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1 |
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2 // Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies). |
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3 // All rights reserved. |
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4 // This component and the accompanying materials are made available |
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5 // under the terms of "Eclipse Public License v1.0" |
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6 // which accompanies this distribution, and is available |
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7 // at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 // |
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9 // Initial Contributors: |
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10 // Nokia Corporation - initial contribution. |
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11 // |
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12 // Contributors: |
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13 // |
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14 // Description: |
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15 // |
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16 |
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17 |
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18 |
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19 // INCLUDES |
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20 #include "SIPExStateConnecting.h" |
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21 #include "SIPExGameEngine.h" |
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22 #include "SIPExSIPEngine.h" |
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23 |
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24 #include <e32svr.h> |
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25 |
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26 // ----------------------------------------------------------------------------- |
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27 // TSIPExStateConnecting::SocketState |
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28 // Changes the active state according the new state of the Socket engine. |
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29 // If the socket is connected the game is reseted first and the turn is given |
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30 // to the local user. |
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31 // If not connected, info UI and set Registered to a new active state. |
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32 // ----------------------------------------------------------------------------- |
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33 // |
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34 void TSIPExStateConnecting::SocketState( |
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35 CSIPExEngine* aContext, |
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36 TInt aNewState ) |
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37 { |
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38 switch (aNewState) |
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39 { |
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40 case CSIPExSocketEngine::ENotConnected: |
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41 ChangeState( aContext, aContext->iStateRegistered ); |
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42 aContext->InfoL( KNotConnected() ); |
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43 break; |
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44 case CSIPExSocketEngine::EConnected: |
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45 if( aContext->Peer() == CSIPExEngine::EClient ) |
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46 { |
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47 aContext->ResetGame(); |
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48 ChangeState( aContext, aContext->iStateLocal ); |
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49 aContext->StatusInfoL( KYourMove() ); |
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50 aContext->InfoL( KConnected() ); |
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51 } |
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52 break; |
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53 case CSIPExSocketEngine::ETimedOut: |
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54 ChangeState( aContext, aContext->iStateRegistered ); |
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55 aContext->InfoL( KTimedOut() ); |
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56 break; |
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57 default: |
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58 break; |
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59 } |
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60 } |
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61 |
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62 // ----------------------------------------------------------------------------- |
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63 // TSIPExStateInviting::EndGameL |
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64 // The SIP Session will be ended. |
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65 // ----------------------------------------------------------------------------- |
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66 // |
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67 void TSIPExStateConnecting::EndGameL( CSIPExEngine* aContext ) |
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68 { |
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69 aContext->SIPEngine()->EndSessionL(); |
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70 } |
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71 |
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72 |
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73 // End of file |