--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/textinput/peninputvkbcn/ctrlsrc/peninputvkbctrlpool.cpp Tue Feb 02 01:02:04 2010 +0200
@@ -0,0 +1,146 @@
+/*
+* Copyright (c) 2002-2005 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0""
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: vkn control pool management
+*
+*/
+
+
+#include <peninputlayoutbasecontrol.h>
+
+#include "peninputvkbctrlpool.h"
+
+// ======== MEMBER FUNCTIONS ========
+
+// ------------------------------------------------------------------------
+// Constructor
+// ------------------------------------------------------------------------
+//
+CAknFepVkbCtrlPool* CAknFepVkbCtrlPool::NewL()
+ {
+ CAknFepVkbCtrlPool* self = NewLC();
+ CleanupStack::Pop(self);
+
+ return self;
+ }
+
+// ------------------------------------------------------------------------
+// Constructor
+// ------------------------------------------------------------------------
+//
+CAknFepVkbCtrlPool* CAknFepVkbCtrlPool::NewLC()
+ {
+ CAknFepVkbCtrlPool* self = new (ELeave) CAknFepVkbCtrlPool();
+
+ CleanupStack::PushL(self);
+ self->ConstructL();
+
+ return self;
+ }
+
+// ------------------------------------------------------------------------
+// Constructor
+// ------------------------------------------------------------------------
+//
+void CAknFepVkbCtrlPool::ConstructL()
+ {
+ }
+
+// ------------------------------------------------------------------------
+// Destructor
+// ------------------------------------------------------------------------
+//
+CAknFepVkbCtrlPool::~CAknFepVkbCtrlPool()
+ {
+ iControlList.ResetAndDestroy();
+ iControlList.Close();
+ }
+
+// ------------------------------------------------------------------------
+// Add one control to the pool, the control should have one control ID
+// ------------------------------------------------------------------------
+//
+void CAknFepVkbCtrlPool::AddControl(CFepUiBaseCtrl* aControl)
+ {
+ iControlList.Append(aControl);
+ }
+
+// ------------------------------------------------------------------------
+// Remove one control from the pool based on control ID
+// ------------------------------------------------------------------------
+//
+void CAknFepVkbCtrlPool::RemoveControl(const TInt aControlID)
+ {
+ CFepUiBaseCtrl* ctrl = Control(aControlID);
+ const TInt index = iControlList.Find(ctrl);
+ delete ctrl;
+ iControlList.Remove(index);
+ }
+
+// ------------------------------------------------------------------------
+// Get one control from the pool based on control ID
+// ------------------------------------------------------------------------
+//
+CFepUiBaseCtrl* CAknFepVkbCtrlPool::Control(const TInt aControlID) const
+ {
+ const TInt count = iControlList.Count();
+ CFepUiBaseCtrl* ctrl = NULL;
+
+ for (TInt i = 0; i < count; i++)
+ {
+ if (iControlList[i]->ControlId() == aControlID)
+ {
+ ctrl = iControlList[i];
+ break;
+ }
+ }
+
+ return ctrl;
+ }
+
+// ------------------------------------------------------------------------
+// Get one control from the pool based on the index of control array
+// ------------------------------------------------------------------------
+//
+CFepUiBaseCtrl* CAknFepVkbCtrlPool::ControlByIndex(const TInt aIndex) const
+ {
+ CFepUiBaseCtrl* ctrl = NULL;
+ const TInt count = iControlList.Count();
+
+ if ((aIndex < count) && (aIndex >= 0))
+ {
+ ctrl = iControlList[aIndex];
+ }
+
+ return ctrl;
+ }
+
+// ------------------------------------------------------------------------
+// Get current control count in the pool
+// ------------------------------------------------------------------------
+//
+TInt CAknFepVkbCtrlPool::ControlCount() const
+ {
+ return iControlList.Count();
+ }
+
+// ------------------------------------------------------------------------
+// Remove all controls and delete them
+// ------------------------------------------------------------------------
+//
+void CAknFepVkbCtrlPool::Reset()
+ {
+ iControlList.ResetAndDestroy();
+ }
+
+// End Of File