updated dependencies; compiles again (including all plugins) with winscw_udeb without error
/*
* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Encapsulates name and value
*
*/
#include <propertymap.h>
namespace HSPluginSettingsIf{
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
//
CPropertyMap::CPropertyMap()
{
}
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
//
void CPropertyMap::ConstructL()
{
}
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
//
EXPORT_C CPropertyMap* CPropertyMap::NewL()
{
CPropertyMap* self = CPropertyMap::NewLC();
CleanupStack::Pop( self );
return self;
}
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
//
EXPORT_C CPropertyMap* CPropertyMap::NewLC()
{
CPropertyMap* self = new( ELeave ) CPropertyMap;
CleanupStack::PushL( self );
self->ConstructL();
return self;
}
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
//
EXPORT_C CPropertyMap::~CPropertyMap()
{
delete iName;
delete iValue;
}
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
//
EXPORT_C CPropertyMap& CPropertyMap::SetNameL( const TDesC8& aName )
{
delete iName;
iName = NULL;
iName = aName.AllocL();
return *this;
}
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
//
EXPORT_C const TDesC8& CPropertyMap::Name()const
{
if(iName)
{
return *iName;
}
else
{
return KNullDesC8;
}
}
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
//
EXPORT_C CPropertyMap& CPropertyMap::SetValueL( const TDesC8& aValue )
{
delete iValue;
iValue = NULL;
iValue = aValue.AllocL();
return *this;
}
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
//
EXPORT_C const TDesC8& CPropertyMap::Value()const
{
if(iValue)
{
return *iValue;
}
else
{
return KNullDesC8;
}
}
}