/*
* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0""
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
* Interface through which the FEP can use pop up bubble components
*
*/
#ifndef __AKN_FEP_UI_INTERFACE_WORD_POPUP_CONTENT_H
#define __AKN_FEP_UI_INTERFACE_WORD_POPUP_CONTENT_H
#include <e32base.h>
#include <eikcmobs.h>
#include <avkon.hrh>
class MAknFepUiWordPopupContent
{
public:
// Enum copied from CAknFepExactWordPopupContent
enum TArrowDirection
{
EUpwards, //!< The arrow included in the popup points upwards
EDownwards //!< The arrow included in the popup points downwards
};
public:
virtual ~MAknFepUiWordPopupContent() = 0;
public:
/**
* Sets the text to be shown in the popup
*/
virtual void SetTextL( const TDesC& aText ) = 0;
/**
* Sets the direction of the arrow included in the popup. This should be used as a hint
* about the direction to tap to select the word shown in the popup.
*/
virtual void SetArrowDirection( TArrowDirection aDirection ) = 0;
/**
* Sets the delay used before showing the preview popup. The default
* delay is one second.
* @param aDelay Delay in microseconds.
*/
virtual void SetPopUpShowDelay( const TTimeIntervalMicroSeconds32& aDelay ) = 0;
/**
* Sets the preview popup visible after specified delay. If the popup
* is already visible it is hidden immediately and shown again after the
* showing delay. Popup is automatically hidden after its hiding delay
* unless the delay is zero in which case the popup is shown infinitely.
*/
virtual void ShowPopUp() = 0;
/**
* Hides the popup immediately.
*/
virtual void HidePopUp() = 0;
/**
* Sets the position of preview popup. Popup's size is determined by the
* size of its content. The popup is placed left and down from the given
* point. If fixed mode is used then this function has no effect.
* @param aPoint Popup's position.
*/
virtual void SetPosition( const TPoint& aPoint ) = 0;
/**
* Updates popup's size to reflect a change in content's size.
* Should be called if the size of the content is changed dynamically.
*/
virtual void UpdateContentSize() = 0;
/**
* Returns the popup's size.
*/
virtual TSize Size() const = 0;
/**
* Returns true if the popup is visible.
*/
virtual TBool IsPopUpVisible() = 0;
};
#endif