--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/fep/aknfep/src/AknFepUiInputStateCompletionLatinJapanese.cpp Tue Feb 02 01:02:04 2010 +0200
@@ -0,0 +1,161 @@
+/*
+* Copyright (c) 2002-2004 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0""
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:
+* Provides the TAknFepUiInputStateCompletionLatinJapanese methods.
+*
+*/
+
+
+
+
+
+
+
+
+
+
+
+
+// INCLUDE FILES
+#include "AknFepUiInputStateCompletionLatinJapanese.h"
+#include "AknFepUIManagerStateInterface.h" // MAknFepUIManagerStateInterface
+#include "AknFepManagerUIInterface.h" // MAknFepManagerUIInterface
+#include "AknFepCaseManager.h" // CAknFepCaseManager
+#include "AknFepGlobalEnums.h"
+
+#include <PtiDefs.h> // keys
+#include <PtiEngine.h>
+#include <PtiCompositionDataIF.h> // MPtiEngineCompositionDataInterface
+
+// CONSTANTS
+
+/**
+* TAknFepUiInputStateCompletionLatinJapanese class.
+*
+*/
+
+//============================ MEMBER FUNCTIONS ==============================
+
+// ---------------------------------------------------------------------------
+// TAknFepUiInputStateCompletionLatinJapanese::
+// TAknFepUiInputStateCompletionLatinJapanese
+// C++ default Constructor
+// ---------------------------------------------------------------------------
+//
+TAknFepUiInputStateCompletionLatinJapanese::TAknFepUiInputStateCompletionLatinJapanese(
+ MAknFepUIManagerStateInterface* aOwner,
+ MAknFepUICtrlContainerJapanese* aUIContainer)
+ :TAknFepUiInputStateCompletionJapaneseMultitap(aOwner, aUIContainer)
+ {
+ }
+
+// ---------------------------------------------------------------------------
+// TAknFepUiInputStateCompletionJapaneseMultitap::HandleNumericShortKeyL
+// Handling short keypress events of the numeric and the star.
+// ---------------------------------------------------------------------------
+//
+TBool TAknFepUiInputStateCompletionLatinJapanese::HandleNumericShortKeyL(TInt aKey)
+ {
+ MAknFepManagerUIInterface* fepMan = iOwner->FepMan();
+ TBool ret = ETrue;
+ CommitInlineEditingCharacterL();
+ iOwner->ChangeState(EInitial);
+ if (!iOwner->IsQwerty())
+ {
+ fepMan->SimulateKeyEventL(aKey, ETrue);
+ }
+ return ret;
+ }
+
+// ---------------------------------------------------------------------------
+// TAknFepUiInputStateCompletionLatinJapanese::CommitInlineEditingCharacterL
+// Commit inline editing string
+// ---------------------------------------------------------------------------
+//
+TBool TAknFepUiInputStateCompletionLatinJapanese::CommitInlineEditingCharacterL()
+ {
+ TBool ret = EFalse;
+ MAknFepManagerUIInterface* fepMan = iOwner->FepMan();
+ CPtiEngine* ptiEngine = iOwner->PtiEngine();
+ if (!iOwner->IsQwerty()
+ && iOwner->FepMan()->IsSupportsSecretText()
+ && fepMan->IsFlagSet(CAknFepManager::EFlagInsideMultitapInlineEditingTransaction))
+ {
+ fepMan->CommitInlineEditL();
+ ptiEngine->ClearCurrentWord();
+ iData = 0;
+ ret = ETrue;
+ }
+ else
+ {
+ const MPtiEngineCompositionDataInterface* data = ptiEngine->CompositionData();
+ TPtrC text = data->CompletedString();
+ if (text.Length() > 0)
+ {
+ // Update case without Qwerty
+ if (!iOwner->IsQwerty())
+ {
+ UpdateCase(text);
+ }
+
+ // Commit a character
+ fepMan->CommitInlineEditL(text, text.Length());
+
+ // Update case with Qwerty
+ if (iOwner->IsQwerty())
+ {
+ CAknFepCaseManager* caseMan = iOwner->CaseMan();
+ caseMan->UpdateCase(ENullNaviEvent);
+ }
+
+ ptiEngine->ClearCurrentWord();
+ iData = 0;
+ ret = ETrue;
+ }
+ }
+ return ret;
+ }
+
+// ---------------------------------------------------------------------------
+// TAknFepUiInputStateCompletionLatinJapanese::HandleAuxKeyL
+// Handling auxiliary keypress events including OK and Backspace
+// ---------------------------------------------------------------------------
+//
+TBool TAknFepUiInputStateCompletionLatinJapanese::HandleAuxKeyL(TInt aKey,
+ TKeyPressLength aLength)
+ {
+ TBool ret = ETrue;
+ CPtiEngine* ptiEngine = iOwner->PtiEngine();
+
+ if (aKey == EKeyOK
+ || aKey == EStdKeyDevice3 /* 0xA7 */
+ || aKey == EStdKeyEnter
+ || aKey == EStdKeyNkpEnter)
+ {
+ TPtiEngineCommand ptiCommand = EPtiCommandUserActionComplete;
+ if (aLength == ELongKeyPress)
+ {
+ ptiCommand = EPtiCommandUserActionAllComplete;
+ }
+ ptiEngine->HandleCommandL(ptiCommand);
+ UpdateInlineEditingCharacterL();
+ // OK-key or Enter-key shouldn't be consumed in Latin input.
+ // Because OK-key or Enter-key might be used in application side.
+ ret = EFalse;
+ }
+
+ return ret;
+ }
+
+// End of file