realtimenetprots/sipfw/SampleApp/gameengine/Src/SIPExStateAcceptingSIP.cpp
changeset 0 307788aac0a8
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/realtimenetprots/sipfw/SampleApp/gameengine/Src/SIPExStateAcceptingSIP.cpp	Tue Feb 02 01:03:15 2010 +0200
@@ -0,0 +1,83 @@
+
+// Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+//
+
+
+
+// INCLUDES
+#include    "SIPExStateAcceptingSIP.h"
+#include    "SIPExGameEngine.h"
+#include    "SIPExSIPEngine.h"
+
+// -----------------------------------------------------------------------------
+// TSIPExState::SocketState
+// Changes the active state according the new state of the Socket engine.
+// If the socket is connected the game is reseted first and the turn is given
+// to the remote peer.
+// If not connected, info UI and set Registered to a new active state.
+// -----------------------------------------------------------------------------
+//
+void TSIPExStateAcceptingSIP::SocketState( 
+    CSIPExEngine* aContext, 
+    TInt aNewState )
+    {
+    aContext->SetPeer( CSIPExEngine::EServer );
+    switch (aNewState)
+        {
+        case CSIPExSocketEngine::ENotConnected:
+            ChangeState( aContext, aContext->iStateRegistered );
+            aContext->InfoL( KNotConnected() );
+            break;
+        case CSIPExSocketEngine::EConnected:
+            aContext->ResetGame();
+            ChangeState( aContext, aContext->iStateRemote );
+            aContext->StatusInfoL( KWaitingRemote() );
+            aContext->InfoL( KConnected() );
+            break;
+
+        case CSIPExSocketEngine::ETimedOut:
+            ChangeState( aContext, aContext->iStateRegistered );
+            aContext->InfoL( KTimedOut() );
+            break;
+        default:
+            break;
+        }
+    }
+
+
+// -----------------------------------------------------------------------------
+// TSIPExStateAcceptingSIP::EndGameL
+// The SIP session will be ended.
+// -----------------------------------------------------------------------------
+//
+void TSIPExStateAcceptingSIP::EndGameL( CSIPExEngine* aContext )
+    {
+    aContext->SIPEngine()->EndSessionL();
+    }
+
+// -----------------------------------------------------------------------------
+// TSIPExStateAcceptingSIP::InvitationCancelled
+// The invitation is cancelled. The active state is changed to the registered
+// and the socket engine is destroyed.
+// -----------------------------------------------------------------------------
+//
+void TSIPExStateAcceptingSIP::InvitationCancelled( CSIPExEngine* aContext)
+    {
+    ChangeState( aContext, aContext->iStateRegistered );
+    TRAPD( ignore, aContext->SocketEngineL()->Stop() );
+    aContext->DestroySocketEngine();
+    }
+    
+// End of file