realtimenetprots/sipfw/SampleApp/gameengine/Src/SIPExStateRegistering.cpp
changeset 0 307788aac0a8
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/realtimenetprots/sipfw/SampleApp/gameengine/Src/SIPExStateRegistering.cpp	Tue Feb 02 01:03:15 2010 +0200
@@ -0,0 +1,49 @@
+
+// Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+//
+
+
+
+// INCLUDES
+#include    "SIPExStateRegistering.h"
+#include    "SIPExGameEngine.h"
+
+// -----------------------------------------------------------------------------
+// TSIPExStateRegistering::ProfileEnabled
+// Sets info text to the UI and changes the active state to the Registered.
+// -----------------------------------------------------------------------------
+//
+void TSIPExStateRegistering::ProfileEnabled( 
+    CSIPExEngine* aContext, 
+    TUint32 /*aSIPProfileId*/ )
+    {
+    Info( aContext, KProfileEnabled() );
+    ChangeState( aContext, aContext->iStateRegistered );
+    }
+
+// -----------------------------------------------------------------------------
+// TSIPExStateRegistering::ProfileError
+// Sets info text to the UI and changes the active state to the Idle.
+// -----------------------------------------------------------------------------
+//
+void TSIPExStateRegistering::ProfileError( 
+    CSIPExEngine* aContext,
+    TInt /*aError*/ )
+    {
+    Info( aContext, KProfEnabError() );
+    ChangeState( aContext, aContext->iStateIdle );
+    }
+
+// End of file