/*
* Copyright (c) 2002-2005 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0""
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Implementation of the ui state machine manager
*
*/
// User includes
#include "peninputuistatemgr.h"
#include "peninputlayoutcontext.h"
#include "peninputuistatebase.h"
// ======== MEMBER FUNCTIONS ========
// --------------------------------------------------------------------------
// CPeninputUiStateMgr::CPeninputUiStateMgr
// (other items were commented in a header)
// --------------------------------------------------------------------------
//
CPeninputUiStateMgr::CPeninputUiStateMgr( MPeninputLayoutContext* aContext )
: iContext( aContext )
{
}
// --------------------------------------------------------------------------
// CPeninputUiStateMgr::NewL
// (other items were commented in a header).
// --------------------------------------------------------------------------
//
EXPORT_C CPeninputUiStateMgr* CPeninputUiStateMgr::NewL(
MPeninputLayoutContext* aContext )
{
CPeninputUiStateMgr* self = NewLC( aContext );
CleanupStack::Pop( self );
return self;
}
// --------------------------------------------------------------------------
// CPeninputUiStateMgr::NewLC
// (other items were commented in a header)
// --------------------------------------------------------------------------
//
EXPORT_C CPeninputUiStateMgr* CPeninputUiStateMgr::NewLC(
MPeninputLayoutContext* aContext )
{
CPeninputUiStateMgr* self =
new ( ELeave ) CPeninputUiStateMgr( aContext );
CleanupStack::PushL( self );
self->Construct();
return self;
}
// --------------------------------------------------------------------------
// CPeninputUiStateMgr::~CPeninputUiStateMgr
// (other items were commented in a header)
// --------------------------------------------------------------------------
//
EXPORT_C CPeninputUiStateMgr::~CPeninputUiStateMgr()
{
iUiStateTypeList.Reset();
iUiStateTypeList.Close();
iUiStateList.ResetAndDestroy();
iUiStateList.Close();
}
// --------------------------------------------------------------------------
// CPeninputUiStateMgr::CurrentUiState
// (other items were commented in a header)
// --------------------------------------------------------------------------
//
EXPORT_C CPeninputUiStateBase* CPeninputUiStateMgr::CurrentUiState()
{
return iCurrentState;
}
// --------------------------------------------------------------------------
// CPeninputUiStateMgr::GetUiState
// (other items were commented in a header).
// --------------------------------------------------------------------------
EXPORT_C CPeninputUiStateBase* CPeninputUiStateMgr::GetUiState(
TInt aUiStateType )
{
CPeninputUiStateBase* uiState = NULL;
for ( TInt i = 0; i < iUiStateTypeList.Count(); i++ )
{
if ( iUiStateTypeList[i] == aUiStateType )
{
uiState = iUiStateList[i];
break;
}
}
return uiState;
}
// --------------------------------------------------------------------------
// CPeninputUiStateMgr::SetCurrentUiState
// (other items were commented in a header)
// --------------------------------------------------------------------------
//
EXPORT_C void CPeninputUiStateMgr::SetCurrentUiState(
CPeninputUiStateBase* aUiState )
{
iCurrentState = aUiState;
}
// --------------------------------------------------------------------------
// CPeninputUiStateMgr::SetCurrentUiState
// (other items were commented in a header)
// --------------------------------------------------------------------------
//
EXPORT_C void CPeninputUiStateMgr::SetCurrentUiState( TInt aUiStateType )
{
iCurrentState = GetUiState( aUiStateType );
}
// --------------------------------------------------------------------------
// CPeninputUiStateMgr::AddUiState
// (other items were commented in a header)
// --------------------------------------------------------------------------
//
EXPORT_C void CPeninputUiStateMgr::AddUiState( CPeninputUiStateBase* aUiState,
TInt aUiStateType )
{
iUiStateTypeList.Append( aUiStateType );
iUiStateList.Append( aUiState );
}
// --------------------------------------------------------------------------
// CPeninputUiStateMgr::ConstructL
// (other items were commented in a header)
// --------------------------------------------------------------------------
//
void CPeninputUiStateMgr::Construct()
{
}