textinput/peninputcommonlayout/src/peninputctrlpool.cpp
changeset 27 694fa80c203c
parent 24 fc42a86c98e3
child 35 0f326f2e628e
--- a/textinput/peninputcommonlayout/src/peninputctrlpool.cpp	Wed Jun 23 04:57:58 2010 +0800
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,158 +0,0 @@
-/*
-* Copyright (c) 2002-2005 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0""
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description:  control pool
-*
-*/
-
-
-// System includes
-#include <peninputlayoutbasecontrol.h>
-
-// User includes
-#include "peninputctrlpool.h"
-
-
-// ======== MEMBER FUNCTIONS ========
-
-// ------------------------------------------------------------------------
-// CPeninputCtrlPool::NewL
-// (other items were commented in a header)
-// ------------------------------------------------------------------------
-//
-EXPORT_C CPeninputCtrlPool* CPeninputCtrlPool::NewL()
-    {
-    CPeninputCtrlPool* self = NewLC();
-    CleanupStack::Pop( self );
-
-    return self;
-    }
- 
-// ------------------------------------------------------------------------
-// CPeninputCtrlPool::NewLC
-// (other items were commented in a header)
-// ------------------------------------------------------------------------
-//    
-EXPORT_C CPeninputCtrlPool* CPeninputCtrlPool::NewLC()
-    {
-    CPeninputCtrlPool* self = new ( ELeave ) CPeninputCtrlPool();
-    CleanupStack::PushL( self );
-    self->Construct();
-
-    return self;
-    }
-
-// ------------------------------------------------------------------------
-// CPeninputCtrlPool::ConstructL
-// (other items were commented in a header)
-// ------------------------------------------------------------------------
-//   
-EXPORT_C void CPeninputCtrlPool::Construct() 
-    {
-    }
-
-// ------------------------------------------------------------------------
-// CPeninputCtrlPool::~CPeninputCtrlPool
-// (other items were commented in a header)
-// ------------------------------------------------------------------------
-//         
-EXPORT_C CPeninputCtrlPool::~CPeninputCtrlPool()
-    {
-    iControlList.ResetAndDestroy();
-    iControlList.Close();
-    }
-
-// ------------------------------------------------------------------------
-// CPeninputCtrlPool::AddControl
-// (other items were commented in a header)
-// ------------------------------------------------------------------------
-//    
-EXPORT_C void CPeninputCtrlPool::AddControl( CFepUiBaseCtrl* aControl )
-    {
-    iControlList.Append( aControl );
-    }
-
-// ------------------------------------------------------------------------
-// CPeninputCtrlPool::RemoveControl
-// (other items were commented in a header)
-// ------------------------------------------------------------------------
-//     
-EXPORT_C void CPeninputCtrlPool::RemoveControl( const TInt aControlID ) 
-    {
-    CFepUiBaseCtrl* ctrl = Control( aControlID );
-    const TInt index = iControlList.Find( ctrl );
-    delete ctrl;
-    iControlList.Remove( index );
-    }
-    
-// ------------------------------------------------------------------------
-// CPeninputCtrlPool::Control
-// (other items were commented in a header)
-// ------------------------------------------------------------------------
-//     
-EXPORT_C CFepUiBaseCtrl* CPeninputCtrlPool::Control( 
-    const TInt aControlID ) const
-    {
-    const TInt count = iControlList.Count();
-    CFepUiBaseCtrl* ctrl = NULL;
-    
-    for ( TInt i = 0; i < count; i++ )
-        {
-        if ( iControlList[i]->ControlId() == aControlID )
-            {
-            ctrl = iControlList[i];
-            break;
-            }
-        }
-
-    return ctrl;
-    }
-
-// ------------------------------------------------------------------------
-// CPeninputCtrlPool::ControlByIndex
-// (other items were commented in a header)
-// ------------------------------------------------------------------------
-//   
-EXPORT_C CFepUiBaseCtrl* CPeninputCtrlPool::ControlByIndex(
-    const TInt aIndex ) const
-    {
-    CFepUiBaseCtrl* ctrl = NULL;
-    const TInt count = iControlList.Count();
-
-    if ( ( aIndex < count ) && ( aIndex >= 0 ) )
-        {
-        ctrl = iControlList[aIndex];
-        }
-
-    return ctrl;
-    }
-
-// ------------------------------------------------------------------------
-// CPeninputCtrlPool::ControlCount
-// (other items were commented in a header)
-// ------------------------------------------------------------------------
-// 
-EXPORT_C TInt CPeninputCtrlPool::ControlCount() const
-    {
-    return iControlList.Count();
-    }
-
-// ------------------------------------------------------------------------
-// CPeninputCtrlPool::Reset
-// (other items were commented in a header)
-// ------------------------------------------------------------------------
-// 
-EXPORT_C void CPeninputCtrlPool::Reset()
-    {
-    iControlList.ResetAndDestroy();
-    }