXPORT_C void CContentPriorityMap::ClearPriority( const TDesC8& aUiElementId )
{
TInt* currentPriority = iPriorityMap.Find( aUiElementId );
if ( currentPriority )
{
// Clear old value. Use KErrNotFound to avoid future reallocations of
// the same key.
*currentPriority = KErrNotFound;
}
}
EXPORT_C void CContentPriorityMap::Reset()
{
iPriorityMap.ResetAndDestroy();
}
EXPORT_C TBool CContentPriorityMap::OverrideContent( const TDesC8& aUiElementId,
TInt aNewPriority ) const
{
return ( aNewPriority >= CurrentPriority( aUiElementId ) );
}