// Copyright (c) 2003-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// Name : CSdpCodecStringPool.cpp
// Part of : SDP Codec
// Version : 1.0
//
#include <stringpool.h>
#include "CSdpCodecStringPool.h"
#include "sdpcodecstringconstants.h"
#include "_sdpdefs.h"
// ----------------------------------------------------------------------------
// CSdpCodecStringPool::NewLC
// ----------------------------------------------------------------------------
//
CSdpCodecStringPool* CSdpCodecStringPool::NewLC()
{
CSdpCodecStringPool* self = new(ELeave)CSdpCodecStringPool;
CleanupStack::PushL(self);
self->ConstructL();
return self;
}
// ----------------------------------------------------------------------------
// CSdpCodecStringPool::~CSdpCodecStringPool
// ----------------------------------------------------------------------------
//
CSdpCodecStringPool::~CSdpCodecStringPool()
{
iPool.Close();
}
// ----------------------------------------------------------------------------
// CSdpCodecStringPool::StringPool
// ----------------------------------------------------------------------------
//
RStringPool CSdpCodecStringPool::StringPool()
{
return iPool;
}
// ----------------------------------------------------------------------------
// CSdpCodecStringPool::StringTable
// ----------------------------------------------------------------------------
//
const TStringTable& CSdpCodecStringPool::StringTable()
{
return SdpCodecStringConstants::Table;
}
// ----------------------------------------------------------------------------
// CSdpCodecStringPool::CSdpCodecStringPool
// ----------------------------------------------------------------------------
//
CSdpCodecStringPool::CSdpCodecStringPool()
{
}
// ----------------------------------------------------------------------------
// CSdpCodecStringPool::ConstructL
// ----------------------------------------------------------------------------
//
void CSdpCodecStringPool::ConstructL()
{
iPool.OpenL(SdpCodecStringConstants::Table);
}