--- a/textinput/peninputarc/inc/peninputlayoutcontrolinc/peninputlayoutbasecontrol.inl Tue Aug 31 15:31:50 2010 +0300
+++ b/textinput/peninputarc/inc/peninputlayoutcontrolinc/peninputlayoutbasecontrol.inl Wed Sep 01 12:23:33 2010 +0100
@@ -215,35 +215,7 @@
{
return iRootCtrl;
}
-
-// ---------------------------------------------------------------------------
-// get graphics context for sprite or window
-// ---------------------------------------------------------------------------
-//
-inline CBitmapContext* CFepUiBaseCtrl::BitGc()
- {
- return iLayoutOwner->BitmapContext();
- }
-
-// ---------------------------------------------------------------------------
-// get Bitmap device for sprite or window
-// ---------------------------------------------------------------------------
-//
-inline CFbsBitmapDevice* CFepUiBaseCtrl::BitmapDevice()
- {
- return iLayoutOwner->BitmapDevice();
- }
-
-// ---------------------------------------------------------------------------
-// get Mask bitmap device for sprite or window
-// ---------------------------------------------------------------------------
-//
-inline CFbsBitmapDevice* CFepUiBaseCtrl::MaskBitmapDevice()
- {
- return iLayoutOwner->MaskBmpDevice();
- }
-
// ---------------------------------------------------------------------------
// get control pointer down status
// ---------------------------------------------------------------------------
@@ -263,14 +235,6 @@
if(!aFlag)
iPointerLeft = EFalse;
}
-// ---------------------------------------------------------------------------
-// get control background maks bmp
-// ---------------------------------------------------------------------------
-//
-inline CFbsBitmap* CFepUiBaseCtrl::BkMaskBmp()
- {
- return iBkMaskBmp;
- }
// ---------------------------------------------------------------------------
// get control background bmp
@@ -412,6 +376,6 @@
//
inline TInt CFepUiBaseCtrl::TactileFeedbackType() const
{
- return reinterpret_cast<CFepUiBaseCtrlExtension*>(iReservered1)->TactileFeedbackType();
+ return iExtension->TactileFeedbackType();
}
//end of file