--- a/textinput/peninputcommonlayout/src/peninputctrlpool.cpp Wed Jun 23 04:57:58 2010 +0800
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,158 +0,0 @@
-/*
-* Copyright (c) 2002-2005 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0""
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description: control pool
-*
-*/
-
-
-// System includes
-#include <peninputlayoutbasecontrol.h>
-
-// User includes
-#include "peninputctrlpool.h"
-
-
-// ======== MEMBER FUNCTIONS ========
-
-// ------------------------------------------------------------------------
-// CPeninputCtrlPool::NewL
-// (other items were commented in a header)
-// ------------------------------------------------------------------------
-//
-EXPORT_C CPeninputCtrlPool* CPeninputCtrlPool::NewL()
- {
- CPeninputCtrlPool* self = NewLC();
- CleanupStack::Pop( self );
-
- return self;
- }
-
-// ------------------------------------------------------------------------
-// CPeninputCtrlPool::NewLC
-// (other items were commented in a header)
-// ------------------------------------------------------------------------
-//
-EXPORT_C CPeninputCtrlPool* CPeninputCtrlPool::NewLC()
- {
- CPeninputCtrlPool* self = new ( ELeave ) CPeninputCtrlPool();
- CleanupStack::PushL( self );
- self->Construct();
-
- return self;
- }
-
-// ------------------------------------------------------------------------
-// CPeninputCtrlPool::ConstructL
-// (other items were commented in a header)
-// ------------------------------------------------------------------------
-//
-EXPORT_C void CPeninputCtrlPool::Construct()
- {
- }
-
-// ------------------------------------------------------------------------
-// CPeninputCtrlPool::~CPeninputCtrlPool
-// (other items were commented in a header)
-// ------------------------------------------------------------------------
-//
-EXPORT_C CPeninputCtrlPool::~CPeninputCtrlPool()
- {
- iControlList.ResetAndDestroy();
- iControlList.Close();
- }
-
-// ------------------------------------------------------------------------
-// CPeninputCtrlPool::AddControl
-// (other items were commented in a header)
-// ------------------------------------------------------------------------
-//
-EXPORT_C void CPeninputCtrlPool::AddControl( CFepUiBaseCtrl* aControl )
- {
- iControlList.Append( aControl );
- }
-
-// ------------------------------------------------------------------------
-// CPeninputCtrlPool::RemoveControl
-// (other items were commented in a header)
-// ------------------------------------------------------------------------
-//
-EXPORT_C void CPeninputCtrlPool::RemoveControl( const TInt aControlID )
- {
- CFepUiBaseCtrl* ctrl = Control( aControlID );
- const TInt index = iControlList.Find( ctrl );
- delete ctrl;
- iControlList.Remove( index );
- }
-
-// ------------------------------------------------------------------------
-// CPeninputCtrlPool::Control
-// (other items were commented in a header)
-// ------------------------------------------------------------------------
-//
-EXPORT_C CFepUiBaseCtrl* CPeninputCtrlPool::Control(
- const TInt aControlID ) const
- {
- const TInt count = iControlList.Count();
- CFepUiBaseCtrl* ctrl = NULL;
-
- for ( TInt i = 0; i < count; i++ )
- {
- if ( iControlList[i]->ControlId() == aControlID )
- {
- ctrl = iControlList[i];
- break;
- }
- }
-
- return ctrl;
- }
-
-// ------------------------------------------------------------------------
-// CPeninputCtrlPool::ControlByIndex
-// (other items were commented in a header)
-// ------------------------------------------------------------------------
-//
-EXPORT_C CFepUiBaseCtrl* CPeninputCtrlPool::ControlByIndex(
- const TInt aIndex ) const
- {
- CFepUiBaseCtrl* ctrl = NULL;
- const TInt count = iControlList.Count();
-
- if ( ( aIndex < count ) && ( aIndex >= 0 ) )
- {
- ctrl = iControlList[aIndex];
- }
-
- return ctrl;
- }
-
-// ------------------------------------------------------------------------
-// CPeninputCtrlPool::ControlCount
-// (other items were commented in a header)
-// ------------------------------------------------------------------------
-//
-EXPORT_C TInt CPeninputCtrlPool::ControlCount() const
- {
- return iControlList.Count();
- }
-
-// ------------------------------------------------------------------------
-// CPeninputCtrlPool::Reset
-// (other items were commented in a header)
-// ------------------------------------------------------------------------
-//
-EXPORT_C void CPeninputCtrlPool::Reset()
- {
- iControlList.ResetAndDestroy();
- }