--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/textinput/peninputcommonlayout/src/peninputctrlpool.cpp Tue Feb 02 01:02:04 2010 +0200
@@ -0,0 +1,158 @@
+/*
+* Copyright (c) 2002-2005 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0""
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: control pool
+*
+*/
+
+
+// System includes
+#include <peninputlayoutbasecontrol.h>
+
+// User includes
+#include "peninputctrlpool.h"
+
+
+// ======== MEMBER FUNCTIONS ========
+
+// ------------------------------------------------------------------------
+// CPeninputCtrlPool::NewL
+// (other items were commented in a header)
+// ------------------------------------------------------------------------
+//
+EXPORT_C CPeninputCtrlPool* CPeninputCtrlPool::NewL()
+ {
+ CPeninputCtrlPool* self = NewLC();
+ CleanupStack::Pop( self );
+
+ return self;
+ }
+
+// ------------------------------------------------------------------------
+// CPeninputCtrlPool::NewLC
+// (other items were commented in a header)
+// ------------------------------------------------------------------------
+//
+EXPORT_C CPeninputCtrlPool* CPeninputCtrlPool::NewLC()
+ {
+ CPeninputCtrlPool* self = new ( ELeave ) CPeninputCtrlPool();
+ CleanupStack::PushL( self );
+ self->Construct();
+
+ return self;
+ }
+
+// ------------------------------------------------------------------------
+// CPeninputCtrlPool::ConstructL
+// (other items were commented in a header)
+// ------------------------------------------------------------------------
+//
+EXPORT_C void CPeninputCtrlPool::Construct()
+ {
+ }
+
+// ------------------------------------------------------------------------
+// CPeninputCtrlPool::~CPeninputCtrlPool
+// (other items were commented in a header)
+// ------------------------------------------------------------------------
+//
+EXPORT_C CPeninputCtrlPool::~CPeninputCtrlPool()
+ {
+ iControlList.ResetAndDestroy();
+ iControlList.Close();
+ }
+
+// ------------------------------------------------------------------------
+// CPeninputCtrlPool::AddControl
+// (other items were commented in a header)
+// ------------------------------------------------------------------------
+//
+EXPORT_C void CPeninputCtrlPool::AddControl( CFepUiBaseCtrl* aControl )
+ {
+ iControlList.Append( aControl );
+ }
+
+// ------------------------------------------------------------------------
+// CPeninputCtrlPool::RemoveControl
+// (other items were commented in a header)
+// ------------------------------------------------------------------------
+//
+EXPORT_C void CPeninputCtrlPool::RemoveControl( const TInt aControlID )
+ {
+ CFepUiBaseCtrl* ctrl = Control( aControlID );
+ const TInt index = iControlList.Find( ctrl );
+ delete ctrl;
+ iControlList.Remove( index );
+ }
+
+// ------------------------------------------------------------------------
+// CPeninputCtrlPool::Control
+// (other items were commented in a header)
+// ------------------------------------------------------------------------
+//
+EXPORT_C CFepUiBaseCtrl* CPeninputCtrlPool::Control(
+ const TInt aControlID ) const
+ {
+ const TInt count = iControlList.Count();
+ CFepUiBaseCtrl* ctrl = NULL;
+
+ for ( TInt i = 0; i < count; i++ )
+ {
+ if ( iControlList[i]->ControlId() == aControlID )
+ {
+ ctrl = iControlList[i];
+ break;
+ }
+ }
+
+ return ctrl;
+ }
+
+// ------------------------------------------------------------------------
+// CPeninputCtrlPool::ControlByIndex
+// (other items were commented in a header)
+// ------------------------------------------------------------------------
+//
+EXPORT_C CFepUiBaseCtrl* CPeninputCtrlPool::ControlByIndex(
+ const TInt aIndex ) const
+ {
+ CFepUiBaseCtrl* ctrl = NULL;
+ const TInt count = iControlList.Count();
+
+ if ( ( aIndex < count ) && ( aIndex >= 0 ) )
+ {
+ ctrl = iControlList[aIndex];
+ }
+
+ return ctrl;
+ }
+
+// ------------------------------------------------------------------------
+// CPeninputCtrlPool::ControlCount
+// (other items were commented in a header)
+// ------------------------------------------------------------------------
+//
+EXPORT_C TInt CPeninputCtrlPool::ControlCount() const
+ {
+ return iControlList.Count();
+ }
+
+// ------------------------------------------------------------------------
+// CPeninputCtrlPool::Reset
+// (other items were commented in a header)
+// ------------------------------------------------------------------------
+//
+EXPORT_C void CPeninputCtrlPool::Reset()
+ {
+ iControlList.ResetAndDestroy();
+ }