// Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// INCLUDE FILES
//
#include "SIPExAppUi.h"
#include "SIPExGameContainer.h"
#include "SIPEx.hrh"
#include "SIPExAddrQueryDlg.h"
#include "SIPExProfileQueryDlg.h"
#include "SIPExIMDialog.h"
#include "SIPExDoc.h"
#include <sipex.rsg>
#include <eikenv.h> // CEikonEnv
#include <eikmenup.h> // CEikMenupane
#include <eikbtgpc.h> // CEikButtonGroupContainer
#include <eikinfo.h> // CEikInfoDialog
// ============================ MEMBER FUNCTIONS ===============================
// -----------------------------------------------------------------------------
// CSIPExAppUi::CSIPExAppUi
// C++ default constructor can NOT contain any code, that
// might leave.
// -----------------------------------------------------------------------------
//
CSIPExAppUi::CSIPExAppUi()
: iState( CSIPExEngine::EIdle )
{
}
// -----------------------------------------------------------------------------
// CSIPExAppUi::ConstructL
// Symbian 2nd phase constructor can leave.
// -----------------------------------------------------------------------------
//
void CSIPExAppUi::ConstructL()
{
BaseConstructL();
iEngine = ( static_cast< CSIPExDoc* >( Document() ) )->CreateEngineL( *this );
iGameContainer = CSIPExGameContainer::NewL( ClientRect(), *iEngine );
iEngine->SetViewNotifier( *iGameContainer );
RegisterViewL( *iGameContainer );
SetDefaultViewL( *iGameContainer );
HandleToolbar();
AddToStackL( iGameContainer );
}
// -----------------------------------------------------------------------------
// CSIPExAppUi::~CSIPExAppUi
// Destructor
// -----------------------------------------------------------------------------
//
CSIPExAppUi::~CSIPExAppUi()
{
if( iGameContainer )
{
DeregisterView( *iGameContainer );
iEikonEnv->RemoveFromStack( iGameContainer );
delete iGameContainer;
}
}
// -----------------------------------------------------------------------------
// CSIPExAppUi::HandleCommandL
// User interaction handling. The views capture most of the events, but some
// might get pushed here
// -----------------------------------------------------------------------------
//
void CSIPExAppUi::HandleCommandL( TInt aCommand )
{
switch ( aCommand )
{
case EEikCmdExit:
{
// If game is ongoing, notify opponent, ignore errors
TRAPD( err, iEngine->EndGameL() );
CBaActiveScheduler::Exit();
break;
}
case ECmdInviteForGame:
{
CSIPExAddrQueryDlg* dlg = CSIPExAddrQueryDlg::NewL( iAddress );
if( dlg->ExecuteLD( R_INVITE_ADDRESS_DLG ) )
{
iEngine->InviteL( iAddress );
}
iGameContainer->DrawNow();
break;
}
case ECmdEnableProfile:
{
TRAPD( err, iEngine->EnableProfileL());
if (err == KErrNotFound)
{
CSIPExProfileQueryDlg* dlg = CSIPExProfileQueryDlg::NewL( );
if( dlg->ExecuteLD( R_PROFILE_DLG ) )
{
// iEngine->InviteL( iAddress );
}
iGameContainer->DrawNow();
iEngine->EnableProfileL();
}
else
{
User::Leave(err);
}
break;
}
case ECmdDisableProfile:
{
iEngine->DisableProfileL();
break;
}
// Send instant message
case ECmdSendIM:
{
TBuf< 256 > msg;
CSIPExIMDialog* dlg = CSIPExIMDialog::NewL( iAddress, msg );
if( dlg->ExecuteLD( R_INSTANT_MESSAGE_DLG ) )
{
iEngine->SendInstantMsgL( iAddress, msg );
}
iGameContainer->DrawNow();
break;
}
// End game
case ECmdEndGame:
{
iEngine->EndGameL();
break;
}
default:
{
// Do nothing, no-one will handle it
// No use of leaving though, because this isn't an error - only
// an unhandled command
break;
}
}
}
// -----------------------------------------------------------------------------
// CSIPExAppUi::GameStateChanged
// From MSIPExGameObserver.
// Game state changed. Then the game should be redraw.
// -----------------------------------------------------------------------------
//
void CSIPExAppUi::GameStateChanged( CSIPExEngine::TEngineState aState )
{
iState = aState;
HandleToolbar();
iGameContainer->DrawDeferred();
}
// -----------------------------------------------------------------------------
// CSIPExAppUi::HandleToolbar
// Sets the toolbar items dimmed/undimmed according game state.
// -----------------------------------------------------------------------------
//
void CSIPExAppUi::HandleToolbar()
{
CEikButtonGroupContainer* toolbar = iEikonEnv->AppUiFactory()->ToolBar();
switch( iState )
{
case CSIPExEngine::EIdle:
toolbar->DimCommand( ECmdInviteForGame, ETrue );
toolbar->DimCommand( ECmdEnableProfile, EFalse );
toolbar->DimCommand( ECmdDisableProfile, ETrue );
toolbar->DimCommand( ECmdSendIM, ETrue );
toolbar->DimCommand( ECmdEndGame, ETrue );
break;
case CSIPExEngine::EEnabled:
toolbar->DimCommand( ECmdInviteForGame, EFalse );
toolbar->DimCommand( ECmdEnableProfile, ETrue );
toolbar->DimCommand( ECmdDisableProfile, EFalse );
toolbar->DimCommand( ECmdSendIM, EFalse );
toolbar->DimCommand( ECmdEndGame, ETrue );
break;
case CSIPExEngine::EActivating:
toolbar->DimCommand( ECmdInviteForGame, ETrue );
toolbar->DimCommand( ECmdEnableProfile, ETrue );
toolbar->DimCommand( ECmdDisableProfile, ETrue );
toolbar->DimCommand( ECmdSendIM, EFalse );
toolbar->DimCommand( ECmdEndGame, ETrue );
break;
case CSIPExEngine::EActive:
toolbar->DimCommand( ECmdInviteForGame, ETrue );
toolbar->DimCommand( ECmdEnableProfile, ETrue );
toolbar->DimCommand( ECmdDisableProfile, ETrue );
toolbar->DimCommand( ECmdSendIM, EFalse );
toolbar->DimCommand( ECmdEndGame, EFalse );
break;
default:
break;
}
toolbar->DrawDeferred();
}
// -----------------------------------------------------------------------------
// CSIPExAppUi::AcceptInvitationL
// From MSIPExGameObserver.
// Show confirmation dialog with summoner's address.
// If accepted return ETrue else EFalse.
// -----------------------------------------------------------------------------
//
TBool CSIPExAppUi::AcceptInvitationL( const TDesC& aFrom )
{
HBufC* title =
iEikonEnv->AllocReadResourceLC( R_SIP_EX_ACCEPT_INVITATION_DLG_TITLE );
HBufC* temp = iEikonEnv->AllocReadResourceLC( R_SIP_EX_ACCEPT_INVITATION );
HBufC* buf = HBufC::NewL( temp->Length() + aFrom.Length() );
TPtr pbuf( buf->Des() );
pbuf.AppendFormat( *temp, &aFrom );
CleanupStack::PopAndDestroy( temp );
CleanupStack::PushL( buf );
TBool retVal( EFalse );
if( CEikInfoDialog::RunDlgLD( *title, pbuf, CEikInfoDialog::EAllowEnter ) )
{
retVal = ETrue;
}
CleanupStack::PopAndDestroy( buf );
CleanupStack::PopAndDestroy( title );
iGameContainer->DrawDeferred();
return retVal;
}
// -----------------------------------------------------------------------------
// CSIPExAppUi::IMReceivedL
// From MSIPExGameObserver.
// Show the received instant message in info editor.
// -----------------------------------------------------------------------------
//
void CSIPExAppUi::IMReceivedL( const TDesC8& aFrom, const TDesC8& aMsg )
{
HBufC* from = HBufC::NewLC( aFrom.Length() );
from->Des().Copy( aFrom );
HBufC* msg = HBufC::NewLC( aMsg.Length() );
msg->Des().Copy( aMsg );
HBufC* temp = iEikonEnv->AllocReadResourceLC( R_SIP_EX_IM_RECEIVED );
HBufC* buf =
HBufC::NewLC( temp->Length() + aFrom.Length() + aMsg.Length() );
TPtr pbuf( buf->Des() );
pbuf.AppendFormat( *temp, from, msg );
iGameContainer->ShowInfoL( pbuf );
CleanupStack::PopAndDestroy( 4 );
}
// End of File