diff -r 000000000000 -r eb1f2e154e89 textinput/peninputcommonlayout/src/peninputuistatemgr.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/textinput/peninputcommonlayout/src/peninputuistatemgr.cpp Tue Feb 02 01:02:04 2010 +0200 @@ -0,0 +1,152 @@ +/* +* Copyright (c) 2002-2005 Nokia Corporation and/or its subsidiary(-ies). +* All rights reserved. +* This component and the accompanying materials are made available +* under the terms of "Eclipse Public License v1.0"" +* which accompanies this distribution, and is available +* at the URL "http://www.eclipse.org/legal/epl-v10.html". +* +* Initial Contributors: +* Nokia Corporation - initial contribution. +* +* Contributors: +* +* Description: Implementation of the ui state machine manager +* +*/ + + +// User includes +#include "peninputuistatemgr.h" +#include "peninputlayoutcontext.h" +#include "peninputuistatebase.h" + + +// ======== MEMBER FUNCTIONS ======== + +// -------------------------------------------------------------------------- +// CPeninputUiStateMgr::CPeninputUiStateMgr +// (other items were commented in a header) +// -------------------------------------------------------------------------- +// +CPeninputUiStateMgr::CPeninputUiStateMgr( MPeninputLayoutContext* aContext ) + : iContext( aContext ) + { + } + +// -------------------------------------------------------------------------- +// CPeninputUiStateMgr::NewL +// (other items were commented in a header). +// -------------------------------------------------------------------------- +// +EXPORT_C CPeninputUiStateMgr* CPeninputUiStateMgr::NewL( + MPeninputLayoutContext* aContext ) + { + CPeninputUiStateMgr* self = NewLC( aContext ); + CleanupStack::Pop( self ); + + return self; + } + +// -------------------------------------------------------------------------- +// CPeninputUiStateMgr::NewLC +// (other items were commented in a header) +// -------------------------------------------------------------------------- +// +EXPORT_C CPeninputUiStateMgr* CPeninputUiStateMgr::NewLC( + MPeninputLayoutContext* aContext ) + { + CPeninputUiStateMgr* self = + new ( ELeave ) CPeninputUiStateMgr( aContext ); + CleanupStack::PushL( self ); + self->Construct(); + + return self; + } + +// -------------------------------------------------------------------------- +// CPeninputUiStateMgr::~CPeninputUiStateMgr +// (other items were commented in a header) +// -------------------------------------------------------------------------- +// +EXPORT_C CPeninputUiStateMgr::~CPeninputUiStateMgr() + { + iUiStateTypeList.Reset(); + iUiStateTypeList.Close(); + + iUiStateList.ResetAndDestroy(); + iUiStateList.Close(); + } + +// -------------------------------------------------------------------------- +// CPeninputUiStateMgr::CurrentUiState +// (other items were commented in a header) +// -------------------------------------------------------------------------- +// +EXPORT_C CPeninputUiStateBase* CPeninputUiStateMgr::CurrentUiState() + { + return iCurrentState; + } + +// -------------------------------------------------------------------------- +// CPeninputUiStateMgr::GetUiState +// (other items were commented in a header). +// -------------------------------------------------------------------------- +EXPORT_C CPeninputUiStateBase* CPeninputUiStateMgr::GetUiState( + TInt aUiStateType ) + { + CPeninputUiStateBase* uiState = NULL; + + for ( TInt i = 0; i < iUiStateTypeList.Count(); i++ ) + { + if ( iUiStateTypeList[i] == aUiStateType ) + { + uiState = iUiStateList[i]; + break; + } + } + + return uiState; + } + +// -------------------------------------------------------------------------- +// CPeninputUiStateMgr::SetCurrentUiState +// (other items were commented in a header) +// -------------------------------------------------------------------------- +// +EXPORT_C void CPeninputUiStateMgr::SetCurrentUiState( + CPeninputUiStateBase* aUiState ) + { + iCurrentState = aUiState; + } + +// -------------------------------------------------------------------------- +// CPeninputUiStateMgr::SetCurrentUiState +// (other items were commented in a header) +// -------------------------------------------------------------------------- +// +EXPORT_C void CPeninputUiStateMgr::SetCurrentUiState( TInt aUiStateType ) + { + iCurrentState = GetUiState( aUiStateType ); + } + +// -------------------------------------------------------------------------- +// CPeninputUiStateMgr::AddUiState +// (other items were commented in a header) +// -------------------------------------------------------------------------- +// +EXPORT_C void CPeninputUiStateMgr::AddUiState( CPeninputUiStateBase* aUiState, + TInt aUiStateType ) + { + iUiStateTypeList.Append( aUiStateType ); + iUiStateList.Append( aUiState ); + } + +// -------------------------------------------------------------------------- +// CPeninputUiStateMgr::ConstructL +// (other items were commented in a header) +// -------------------------------------------------------------------------- +// +void CPeninputUiStateMgr::Construct() + { + }