--- a/brandingserver/inc/mbselement.h Fri May 28 18:27:27 2010 +0530
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,127 +0,0 @@
-/*
-* Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description: MBSElement.h
-*
-*/
-
-
-#ifndef __MBSELEMENT_H
-#define __MBSELEMENT_H
-
-#include <e32std.h>
-#include <rbsobjowningptrarray.h>
-
-enum TBSElementType
- {
- EBSInt,
- EBSText,
- EBSList,
- EBSBuffer,
- EBSBitmap,
- EBSFile
- };
-
-/**
- * Class encapsulating the structure type branding items
- *
- * @since
- */
-
-class RWriteStream;
-class CBSBitmap;
-
-NONSHARABLE_CLASS( MBSElement )
- {
-
- public:
-
- /*
- * Element type
- * @return the element type
- */
- virtual TBSElementType ElementType() = 0;
-
- /*
- * Element id
- * @return the element id
- */
- virtual const TDesC8& ElementId() = 0;
-
- /*
- * Integer data
- * Panics if trying to get wrong type data.
- * @return the integer data of the item
- */
- virtual TInt IntDataL() = 0;
-
- /*
- * Text data
- * Panics if trying to get wrong type data.
- * @return the text data of the item
- */
- virtual const TDesC& TextDataL() = 0;
-
- /*
- * 8-bit buffer data
- * Panics if trying to get wrong type data.
- * @return the text data of the item
- */
- virtual const TDesC8& BufferDataL() = 0;
-
- /*
- * Bitmap data
- * Panics if trying to get wrong type data.
- * @return the text data of the item
- */
- virtual const CBSBitmap& BitmapDataL() = 0;
-
- /*
- * Structure data
- * Panics if trying to get wrong type data.
- * @return the list data
- */
- virtual TArray<MBSElement*> GetStructureL() = 0;
-
- /*
- * Finds the first entry from the list of a list type element with
- * the given element id. Note that if there are several subelements
- * with the same elementId then TBrandingElementIterator should be
- * used to iterate through them.
- * @param aElementId elementId of the subelement to be found.
- * @return the subelement
- */
- virtual const MBSElement& FindSubEntryL( const TDesC& aElementId ) = 0;
-
- /*
- * Writes the internal state to stream.
- * @param aWriteStream output stream;
- */
- virtual void ExternalizeL( RWriteStream& aWriteStream ) = 0;
-
- /*
- * Deletes the element.
- */
- virtual void Close() = 0;
-
- /*
- * Destructor
- */
- virtual ~MBSElement() {};
-
- };
-
-
-
-
-#endif //__MBSELEMENT_H