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1 |
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2 // Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies). |
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3 // All rights reserved. |
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4 // This component and the accompanying materials are made available |
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5 // under the terms of "Eclipse Public License v1.0" |
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6 // which accompanies this distribution, and is available |
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7 // at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 // |
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9 // Initial Contributors: |
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10 // Nokia Corporation - initial contribution. |
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11 // |
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12 // Contributors: |
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13 // |
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14 // Description: |
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15 // |
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16 |
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17 |
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18 |
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19 // INCLUDES |
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20 #include "SIPExGameView.h" |
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21 #include "SIPExGameEngine.h" |
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22 #include "SIPExGameConstants.h" |
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23 |
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24 #include <e32svr.h> |
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25 |
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26 // CONSTANTS |
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27 const TInt KLeft( 25 ); |
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28 const TInt KRight( 213 ); |
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29 const TInt KTop( 75 ); |
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30 |
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31 |
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32 // ----------------------------------------------------------------------------- |
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33 // CSIPExGameView::NewL |
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34 // Static constructor |
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35 // ----------------------------------------------------------------------------- |
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36 // |
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37 CSIPExGameView* CSIPExGameView::NewL( |
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38 const TRect& aRect, |
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39 const CCoeControl* aParent, |
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40 CSIPExEngine& aEngine ) |
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41 { |
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42 CSIPExGameView* self = CSIPExGameView::NewLC( aRect, aParent, aEngine ); |
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43 CleanupStack::Pop( self ); |
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44 return self; |
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45 } |
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46 |
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47 // ----------------------------------------------------------------------------- |
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48 // CSIPExGameView::NewLC |
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49 // Static constructor. On return the instance is left to the CleanupStack. |
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50 // ----------------------------------------------------------------------------- |
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51 // |
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52 CSIPExGameView* CSIPExGameView::NewLC( |
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53 const TRect& aRect, |
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54 const CCoeControl* aParent, |
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55 CSIPExEngine& aEngine ) |
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56 { |
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57 CSIPExGameView* self = new ( ELeave ) CSIPExGameView( aEngine ); |
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58 CleanupStack::PushL( self ); |
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59 self->ConstructL( aRect, aParent); |
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60 return self; |
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61 } |
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62 |
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63 // ----------------------------------------------------------------------------- |
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64 // CSIPExGameView::~CSIPExGameView |
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65 // Destructor |
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66 // ----------------------------------------------------------------------------- |
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67 // |
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68 CSIPExGameView::~CSIPExGameView() |
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69 { |
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70 // no implementation required |
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71 } |
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72 |
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73 // ----------------------------------------------------------------------------- |
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74 // CSIPExGameView::ConstructL |
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75 // Symbian 2nd phase constructor that might leave. |
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76 // ----------------------------------------------------------------------------- |
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77 // |
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78 void CSIPExGameView::ConstructL( const TRect& aRect, const CCoeControl* aParent ) |
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79 { |
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80 iLabelSize = 20; |
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81 iXOffset = 5; |
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82 iYOffset = 5; |
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83 iBoxW = 18; |
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84 iMidW = 4; |
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85 |
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86 iRect = aRect; |
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87 SetContainerWindowL( *aParent ); |
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88 SetRect( iRect ); |
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89 |
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90 ActivateL(); |
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91 } |
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92 |
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93 // ----------------------------------------------------------------------------- |
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94 // CSIPExGameView::CSIPExGameView |
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95 // C++ default constructor |
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96 // ----------------------------------------------------------------------------- |
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97 // |
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98 CSIPExGameView::CSIPExGameView( CSIPExEngine& aEngine ) |
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99 : iEngine( &aEngine ) |
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100 { |
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101 // no implementation required |
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102 } |
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103 |
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104 // ----------------------------------------------------------------------------- |
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105 // CSIPExGameView::Draw |
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106 // From CCoeControl. |
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107 // ----------------------------------------------------------------------------- |
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108 // |
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109 void CSIPExGameView::Draw( const TRect& /*aRect*/ ) const |
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110 { |
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111 CWindowGc& gc = SystemGc(); |
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112 DrawGame( gc, iRect ); |
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113 } |
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114 |
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115 // ----------------------------------------------------------------------------- |
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116 // CSIPExGameView::DrawGame |
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117 // Draws the game view. Decides whether we should draw the board or cursor |
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118 // or not |
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119 // ----------------------------------------------------------------------------- |
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120 // |
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121 void CSIPExGameView::DrawGame( CWindowGc& aGc, const TRect& aRect ) const |
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122 { |
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123 if( iEngine->DrawBoard() ) |
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124 { |
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125 DrawBoard(aGc, aRect); |
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126 |
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127 if( iEngine->DrawCursor() ) |
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128 { |
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129 DrawCursor(aGc, aRect); |
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130 } |
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131 } |
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132 } |
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133 |
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134 // ----------------------------------------------------------------------------- |
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135 // CSIPExGameView::DrawBoard |
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136 // Draws the game board. |
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137 // ----------------------------------------------------------------------------- |
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138 // |
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139 void CSIPExGameView::DrawBoard( CWindowGc& aGc, const TRect& aRect ) const |
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140 { |
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141 CWindowGc& gc =aGc; |
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142 |
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143 gc.SetPenSize( TSize(1,1) ); |
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144 gc.SetPenStyle( CGraphicsContext::ESolidPen ); |
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145 gc.SetPenColor( TRgb(0,0,0) ); |
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146 gc.SetBrushColor( TRgb(0,0,255) ); |
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147 gc.SetBrushStyle( CGraphicsContext::ESolidBrush ); |
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148 |
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149 |
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150 TPoint p1 = aRect.iTl; |
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151 p1.iX = p1.iX + iXOffset; |
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152 p1.iY = p1.iY + iLabelSize + iYOffset; |
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153 |
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154 TPoint p2 = aRect.iBr; |
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155 p2.iX = p1.iX + ( ( KBoxCountX * iBoxW ) + ( ( KBoxCountX + 1 ) * iMidW ) ); |
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156 p2.iY = p1.iY + ( ( KBoxCountY * iBoxW ) + ( ( KBoxCountY + 1 ) * iMidW ) ); |
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157 TRect box2 = TRect(p1, p2); |
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158 gc.DrawRect( box2 ); |
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159 |
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160 |
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161 gc.SetPenColor( TRgb(0,0,0) ); |
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162 gc.SetBrushColor( TRgb(255,255,255) ); |
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163 gc.SetPenStyle( CGraphicsContext::ESolidPen ); |
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164 gc.SetBrushStyle( CGraphicsContext::ESolidBrush ); |
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165 |
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166 for (int i=0 ; i < KBoxCountX; i++) |
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167 { |
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168 for (int j=0 ; j < KBoxCountY; j++) |
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169 { |
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170 p1 = aRect.iTl; |
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171 p2 = aRect.iBr; |
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172 |
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173 p1.iX = p1.iX + iXOffset + iMidW + (i*iMidW) + (i*iBoxW); |
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174 p1.iY = p1.iY + iLabelSize + iYOffset + iMidW + (j*iMidW) + (j*iBoxW); |
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175 |
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176 p2.iX = p1.iX + iBoxW; |
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177 p2.iY = p1.iY + iBoxW; |
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178 |
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179 if ( iEngine->BoardValue( i, j ) == -1 ) |
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180 { |
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181 gc.SetBrushColor( TRgb(255,255,255) ); |
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182 } |
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183 else if ( iEngine->BoardValue( i, j ) == 1 ) |
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184 { |
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185 gc.SetBrushColor( TRgb(255,0,0) ); |
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186 } |
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187 else if ( iEngine->BoardValue( i, j ) == 2 ) |
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188 { |
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189 gc.SetBrushColor( TRgb(0,255,0) ); |
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190 } |
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191 else { /* Nothing to do */ } |
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192 |
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193 TRect rect( p1, p2 ); |
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194 gc.DrawEllipse( rect ); |
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195 } |
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196 } |
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197 } |
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198 |
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199 // ----------------------------------------------------------------------------- |
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200 // CSIPExGameView::DrawCursor |
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201 // Draws the cursor. |
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202 // ----------------------------------------------------------------------------- |
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203 // |
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204 void CSIPExGameView::DrawCursor( CWindowGc& aGc, const TRect& aRect ) const |
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205 { |
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206 CWindowGc& gc =aGc; |
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207 |
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208 gc.SetPenColor(TRgb(0,0,0)); |
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209 gc.SetBrushColor(TRgb(255,0,0)); |
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210 gc.SetPenStyle(CGraphicsContext::ESolidPen); |
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211 gc.SetBrushStyle(CGraphicsContext::ESolidBrush); |
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212 |
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213 |
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214 TInt i = iEngine->Cursor(); |
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215 |
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216 TPoint p1 = aRect.iTl; |
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217 TPoint p2 = aRect.iBr; |
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218 |
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219 p1.iX = p1.iX + iXOffset + iMidW + (i*iMidW) + (i*iBoxW); |
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220 p1.iY = p1.iY + iLabelSize + iYOffset - iBoxW; |
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221 |
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222 p2.iX = p1.iX + iBoxW; |
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223 p2.iY = p1.iY + iBoxW; |
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224 |
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225 TRect rect( p1, p2 ); |
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226 gc.DrawEllipse( rect ); |
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227 } |
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228 |
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229 // ----------------------------------------------------------------------------- |
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230 // CSIPExGameView::OfferKeyEventL |
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231 // From CCoeControl. |
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232 // ----------------------------------------------------------------------------- |
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233 // |
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234 TKeyResponse CSIPExGameView::OfferKeyEventL( |
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235 const TKeyEvent& aKeyEvent, |
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236 TEventCode aType ) |
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237 { |
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238 if( aType == EEventKeyUp ) |
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239 { |
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240 switch( aKeyEvent.iScanCode ) |
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241 { |
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242 case EStdKeyLeftArrow: |
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243 iEngine->CursorLeft(); |
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244 DrawDeferred(); |
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245 return EKeyWasConsumed; |
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246 case EStdKeyRightArrow: |
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247 iEngine->CursorRight(); |
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248 DrawDeferred(); |
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249 return EKeyWasConsumed; |
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250 case EStdKeyDownArrow: |
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251 case EStdKeyEnter: |
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252 case EStdKeyDevice7: // FLOWTHROUGH |
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253 iEngine->CursorPressed(); |
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254 DrawDeferred(); |
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255 return EKeyWasConsumed; |
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256 default: |
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257 return EKeyWasNotConsumed; |
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258 } |
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259 } |
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260 |
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261 return EKeyWasNotConsumed; |
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262 } |
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263 |
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264 // ----------------------------------------------------------------------------- |
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265 // CSIPExGameView::HandlePointerEventL |
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266 // From CCoeControl. Calculates the column of the game board where the pointer |
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267 // event occured and moves the cursor according that information. |
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268 // ----------------------------------------------------------------------------- |
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269 // |
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270 void CSIPExGameView::HandlePointerEventL( const TPointerEvent& aPointerEvent ) |
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271 { |
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272 // Double-click |
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273 if( aPointerEvent.iModifiers & EModifierDoubleClick ) |
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274 { |
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275 iEngine->CursorPressed(); |
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276 DrawDeferred(); |
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277 return; |
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278 } |
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279 |
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280 // Cursor position |
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281 switch( aPointerEvent.iType ) |
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282 { |
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283 case TPointerEvent::EButton1Up: |
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284 { |
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285 TInt block( iMidW + iBoxW ); |
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286 TPoint point = aPointerEvent.iPosition; |
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287 TInt x( point.iX ); |
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288 if( x >= KLeft && x <= KRight && point.iY > KTop ) |
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289 { |
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290 for( TInt i=0; i < KBoxCountX; i++ ) |
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291 { |
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292 if( x < ( KLeft + block * ( i + 1 ) ) ) |
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293 { |
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294 iEngine->MoveCursorL( i ); |
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295 DrawDeferred(); |
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296 return; |
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297 } |
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298 } |
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299 } |
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300 } |
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301 break; |
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302 |
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303 default: |
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304 break; |
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305 } |
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306 } |
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307 |
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308 // End of file |