/*
* Copyright (c) 2005-2006 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0""
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Inline function for virtual keyboard controls
*
*/
//class CVirtualKeyboard
// ---------------------------------------------------------------------------
// Set fading parameter
// ---------------------------------------------------------------------------
//
inline void CVirtualKeyboard::SetFadingParameters(TUint8 aBlackMap,
TUint8 aWhiteMap)
{
iFadingParamBlack = aBlackMap;
iFadingParamWhite = aWhiteMap;
};
// ---------------------------------------------------------------------------
// Get key array
// ---------------------------------------------------------------------------
//
inline const RPointerArray<CVirtualKey>& CVirtualKeyboard::KeyArray()
{
return iKeyArray;
}
// ---------------------------------------------------------------------------
// Get key highlight bitmap array
// ---------------------------------------------------------------------------
//
inline const RPointerArray<CFbsBitmap>& CVirtualKeyboard::KeyHighlightBmpList()
{
return iKeyHighLightBmpList;
}
// ---------------------------------------------------------------------------
// Get key highlight mask bitmap array
// ---------------------------------------------------------------------------
//
inline const RPointerArray<CFbsBitmap>& CVirtualKeyboard::KeyHighlightMaskBmpList()
{
return iKeyHighLightMaskBmpList;
}
// ---------------------------------------------------------------------------
// CVirtualKeyboard::SetDimKeyBmp
// Set key dim bitmap
// (other items were commented in a header).
// ---------------------------------------------------------------------------
//
inline void CVirtualKeyboard::SetDimKeyBmp(CFbsBitmap* aBitmap)
{
iDimKeyBmp = aBitmap;
}
// ---------------------------------------------------------------------------
// CVirtualKeyboard::SetDimKeyMaskBmp
// Set key dim maks bitmap
// (other items were commented in a header).
// ---------------------------------------------------------------------------
//
inline void CVirtualKeyboard::SetDimKeyMaskBmp(CFbsBitmap* aBitmap)
{
iDimKeyMaskBmp = aBitmap;
}
// ---------------------------------------------------------------------------
// CVirtualKeyboard::RemoveKey
// Remove a key by index. Index is not checked.
// ---------------------------------------------------------------------------
//
inline void CVirtualKeyboard::RemoveKey(TInt aIndex)
{
RemoveKey(iKeyArray[aIndex]);
}
inline void CVirtualKeyboard::SetKeySkinId(TVirtualKeyBmpType aBmpType,
TAknsItemID aSkinId)
{
switch (aBmpType)
{
case EKeyBmpNormal:
{
iKeyNormalSkinId = aSkinId;
}
break;
case EKeyBmpHighlight:
{
iKeyHighlightSkinId = aSkinId;
}
break;
case EKeyBmpDim:
{
iKeyDimSkinId = aSkinId;
}
break;
default:
break;
}
}
inline TAknsItemID CVirtualKeyboard::KeySkinId(TVirtualKeyBmpType aBmpType)
{
switch (aBmpType)
{
case EKeyBmpNormal:
{
return iKeyNormalSkinId;
}
break;
case EKeyBmpHighlight:
{
return iKeyHighlightSkinId;
}
break;
case EKeyBmpDim:
{
return iKeyDimSkinId;
}
break;
default:
break;
}
return KAknsIIDNone;
}
inline void CVirtualKeyboard::SetTextLineLayout(TAknTextLineLayout aTextLine, TVirtualKeyTextPos aPos)
{
if (aPos >= 0 && aPos <= EPosLast)
{
iTextLineLayout[aPos] = aTextLine;
iTextLineSet[aPos] = ETrue;
}
}
inline TAknTextLineLayout CVirtualKeyboard::TextLineLayout(TVirtualKeyTextPos aPos)
{
if (aPos >= 0 && aPos <= EPosLast)
{
return iTextLineLayout[aPos];
}
return iTextLineLayout[0];
}
inline void CVirtualKeyboard::SetTextLineLayout(TAknTextLineLayout aTextLine)
{
iVKBTextLineLayout = aTextLine;
}
inline TAknTextLineLayout CVirtualKeyboard::TextLineLayout()
{
return iVKBTextLineLayout;
}
inline TBool CVirtualKeyboard::TextLineLayoutSet(TVirtualKeyTextPos aPos)
{
if (aPos >= 0 && aPos <= EPosLast)
{
return iTextLineSet[aPos];
}
return EFalse;
}
inline void CVirtualKeyboard::SetDrawOpaqueBackground(TBool aNeedDraw)
{
SetNeedRedrawBg(aNeedDraw);
}
inline CPenInputColorIcon* CVirtualKeyboard::ShiftIcon()
{
return iShiftIcon;
}
inline CPenInputColorIcon* CVirtualKeyboard::StarIcon()
{
return iStarIcon;
}
//class CVirtualKey
// ---------------------------------------------------------------------------
//Return key position
// ---------------------------------------------------------------------------
//
inline const TRect& CVirtualKey::Rect() const
{
return iRect;
}
// ---------------------------------------------------------------------------
//Return key code
// ---------------------------------------------------------------------------
//
inline TUint CVirtualKey::KeyCode() const
{
return iCode;
}
// ---------------------------------------------------------------------------
// CVirtualKey::KeyUnicodes
//Return key unicodes -- support for multi language
// ---------------------------------------------------------------------------
inline const TDesC& CVirtualKey::KeyUnicodes() const
{
return *iCodeData;
}
// ---------------------------------------------------------------------------
//Return key scancode
// ---------------------------------------------------------------------------
//
inline TInt CVirtualKey::ScanCode() const
{
return iScanCode;
}
// ---------------------------------------------------------------------------
//get highlight bmp index
// ---------------------------------------------------------------------------
//
inline TInt CVirtualKey::HighlightBmpIndex()
{
return iHighlightBmpIndex;
}
// ---------------------------------------------------------------------------
//get highlight bmp index
// ---------------------------------------------------------------------------
//
inline TInt CVirtualKey::HighlightMaskBmpIndex()
{
return iHighlightMaskBmpIndex;
}
// ---------------------------------------------------------------------------
// set key dimmed
// ---------------------------------------------------------------------------
//
inline void CVirtualKey::SetDimmed(TBool aFlag)
{
iDimmed = aFlag;
}
// ---------------------------------------------------------------------------
// set key dimmed
// ---------------------------------------------------------------------------
//
inline TBool CVirtualKey::Dimmed() const
{
return iDimmed;
}
// ---------------------------------------------------------------------------
// set key to be a latch key
// ---------------------------------------------------------------------------
//
inline void CVirtualKey::SetLatchKey(TBool aFlag)
{
iIsLatchKey = aFlag;
}
// ---------------------------------------------------------------------------
// get latch latch style flag
// ---------------------------------------------------------------------------
//
inline TBool CVirtualKey::IsLatchKey()
{
return iIsLatchKey;
}
// ---------------------------------------------------------------------------
// get latch state
// ---------------------------------------------------------------------------
//
inline TBool CVirtualKey::Latched()
{
return iLatched;
}
inline void CVirtualKey::SetInnerRect(const TRect& aRect)
{
innerRect = aRect;
}
inline TRect CVirtualKey::InnerRect()
{
return innerRect;
}
inline void CVirtualKeyboard::SetKeyTextColorGroup(TInt aColorGroup)
{
iKeyTextColorGroup = aColorGroup;
}
inline TInt CVirtualKeyboard::KeyTextColorGroup() const
{
return iKeyTextColorGroup;
}
inline TDesC* CVirtualKey::DisplayUnicode() const
{
return iDisplayCodeData;
}
inline void CVirtualKey::SetKeyData( const TDesC& aKeyData )
{
if ( iCodeData )
{
delete iCodeData;
}
iCodeData = aKeyData.AllocL();
}
inline void CVirtualKey::SetKeyScancode( TInt aScancode )
{
iScanCode = aScancode;
}
//end of class CVritualKeyboard