textinput/peninputarc/inc/peninputlayoutcontrolinc/peninputlayoutrootctrl.h
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     1 /*
       
     2 * Copyright (c) 2005-2006 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0""
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  header file of control group and button group 
       
    15 *
       
    16 */
       
    17 
       
    18 #ifndef C_CFEPUILAYOUTROOTCTRL_H
       
    19 #define C_CFEPUILAYOUTROOTCTRL_H
       
    20 
       
    21 #include <peninputlayoutctrlgroup.h>
       
    22 #include <gulgcmap.h>
       
    23 class CDragBar;
       
    24 class CCoeControl;
       
    25 class CFepUiCursor;
       
    26 /**
       
    27  *  CFepUiLayoutRootCtrl
       
    28  *
       
    29  *  Root control of the layout. It's a control group will consists of several controls.
       
    30  *
       
    31  *  @lib feplayoutcontrol.lib
       
    32  *  @since S60 V4.0
       
    33  */
       
    34 NONSHARABLE_CLASS(CFepUiLayoutRootCtrl) : public CControlGroup,
       
    35                              public MEventObserver
       
    36     {    
       
    37 public: 
       
    38     //constructor and destructor
       
    39     /**
       
    40      * Factory function.        
       
    41      *
       
    42      * @since S60 V4.0     
       
    43      * @param aUiLayout Ui layout who contains this control.Ownership not transferred
       
    44      * @return An instance of CFepUiLayoutRootCtrl class        
       
    45      */                           
       
    46     static CFepUiLayoutRootCtrl* NewL(CFepUiLayout* aUiLayout);    
       
    47 
       
    48     /**
       
    49      * Destructor
       
    50      *
       
    51      * @since S60 V4.0        
       
    52      */                                   
       
    53     virtual ~ CFepUiLayoutRootCtrl();
       
    54 
       
    55     /**
       
    56      * HandleEventL. Handle UI event.
       
    57      * There are only 4 kinds of UI event right now: Initialization, raw event, 
       
    58      * pointer and pointer buffer event. 
       
    59      *
       
    60      * @since S60 v4.0
       
    61      * @param aType The event type. See TEventType
       
    62      * @param aEventData The event data.
       
    63      * @return The control which processes the event
       
    64      */
       
    65     TBool HandleEventL(TEventType aType, const TAny* aEventData);
       
    66      
       
    67      										 
       
    68     /**
       
    69      * Set the control which has pointer down event
       
    70      *
       
    71      * @since S60 v4.0
       
    72      * @param aCtrl The control to be set. NULL if pointer up 
       
    73      * happens in other control, and this will cause a canceling pointer down operation
       
    74      * in that control which has the pointer down event.
       
    75      */
       
    76     void SetPointerDownCtrlL(CFepUiBaseCtrl* aCtrl);           
       
    77     
       
    78     /**
       
    79      * Register to layout to require updaing control valid region constantly.
       
    80      *
       
    81      * @since S60 v4.0
       
    82      * @param aCtrl The contrl which want to update region.
       
    83      * @param aRequiredFlag Register or deregister. ETrue if register.
       
    84      */        
       
    85     IMPORT_C void RequireRegionUpdateL(CFepUiBaseCtrl* aCtrl,TBool aRequiredFlag);    
       
    86     
       
    87      
       
    88     /**
       
    89      * Draw contents within the rect.
       
    90      *
       
    91      * @since S60 v4.0		
       
    92      * @param aRect The rect to be drawn in.		
       
    93      * @param aDrawFrameFlag The flag which tells whether draw content of draw frame only
       
    94      */             
       
    95     void DrawRect(const TRect& aRect,TBool aDrawFrameFlag = EFalse); //internal use only
       
    96 
       
    97     /**
       
    98      * AddControlL
       
    99     
       
   100     
       
   101     /**
       
   102      * RemoveControl
       
   103      * Remove a control from layout.
       
   104      * Remove a control after layout initialization is not supported right now
       
   105      *
       
   106      * @since S60 v4.0
       
   107      * @param aControl The control to be removed.     
       
   108      */          
       
   109     void RemoveControl(CFepUiBaseCtrl* aControl);
       
   110 
       
   111     /**
       
   112      * RemoveControl
       
   113      * Remove a control from layout.
       
   114      * Remove a control after layout initialization is not supported right now
       
   115      *
       
   116      * @since S60 v4.0
       
   117      * @param aControl The control to be removed.     
       
   118      */          
       
   119     void RemoveControl(CCoeControl* aControl);    
       
   120 
       
   121     /**
       
   122      * Set layout's rectangle
       
   123      *
       
   124      * @since S60 V4.0
       
   125      * @param aRect The new control area
       
   126      */                                       
       
   127     void SetRect(const TRect& aRect);
       
   128        
       
   129     /**
       
   130      * Init layout control 
       
   131      * Do layout control initialization. It's called by layout when layout 
       
   132      * is initialized.
       
   133      *
       
   134      * @since S60 v4.0
       
   135      * @return The layout rect.
       
   136      */
       
   137     TRect InitControl();
       
   138      
       
   139     /**
       
   140      * Capture or release the pointer
       
   141      *
       
   142      * @since S60 v4.0
       
   143      * @param aControl The control who wants the operation.
       
   144      * @param aFlag  Flag indicates capture or release. ETure if capturing.
       
   145      * @return The control which captures the pointer before.
       
   146      */                                                    
       
   147     CFepUiBaseCtrl* CapturePointer(CFepUiBaseCtrl* aCtrl,TBool aFlag = ETrue);
       
   148 
       
   149     /**
       
   150      * Get the control which captures the pointer
       
   151      *
       
   152      * @since S60 v4.0
       
   153      * @return The control which captures the pointer.
       
   154      */                                                    
       
   155     inline CFepUiBaseCtrl* CtrlCapPointer();
       
   156          
       
   157     /*
       
   158      * Get the max editor length which the input context field can hold.
       
   159      * Called by CFepUiLayout
       
   160      *
       
   161      * @since S60 v4.0
       
   162      * @return The editor length
       
   163      */
       
   164     TInt GetInputContextFieldMaxLen();
       
   165     
       
   166     /**
       
   167      * Test whether the position is valid. 
       
   168      * This is used to test the target position when draging controls to some place
       
   169      *
       
   170      * @since S60 v4.0
       
   171      * @param aRect The rect to be checked.
       
   172      * @param aDragbar The dragbar being dragged
       
   173      * @param aVInfo The valid information in vertial dirtection
       
   174      * @param aHInfo The valid information in horizontal dirtection     
       
   175      * @return ETue if no confliction. Otherwise, EFalse                
       
   176      */                                             
       
   177     TBool IsValidDestination(const TRect& aRect,CDragBar* aDragBar,
       
   178                                             TBool& aVInfo,TBool& aHInfo); 
       
   179     
       
   180     /**
       
   181      * Draw control frame 
       
   182      * 
       
   183      * @since S60 V4.0
       
   184      * @param aFrameRect The rect to be drawn
       
   185      * @param aDrawFlag Draw or erase flag. ETrue if draw
       
   186      * @return The affected rect
       
   187      */            
       
   188     TRect DrawFrame(const TRect& aFrameRect, TBool aDrawFlag = ETrue);
       
   189     
       
   190     /**
       
   191      * Get the region where user can't start the drawing.
       
   192      * 
       
   193      * @since S60 V4.0
       
   194      * @return The region required
       
   195      */    
       
   196     inline const TRegion& NonHwrStartingPtRegion();
       
   197     
       
   198     //from base class CFepUiBaseCtrl    
       
   199     /**
       
   200      * From CFepUiBaseCtrl
       
   201      * Draw control
       
   202      *
       
   203      * @since S60 V4.0
       
   204      */              
       
   205     virtual void Draw();
       
   206         
       
   207     /**
       
   208      * From CFepUiBaseCtrl
       
   209      * Update control's valid region when other control hiding or displaying.
       
   210      * This is usually used for HWR window to change it's writing area.
       
   211      *
       
   212      * @since S60 V4.0
       
   213      * @param aCtrl The control whose displaying status changed
       
   214      * @param bFlag ETrue if control is hiden, otherwise EFalse
       
   215      */        
       
   216      virtual void UpdateValidRegion(CFepUiBaseCtrl* aCtrl,TBool aRemoveFlag);    
       
   217     
       
   218     //from base control MPositionObserver    
       
   219     /**
       
   220      * From MPositionObserver
       
   221      * Handle position change event
       
   222      *
       
   223      * @since S60 v4.0
       
   224      * @param aOffset The moving offset
       
   225      * @return The flag whether this observer has processed the event.
       
   226      *         ETrue if processed.Otherwise EFalse.
       
   227      */            
       
   228     TBool HandlePositionChange(const TPoint& aOffset);    
       
   229 
       
   230 
       
   231     //from base class MEventObserver
       
   232     /**
       
   233      * From MEventObserver
       
   234      * Handle control event 
       
   235      *
       
   236      * @since S60 v4.0
       
   237      * @param aEventType The event type
       
   238      * @param aCtrl The control who sends the event
       
   239      * @param aEventData The event data
       
   240      */            
       
   241     void HandleControlEvent(TInt aEventType, CFepUiBaseCtrl* aCtrl, const TDesC& aEventData);    
       
   242     
       
   243     /**
       
   244      * From CFepUiBaseCtrl
       
   245      * OnActivate. Called when the layout is going to be shown.
       
   246      *
       
   247      * @since S60 v4.0
       
   248      */        
       
   249     IMPORT_C void OnActivate();
       
   250     
       
   251     /**
       
   252      * From CFepUiBaseCtrl
       
   253      * OnDeActivate. Called when the layout is going to be hidden
       
   254      *
       
   255      * @since S60 v4.0
       
   256      */        
       
   257     IMPORT_C void OnDeActivate();   
       
   258     
       
   259     CWindowToBitmapMappingGc* GetRWindowGcL();
       
   260     
       
   261     /**
       
   262      * Handle system resource change.
       
   263      *
       
   264      * @since S60 V5.0
       
   265      * @param aType The system resource change type
       
   266      */
       
   267     void HandleResourceChange(TInt aType);
       
   268     
       
   269     /**
       
   270      * Public for layout 
       
   271      *
       
   272      * @since S60 V5.0
       
   273      */
       
   274      void GraphicDeviceSizeChanged();
       
   275     virtual void BringToTopInGroup(CFepUiBaseCtrl* aCtrl);
       
   276     virtual void BringToBackInGroup(CFepUiBaseCtrl* aCtrl);
       
   277 
       
   278     CFepUiCursor* CreateCursor();     
       
   279 protected:
       
   280     /**
       
   281      * 2nd phase constructor
       
   282      *
       
   283      * @since S60 v4.0
       
   284      */                
       
   285     void ConstructL();               
       
   286 
       
   287 private:
       
   288     /**
       
   289      * Default constructor.        
       
   290      *
       
   291      * @since S60 V4.0        
       
   292      * @param aRect The rectangle area for this control
       
   293      * @param aUiLayout Ui layout who contains this control
       
   294      */                                   
       
   295     CFepUiLayoutRootCtrl(CFepUiLayout* aUiLayout);
       
   296     //from CFepUiBaseCtrl
       
   297     /**
       
   298      * From CFepUiBaseCtrl    
       
   299      * Handle pointer down event
       
   300      *
       
   301      * @since S60 V4.0
       
   302      * @param aPoint The point position relative the layout
       
   303      * @return The control which handles the event.
       
   304      */                                        
       
   305     CFepUiBaseCtrl* HandlePointerDownEventL(const TPoint& aPoint);
       
   306     
       
   307     /**
       
   308      * From CFepUiBaseCtrl    
       
   309      * Handle pointer move event
       
   310      *
       
   311      * @since S60 V4.0
       
   312      * @param aPoint The point position relative the layout
       
   313      * @return The control which handles the event.     
       
   314      */                  
       
   315     CFepUiBaseCtrl* HandlePointerMoveEventL(const TPoint& aPoint);
       
   316     
       
   317     /**
       
   318      * From CFepUiBaseCtrl    
       
   319      * Handle pointer up event
       
   320      *
       
   321      * @since S60 V4.0
       
   322      * @param aPoint The point position relative the layout
       
   323      * @return The control which handles the event.     
       
   324      */                  
       
   325     CFepUiBaseCtrl* HandlePointerUpEventL(const TPoint& aPoint);
       
   326 
       
   327     void DoRegionUpdateForCtrls();
       
   328     
       
   329     void RegisterICFEditor();
       
   330     
       
   331     void InsertToPopList(CFepUiBaseCtrl* aCtrl);  
       
   332     
       
   333     CFepUiCursor* CreateCursorL();
       
   334     TBool ClipCursorForCtrlNeeded(CFepUiBaseCtrl* aCtrl, 
       
   335 								  const TBool aBringToTopFlag,
       
   336 								  TInt& aCursorIndex);    
       
   337 private:      
       
   338 
       
   339     /**
       
   340      * Indicate whether the pointer down event should be canceled.
       
   341      */
       
   342     TBool iPointerDownCanceled;
       
   343     
       
   344     TBool iShadowShown;
       
   345     /**
       
   346      * Control list for controls which require updating rect constantly
       
   347      */
       
   348     RPointerArray<CFepUiBaseCtrl> iCtrlRegionAwareList;
       
   349     
       
   350     /**
       
   351      * The control who has captured the pointer.
       
   352      * Not own
       
   353      */
       
   354     CFepUiBaseCtrl* iPointerCaptureCtrl; 
       
   355     
       
   356     /**
       
   357      * Layout position. To keep the position when layout moving
       
   358      */
       
   359     TPoint iLayoutPos;
       
   360 
       
   361 
       
   362     CFepUiCursor* iCursor;
       
   363 
       
   364     /**
       
   365      * Control list for controls which require to be aware any overlapping change
       
   366      * due to other controls show/hide.
       
   367      */    
       
   368     RPointerArray<CFepUiBaseCtrl> iCtrlOverlappingAwareList;        
       
   369     
       
   370     CWindowToBitmapMappingGc* iWindowGc;
       
   371     };
       
   372     
       
   373 #include "peninputlayoutrootctrl.inl"    
       
   374 //end of classd CFepUiLayoutRootCtrl
       
   375 
       
   376 #endif //C_CFEPUILAYOUTROOTCTRL_H