textinput/peninputarc/src/peninputserverapp/peninputuilayoutowner.cpp
changeset 0 eb1f2e154e89
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/textinput/peninputarc/src/peninputserverapp/peninputuilayoutowner.cpp	Tue Feb 02 01:02:04 2010 +0200
@@ -0,0 +1,169 @@
+/*
+* Copyright (c) 2005-2006 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0""
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  Implementation for peninput server
+*
+*/
+
+
+#include "peninputuilayoutowner.h"	
+#include "peninputserver.h"
+
+
+// ======== MEMBER FUNCTIONS ========
+
+
+// ---------------------------------------------------------------------------
+// CPeninputUiLayoutOwner::CPeninputUiLayoutOwner
+// ---------------------------------------------------------------------------
+//
+CPeninputUiLayoutOwner::CPeninputUiLayoutOwner ( CPeninputServer& aServer )
+    : iServer( aServer )
+    {
+    }
+
+
+// ---------------------------------------------------------------------------
+// CPeninputUiLayoutOwner::NewL
+// ---------------------------------------------------------------------------
+//
+CPeninputUiLayoutOwner* CPeninputUiLayoutOwner::NewL( CPeninputServer& aServer )
+    {
+    CPeninputUiLayoutOwner* self = new (ELeave) CPeninputUiLayoutOwner( aServer );
+    CleanupStack::PushL( self );
+    self->ConstructL();
+    CleanupStack::Pop(self);
+    return self;
+    }
+
+
+// ---------------------------------------------------------------------------
+// CPeninputUiLayoutOwner::ConstructL
+// ---------------------------------------------------------------------------
+//
+void CPeninputUiLayoutOwner::ConstructL( )
+    {
+    }
+
+// ---------------------------------------------------------------------------
+// CPeninputUiLayoutOwner::~CPeninputUiLayoutOwner
+// Destructor
+// ---------------------------------------------------------------------------
+//
+CPeninputUiLayoutOwner::~CPeninputUiLayoutOwner()
+    {
+    }
+
+
+// From MLayoutOwner
+// ---------------------------------------------------------------------------
+// CPeninputUiLayoutOwner::UpdateArea
+// Update sprite rect
+// ---------------------------------------------------------------------------
+//
+void CPeninputUiLayoutOwner::UpdateArea(const TRect& aRect,TBool aFullUpdate,
+                                                    TBool aImmedFlag)
+    {
+    return iServer.UpdateArea( aRect, aFullUpdate,aImmedFlag);
+    }
+
+//from MLayuoutOwner
+
+// ---------------------------------------------------------------------------
+// CPeninputUiLayoutOwner::BitmapContext
+// Get bitmap context
+// ---------------------------------------------------------------------------
+//
+CBitmapContext* CPeninputUiLayoutOwner::BitmapContext()
+    {
+    return iServer.BitmapContext();
+    }
+
+// ---------------------------------------------------------------------------
+// CPeninputUiLayoutOwner::BitmapDevice
+// Get bitmap device
+// ---------------------------------------------------------------------------
+//
+CFbsBitmapDevice* CPeninputUiLayoutOwner::BitmapDevice()
+    {
+    return iServer.BitmapDevice();
+    }
+
+// ---------------------------------------------------------------------------
+// CPeninputUiLayoutOwner::MaskBmpDevice
+// Get mask bitmap device
+// ---------------------------------------------------------------------------
+//
+CFbsBitmapDevice* CPeninputUiLayoutOwner::MaskBmpDevice()
+    {
+    return iServer.MaskBmpDevice();
+    }
+
+// ---------------------------------------------------------------------------
+// CPeninputUiLayoutOwner::Hide
+// Hide/show sprite
+// ---------------------------------------------------------------------------
+//
+void CPeninputUiLayoutOwner::Hide(TBool aHideFlag)
+    {
+    return iServer.Hide( aHideFlag );
+    }
+
+// ---------------------------------------------------------------------------
+// CPeninputUiLayoutOwner::LayoutSizeChanged
+// Handle layout size change
+// ---------------------------------------------------------------------------
+//
+TInt CPeninputUiLayoutOwner::LayoutSizeChanged(const TSize& aSize, TBool aNeedUpdate)
+	{
+	return iServer.LayoutSizeChanged( aSize, aNeedUpdate );	    
+	}
+
+// ---------------------------------------------------------------------------
+// CPeninputUiLayoutOwner::SignalOwner
+// Signal owner
+// ---------------------------------------------------------------------------
+//
+void CPeninputUiLayoutOwner::SignalOwner(TInt aEventType, const TDesC& aEventData)
+    {    
+    return iServer.SignalOwner( aEventType, aEventData );	 
+    }
+    
+// ---------------------------------------------------------------------------
+// CPeninputUiLayoutOwner::LayoutRect
+// Get sprite size and position
+// ---------------------------------------------------------------------------
+//
+TRect CPeninputUiLayoutOwner::LayoutRect()
+    {
+    return iServer.LayoutRect();
+    }
+
+// ---------------------------------------------------------------------------
+// CPeninputUiLayoutOwner::SetPosition
+// called when sprite has been moved
+// ---------------------------------------------------------------------------
+//
+
+TPoint CPeninputUiLayoutOwner::SetPosition(const TPoint& aNewPos)
+    {
+    return iServer.SetPosition( aNewPos );
+    }
+
+void CPeninputUiLayoutOwner::FlushUi()
+    {
+    return iServer.FlushWsSession();
+    }
+    
+// End of File
+