Msrp/MsrpServer/src/TStateFactory.cpp
branchMSRP_FrameWork
changeset 25 505ad3f0ce5c
child 58 cdb720e67852
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Msrp/MsrpServer/src/TStateFactory.cpp	Sat Jun 12 14:30:11 2010 +0530
@@ -0,0 +1,81 @@
+/*
+* Copyright (c) 2009-2010 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html."
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+* Contributors:
+*
+* Description:
+* MSRP Implementation
+*
+*/
+
+#include "TStateFactory.h"
+
+#define ADD_STATE_TO_ARRAY(state) \
+    {\
+    CleanupStack::PushL( state ); \
+    iStateArray.InsertL( state, state->identity() ); \
+    CleanupStack::Pop( state ); \
+    }
+
+CStateFactory* CStateFactory::NewL()
+    {
+    CStateFactory* factory = CStateFactory::NewLC();
+    CleanupStack::Pop( factory );       
+    return factory;
+    }
+
+CStateFactory* CStateFactory::NewLC()
+    {
+    CStateFactory* factory = new ( ELeave ) CStateFactory;
+    CleanupStack::PushL( factory );
+    factory->ConstructL();
+    return factory;       
+    }
+
+void CStateFactory::ConstructL( )
+    {
+    TStateBase *state;
+
+    state = new ( ELeave ) TStateIdle;
+    ADD_STATE_TO_ARRAY( state );
+
+    state = new ( ELeave ) TStateConnecting;
+    ADD_STATE_TO_ARRAY( state );
+
+    state = new ( ELeave ) TStateWaitForClient;
+    ADD_STATE_TO_ARRAY( state );
+    
+    state = new ( ELeave ) TStateActive;
+    ADD_STATE_TO_ARRAY( state );
+
+    state = new ( ELeave ) TStateActiveSend;
+    ADD_STATE_TO_ARRAY( state ); 
+	
+	state = new ( ELeave ) TStateFileShare;
+    ADD_STATE_TO_ARRAY( state ); 
+    
+    state = new ( ELeave ) TStateError;
+    ADD_STATE_TO_ARRAY( state );  
+    }
+
+CStateFactory::CStateFactory()
+    {   
+    }
+
+CStateFactory::~CStateFactory()
+    {    
+    iStateArray.ResetAndDestroy();
+    iStateArray.Close();    
+    }
+  
+TStateBase* CStateFactory::getStateL(TStates aState)
+    {    
+    return iStateArray[aState];    
+    }
+