/*
* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: AknPhysics observer interface
*
*/
#ifndef M_AKNPHYSICSOBSERVER_H
#define M_AKNPHYSICSOBSERVER_H
#include <e32base.h>
/**
* AknPhysics observer.
*
* @lib aknphysics
* @since S60 v5.0
*/
class MAknPhysicsObserver
{
public:
/**
* Physics emulation has moved the view.
*
* When this method is called client should update its visual and logical
* states to reflect the changes caused by view move. Note that if the
* parameter @c aDrawNow is @c EFalse client is not allowed to redraw the
* display but should only update its logical state.
* Physics engine will ensure that the last frame is always drawn.
*
* @since S60 v5.0
*
* @param aNewPosition The new position of the view.
* @param aDrawNow @c ETrue if client should redraw the screen,
* otherwise @c EFalse.
* @param aFlags Additional flags, not used currently.
*/
virtual void ViewPositionChanged( const TPoint& aNewPosition,
TBool aDrawNow,
TUint aFlags ) = 0;
/**
* Physics emulation has stopped moving the view
*
* @since S60 v5.0
*/
virtual void PhysicEmulationEnded() = 0;
/**
* Returns the observer's view position.
*
* @since S60 v5.0
*
* @return Physics observer's view position.
*/
virtual TPoint ViewPosition() const = 0;
};
#endif // M_AKNPHYSICSOBSERVER_H