/*
* Copyright (c) 2002-2005 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0""
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: vkn control pool management
*
*/
#include <peninputlayoutbasecontrol.h>
#include "peninputvkbctrlpool.h"
// ======== MEMBER FUNCTIONS ========
// ------------------------------------------------------------------------
// Constructor
// ------------------------------------------------------------------------
//
CAknFepVkbCtrlPool* CAknFepVkbCtrlPool::NewL()
{
CAknFepVkbCtrlPool* self = NewLC();
CleanupStack::Pop(self);
return self;
}
// ------------------------------------------------------------------------
// Constructor
// ------------------------------------------------------------------------
//
CAknFepVkbCtrlPool* CAknFepVkbCtrlPool::NewLC()
{
CAknFepVkbCtrlPool* self = new (ELeave) CAknFepVkbCtrlPool();
CleanupStack::PushL(self);
self->ConstructL();
return self;
}
// ------------------------------------------------------------------------
// Constructor
// ------------------------------------------------------------------------
//
void CAknFepVkbCtrlPool::ConstructL()
{
}
// ------------------------------------------------------------------------
// Destructor
// ------------------------------------------------------------------------
//
CAknFepVkbCtrlPool::~CAknFepVkbCtrlPool()
{
iControlList.ResetAndDestroy();
iControlList.Close();
}
// ------------------------------------------------------------------------
// Add one control to the pool, the control should have one control ID
// ------------------------------------------------------------------------
//
void CAknFepVkbCtrlPool::AddControl(CFepUiBaseCtrl* aControl)
{
iControlList.Append(aControl);
}
// ------------------------------------------------------------------------
// Remove one control from the pool based on control ID
// ------------------------------------------------------------------------
//
void CAknFepVkbCtrlPool::RemoveControl(const TInt aControlID)
{
CFepUiBaseCtrl* ctrl = Control(aControlID);
const TInt index = iControlList.Find(ctrl);
delete ctrl;
iControlList.Remove(index);
}
// ------------------------------------------------------------------------
// Get one control from the pool based on control ID
// ------------------------------------------------------------------------
//
CFepUiBaseCtrl* CAknFepVkbCtrlPool::Control(const TInt aControlID) const
{
const TInt count = iControlList.Count();
CFepUiBaseCtrl* ctrl = NULL;
for (TInt i = 0; i < count; i++)
{
if (iControlList[i]->ControlId() == aControlID)
{
ctrl = iControlList[i];
break;
}
}
return ctrl;
}
// ------------------------------------------------------------------------
// Get one control from the pool based on the index of control array
// ------------------------------------------------------------------------
//
CFepUiBaseCtrl* CAknFepVkbCtrlPool::ControlByIndex(const TInt aIndex) const
{
CFepUiBaseCtrl* ctrl = NULL;
const TInt count = iControlList.Count();
if ((aIndex < count) && (aIndex >= 0))
{
ctrl = iControlList[aIndex];
}
return ctrl;
}
// ------------------------------------------------------------------------
// Get current control count in the pool
// ------------------------------------------------------------------------
//
TInt CAknFepVkbCtrlPool::ControlCount() const
{
return iControlList.Count();
}
// ------------------------------------------------------------------------
// Remove all controls and delete them
// ------------------------------------------------------------------------
//
void CAknFepVkbCtrlPool::Reset()
{
iControlList.ResetAndDestroy();
}
// End Of File