textinput/peninputvkbcn/src/peninputvkbuistatemgr.cpp
changeset 0 eb1f2e154e89
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/textinput/peninputvkbcn/src/peninputvkbuistatemgr.cpp	Tue Feb 02 01:02:04 2010 +0200
@@ -0,0 +1,189 @@
+/*
+* Copyright (c) 2002-2005 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0""
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  Implementation of the vkb ui state machine manager
+*
+*/
+
+
+// user includes
+#include "peninputvkbuistatemgr.h"
+#include "peninputvkblayoutcontext.h"
+
+#include "peninputvkb.hrh"
+#include "peninputvkbevent.h"
+#include "peninputvkbuistate.h"
+#include "peninputvkbuistatecompositionnochars.h"
+#include "peninputvkbuistatecompositionwithchars.h"
+#include "peninputvkbuistatestandby.h"
+#include "peninputvkbuistatestandbycn.h"
+#include "peninputvkbuistatestandbycnwithchars.h"
+
+// ======== MEMBER FUNCTIONS ========
+
+// Implementation of Class CAknFepVkbUiStateMgr
+
+// -----------------------------------------------------------------------------
+// CAknFepVkbUiStateMgr::CAknFepVkbUiStateMgr
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+CAknFepVkbUiStateMgr::CAknFepVkbUiStateMgr(MAknFepVkbLayoutContext* aContext)
+    :iContext(aContext)
+    {
+    }
+
+// -----------------------------------------------------------------------------
+// CAknFepVkbUiStateMgr::NewL
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+CAknFepVkbUiStateMgr* CAknFepVkbUiStateMgr::NewL(MAknFepVkbLayoutContext* aContext)
+    {
+    CAknFepVkbUiStateMgr*  self = NewLC(aContext);
+    CleanupStack::Pop();
+    return self;
+    }
+    
+// -----------------------------------------------------------------------------
+// CAknFepVkbUiStateMgr::NewLC
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+CAknFepVkbUiStateMgr* CAknFepVkbUiStateMgr::NewLC(MAknFepVkbLayoutContext* aContext)
+    {
+    CAknFepVkbUiStateMgr* self = new ( ELeave ) CAknFepVkbUiStateMgr(aContext);
+    CleanupStack::PushL(self);
+    self->ConstructL(aContext);
+ 
+    return self;
+    }
+      
+// -----------------------------------------------------------------------------
+// CAknFepVkbUiStateMgr::~CAknFepVkbUiStateMgr
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+CAknFepVkbUiStateMgr::~CAknFepVkbUiStateMgr()
+    {
+    delete iUiStateInitial;
+    delete iUiStateStandby;
+    delete iUiStateStandbycn;
+    delete iUiStateStandbyWitchChars;
+    delete iUiStateCompositionNoChars;
+    delete iUiStateCompositionWithChars;
+    }
+    
+// -----------------------------------------------------------------------------
+// CAknFepVkbUiStateMgr::CurrentUiState
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+MAknFepVkbUiState* CAknFepVkbUiStateMgr::CurrentUiState()
+    {
+    return iCurrentState;
+    }
+    
+// -----------------------------------------------------------------------------
+// CAknFepVkbUiStateMgr::SetCurrentUiState
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+void CAknFepVkbUiStateMgr::SetCurrentUiState(MAknFepVkbUiState* aUiState)
+    {
+    //First set the current state       
+    iCurrentState = aUiState;   
+    
+    //Then change client vkb if current state is standbycn
+    if ( iCurrentState == UiStateStandbycn() )
+        {
+        iContext->SendEventToVkbControl(EVkbEventComposition2Standby,NULL);
+        }
+    }
+    
+// -----------------------------------------------------------------------------
+// CAknFepVkbUiStateMgr::UiStateInitial
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+MAknFepVkbUiState* CAknFepVkbUiStateMgr::UiStateInitial()
+    {
+    return iUiStateInitial;
+    }
+    
+// -----------------------------------------------------------------------------
+// CAknFepVkbUiStateMgr::UiStateStandby
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+MAknFepVkbUiState* CAknFepVkbUiStateMgr::UiStateStandby()
+    {
+    return iUiStateStandby;
+    }
+    
+// -----------------------------------------------------------------------------
+// CAknFepVkbUiStateMgr::UiStateStandbycn
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+MAknFepVkbUiState* CAknFepVkbUiStateMgr::UiStateStandbycn()
+    {
+    return iUiStateStandbycn;
+    }   
+    
+// -----------------------------------------------------------------------------
+// CAknFepVkbUiStateMgr::UiStateStandbycnWithChars
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+MAknFepVkbUiState* CAknFepVkbUiStateMgr::UiStateStandbycnWithChars()
+    {
+    return iUiStateStandbyWitchChars;
+    }
+    
+// -----------------------------------------------------------------------------
+// CAknFepVkbUiStateMgr::UiStateCompositionNoChars
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+MAknFepVkbUiState* CAknFepVkbUiStateMgr::UiStateCompositionNoChars()
+    {
+    return iUiStateCompositionNoChars;
+    }
+    
+// -----------------------------------------------------------------------------
+// CAknFepVkbUiStateMgr::UiStateCompositionWithChars
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+MAknFepVkbUiState* CAknFepVkbUiStateMgr::UiStateCompositionWithChars()
+    {
+    return iUiStateCompositionWithChars;
+    }
+    
+// -----------------------------------------------------------------------------
+// CAknFepVkbUiStateMgr::ConstructL
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+void CAknFepVkbUiStateMgr::ConstructL(MAknFepVkbLayoutContext* aContext)
+    {
+    iUiStateInitial = CAknFepVkbUiState::NewL(this,aContext);
+    iUiStateStandby = CAknFepVkbUiStateStandby::NewL(this,aContext);
+    iUiStateStandbycn = CAknFepVkbUiStateStandbycn::NewL(this,aContext);
+    iUiStateStandbyWitchChars = CAknFepVkbUiStateStandbycnWithChars::NewL(this,aContext);
+    iUiStateCompositionNoChars = CAknFepVkbUiStateCompositionNoChars::NewL(this,aContext);
+    iUiStateCompositionWithChars = CAknFepVkbUiStateCompositionWithChars::NewL(this,aContext);          
+    }
+
+// End Of File